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Bora Bora Strategy Board Game

4.1 out of 5 stars 27 customer reviews

List Price: $49.99
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  • Contents: 1 game board, 4 player boards, 250+ tiles, 100+ wooden pieces, 60 cards, 12 dice, detailed colored instructions
  • 2-4 players
  • Playing Time: 60-120 minutes
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Product Description

Product Description

Plastic Bora Bora Strategy Board Game. Gods, Goods and Greatness -Set sail for the South Pacific! A roll of the dice will seal the fates of the indigenous peoples of the mysterious island world of Bora Bora. Settle your tribes, build huts, send priests to the temples with offerings, and more to complete assigned objectives and score victory points in this serious strategy game with a tropical twist. How to Play: 1. All players simultaneously roll their sets of 3 dice, then take turns playing 1 die per turn to carry out actions aimed at populating 12 regions on 5 different islands. 2. Play continues as players expand from their player boards to the game board, completing unique tasks drawn at random each game. 3. After 6 rounds, each player is awarded victory points for goods placed, placement, and completion of tasks. The player with the most victory points wins the game. Materials: Plastic Dimensions: 8.75''L x 12.25''W x 2.75''H; Weight: 3.3651 lbs

From the Manufacturer

Gods, Goods & Greatness. The mysterious island world of the South Pacific awaits. Build huts and settle them with the men and women of your tribe. Send priests to the temple and make offerings to worship the Gods. Strive for enormous prestige and even greater power. A grand strategy game by popular author Stefan Feld for all who enjoy a long, challenging evening of gaming.

Product Information

Product Dimensions 12.2 x 8.8 x 2.5 inches
Item Weight 3.8 pounds
Shipping Weight 3.8 pounds (View shipping rates and policies)
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
International Shipping This item can be shipped to select countries outside of the U.S. Learn More
ASIN B00BCGPO3O
Item model number 26915
Manufacturer recommended age 12 - 15 years
Best Sellers Rank #45,618 in Toys & Games (See Top 100 in Toys & Games)
#1,550 in Toys & Games > Games > Board Games
Customer Reviews
4.1 out of 5 stars 27 customer reviews

4.1 out of 5 stars

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Customer Reviews

Top Customer Reviews

Verified Purchase
I bought this game to play with my usual board game group. We traditionally play eurogames and favor Settlers of Catan, Carcassonne, Agricola, etc.

When I opened the box, the first thing I noticed was that the game is visually stunning. The colors are beautiful, and the pictures are intricate and gorgeous.

The second thing I noticed was that there are NO words on the game board. None. While this makes the game easy to market internationally, it can complicate learning the rules.

So, with that said, it is a typical Stefan Feld dice game. If you have played "Castles of Burgundy," then many aspects of "Bora Bora" will seem familiar. Each player gets a mini game board, in addition to the central shared board, and the actions each player can take on his or her turn are based on the numbers rolled on the three dice. There are a lot of "games within the game" and pieces to keep track of, but again, this is pretty typical for Stefan Feld's games and some other eurogames.

Even though this game is beautiful and fun once you learn the rules, learning the game play is non-trivial, even for seasoned board gamers. When three of my friends and I sat down to play for the first time, it was almost a disaster - it took so long to get through the rules that we had a lot of trouble even making it through two rounds (there are six rounds in a full-length game). It was so hard for all of us to try to follow one book of rules that I tried to struggle through the French instructions to help. My recommendation is to have at least one player read through the rules completely ahead of time (there is a PDF version on Board Game Geek) so someone can "lead the way" while everyone else learns along.
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Tried Bora Bora at a board game convention because it looked amazing and reminded me of Hawaii, one of my favorite board games. However, beyond the tropical theme and collecting tiles, this game isn't really much like Hawaii at all. It's a total pain in the butt to learn and set up, with infinitely more pieces to keep track of than Hawaii (whose fiddly setup is super-easy compared to Bora Bora). To make matters worse, the rulebook is a true disaster, with all kinds of fiddly rules and exceptions misplaced in unexpected sections. After playing through one round in a four player game, three of the four players were ready to quit and everybody was referring to it as "Boring Boring." Two of the three wanted to give up and try it again another day after rereading the rules, while the third never wanted to play it again! I insisted we play through "just one more round" because I felt I was on the verge of actually figuring the game out. After some grumbling, everybody agreed and we not only played the next round, but finished the game.

Despite how colorful and pretty this game is to look at, Bora Bora is by no means an easy or light game, and I would say calling it "medium" might be a bit of a stretch. If it is, I'd say it was on the far end of what constitutes a medium or "middle-weight" game. There is a LOT of stuff going on (possibly too much), a lot of hard choices, and the poorly organized rulebook doesn't do it any favors. Unless someone knows the rules well and can teach it, most people will tear their hair out in frustration and never get past the first round.
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Bora Bora has a lot going for it: beautiful design, lots of decision-making, well-scaled two-player rules, and interesting mechanics. And yet, my husband and I just can't work up much enthusiasm over it, despite having played at least half a dozen times.

It's hard to pinpoint what exactly we don't like about Bora Bora. One issue is that while it's complex, it's not very cohesive. Now, we enjoy a nice complex game -- we play Castles of Burgundy, Twilight Struggle, and Agricola (in the original German, for an added challenge). But in those games, all the different parts enhance each other and round out the game, like the different positions and formations and penalty rules in soccer. Bora Bora is more of a decathlon, if you gather my drift. The parts of Bora Bora do balance well (it's not a broken game) but the effect is linear rather than multiplicative, as if the game designer just kept adding things to balance it rather than adjusting any core mechanics.

The second big problem is that Bora Bora has little sense of journey. I don't mean traveling around the island a la Ticket to Ride -- I'm referring to that satisfying feeling in a game when you carve out a strategy and accomplish more things towards the end of the game. Usually by the third time I've played a game I can see where the designer is guiding me. For instance, in Castles of Burgundy, you can work towards early or big completions, you can sell lots of goods, you can build up end-of-game bonuses, you can become a chicken farmer... there are many options. Bora Bora is so scrupulously balanced that I feel like no action is better at a given time than any other action, because you need to do everything to get ahead (want to buy jewelry in Bora Bora?
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