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Borderlands 2 - Xbox 360
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- Choose from all new characters and classes including the Gunzerker, who can dual-wield any two weapons in the game
- Share your adventures with friends both online and via LAN with a seamless co-op system enabling you to drop in and drop out of a campaign without ever having to restart the game
- Improved story integration which finds you left for dead in the frozen tundra of Pandora as you begin your quest of revenge and redemption
- An entirely new take on the groundbreaking procedural system means millions upon millions of possible weapons
- In addition to the new gun system, players lust after procedurally generated shields, grenades, alien artifacts, class mods and much, much more
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Product information
| ASIN | B0050SYK44 |
|---|---|
| Release date | September 18, 2012 |
| Customer Reviews |
4.6 out of 5 stars |
| Best Sellers Rank | #19,628 in Video Games (See Top 100 in Video Games) #283 in Xbox 360 Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 5.3 x 0.5 x 7.5 inches; 0.01 Ounces |
| Binding | Video Game |
| Rated | Mature |
| Item model number | 49101 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 0.01 ounces |
| Manufacturer | 2K |
| Date First Available | August 3, 2011 |
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Product Description
Product Description
Borderlands 2 furthers the distinct blending of First Person Shooter and Role Playing genres to create the true evolution of the Role Playing Shooter. Team up with up to three other players for four-player online goodness or go old-school with two-player split-screen couch sharing mayhem as you spend hours leveling up your character and equipping them with one of the millions of badass weapons. Borderlands 2 features a new visually stunning array of procedurally generated guns, shields, grenades, artifacts, enemies and more. Choose one of the four new character classes to be taken through a carefully crafted and connected story to all new and surprising environments across the living planet of Pandora. Make new friends, arm them to the teeth and fight alongside them on your relentless quest for revenge and redemption.
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Borderlands 2 is a hybrid First-Person Shooter, RPG game focused on over-the-top co-op play, and set in the open-world game environment of the planet Pandora. The second game in the game series, Borderlands 2 raises the 'loot and shoot' action of the original game with an even larger and more detailed world to explore, an updated gun system, a new cast of characters and character classes, and integration of storyline with action.
The over-the-top 'loot and shoot' action of the Borderlands game universe returns with a new characters and character classes.
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Over-the-Top 'Shoot and Loot' Action Returns
Borderlands 2, sequel to the critically acclaimed and best selling role-playing-shooter hybrid, once again delivers its unique flavor, characters and addictive nonstop collaborative loot-shoot gameplay. As in the original game, Borderlands 2 features an openworld game environment, but this time around the world players experience is larger and packed with more depth at all levels. The game features an all-new cast of characters, skills, environments, enemies, weapons, and equipment that come together in a carefully crafted and connected story. Make new friends, arm them to the teeth and fight alongside them on a relentless quest for revenge and redemption through the undiscovered and unpredictable living world of Pandora.
Key Game Features
- All-New Characters and Classes - Choose from all new characters and classes including the Gunzerker, who can dual-wield any two weapons in the game. Dual machine guns? Cool. Dual rocket launchers? Of course. Dual sniper rifles? sure, if that’s your thing.
- Play Online with Friends - Share your adventures with friends both online and via LAN through a seamless system enabling you to drop in and drop out of a campaign without ever having to restart the game.
- World Connected Story - Left for dead in the frozen tundra of Pandora, begin your quest of revenge and redemption as the story drives you closer to the Hyperion Corporation and its evil founder, handsome Jack.
- New Badass Gun System - Millions upon millions of possible weapons means tons of new and innovative ways to engage foes on Pandora. Fire, electricity, corrosive acid, and more will all be at your disposal.
- 87 Bazillion...Everything - It's not just guns on Pandora, you will lust after procedurally generated shields, grenades, alien artifacts, class mods and much, much more.
- Brand-new Environments - From the arctic tundra, through the dangerous grasslands, past the mysterious corrosive caverns to beyond, discover more of the unpredictable world of Pandora at every turn.
- Brand-new Enemies - Hulking, gorilla-like Bullymongs, vicious predatory stalkers and the hyperion mechanical army, run by handsome Jack, are just some of the new enemies you will face.
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Borderlands 2 comes from humble beginnings, a sleeper hit a few years before this title released, it mixed up the RPG and FPS genre by giving a little of both, all the while proving that games can be fun, competitive and well made even if you're not facing each other and murdering the crap out of your friends. Borderlands 1 put you and up to 3 others out in the world to survive and cash in on pandora's lavish treasures. Money, Guns, Shields, Mods, all there for the taking, and along the ride were some impressive enemies, some hilarious characters and writing, a colorful cell shaded world to destroy. Now It's younger brother intends to usurp its predecessor, but can it?
For fans of the series, and for newbies alike, the answer reverberates off the walls, echoes off a distant mountain, and slashes into your brain at 6000 decibels with a resounding yes.
Before I get going, this is an in depth review, if you'd like something quick and dry, its at the bottom of this review under Summary. This review is split into 3 main parts: Gameplay, Graphics & Sound, and Story, each has underlying parts. Here is a quick Reference:
P0-1 Table of Contents
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P0 - Overview:
P0-1 - Table of Contents
P1 - Gameplay:
P1-1 - Controls
P1-2 - Technical
P1-3 - Menus
P1-4 - Equipment, Areas and Enemies
P1-5 - Save progression and Multiplayer.
P2 - Graphics & Sound
P3 - Story
P4 - Summary
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P1 - Gameplay:
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P1-1 - Controls
Borderlands controls more or less like the first, with few changes. The Xbox controls shine here, LT is Aim, RT is Fire, AXBY interact. Honestly the game does a well enough job on the tutorial, and its pretty straightforward for a shooter. You shouldn't be lost in the controls. There are a few quirks but they are easy to get used to. One mention worth noting is that getting into vehicles and out of them is a little different than the first game, aside from that though, there is little difference.
The game is smooth, the inputs aren't laggy, even on a poor connection and I don't have a major issue with the way characters move, but they are a tad floatier than I'd like, but aiming, shooting and jumping feels good. You don't need to compete with the controller to get your character to do what you want. In short, BL2 is tightly controlled, and commands do what they should.
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P1-2 - Technical
The game loses a little bit of a foothold here, but it's minor. I've run into a few minor technical issues:
I've encountered a few times when my character warps a little or gets stuck on objects a wee bit, this generally occurs on tiny objects or in tight spaces about the same size in height as your character. Sometimes minor glitches occur when moving objects like platforms become temporarily able to be passed through or the game does not keep characters from moving along with them. Some environmental hazards like the geysers on bad connections may not work as intended.
**Update
As i've played more i've encountered TONS of glitches, ones where Moxxi won't give you a gun and you can't tip her anymore, ones where you can't intersct with certain objects in the world, some where your inventory will be unable to be accessed in the "sell" menu of vendors, solid bright colored ammo chests, inability to deal damage with bullets until you zone or die. Certain weapons shooting through enemies entirely, Salvador's Gunzerk doesn't work, and some instances when enemies will exist in the world but you cannot see them. Never see ANY of these in single player. Lag's a cruel mistress.
Other than a few minor things which almost never occur, the game is very solid and smooth, no framerate issues with particle effects that I have seen, and environments and enemies do not clip through objects very often if at all, nor do you. However, enemies can and will drop Mission specific items in areas you CANNOT reach forcing you to reload or wait for respawns. However this again, is rare.
Physics and enemy movement have improved, as has AI, enemies react to fire taken, being shot and dying much more realistically in this game, expect enemies to be dodgier, more likely to react to bullets fired in their direction, for bullets to have weight and substance and really look like they're causing injury, and to see enemies react pretty realistically to taking a mouthfull of buckshot to the chest at close range (FLOORED!)
Technically, the game is stable and generally accurate.
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P1-3 - Menus
Menus are pretty much the same, but if you didn't play BL1, let me lay it out, you have 5 main screens: Map, Missions, Equipment, Skills and Bad*** points. All of these screens are pretty self explanatory, easy to use, understand, and navigate. The menus in the game are straightforward and serve their purpose, maybe without the flair of other games, but they get the job done.
The one gripe I have is the equipment screen, the new focus on the visual interface here makes it a bit harder to use than your previous Borderlands equipment menu. Previously, the menu was text based, showing the name of the gun, then when it was highlighted, you could see the gun's image. Now you need to highlight the gun's image to see its name. Considering you can spam the X button and pick up like 10 guns from the field when you're done with your genocide, this makes it just a BIT more tedious to find the awesome gun you picked up that had a cool name and awesome stats if you weren't paying attention to what it looked like. It's minor sure, but it's there, and this menu IS used a lot so it rears up a lot.
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P1-4 - Equipment, Areas and Enemies
Equipment is vastly expanded; shields, guns, mods, manufacturers, grenades, and Customization have been reworked.
Shields have been expanded to include new types, and are much easier to equip at a glance based on more stats being shown than in the previous game. Shield types really can change how you play your character, with some that will benefit characters that brawl close, and some that benefit characters that stay back. For instance, spike shields may benefit characters in the fray and add to DPS, while Turtle shields sacrifice HP for Monstrous Shields which are hard to take down and may be beneficial for characters used to keep the team alive, while even others absorb ammo and give it to you, keeping those few shots you take at the edge of the battlefield sniping down even more.
Guns, if you haven't heard are also improved, if a new weapon element, Slag, which makes every other type of damage increase when it is used wasn't enough, there's many new effects, models, designs and so many patterns the sky's pretty much the limit now. Finding the exact same gun is nigh impossible. Believe me, that's a good thing.
Manufacturers have been more fleshed out, each has abilities that while can slide into some other Manufacturer's designs, brands generally have quirks and abilities that each brand mantains and general incorporates into most of their weaponry. Tediores for instance, are quick to reload and blow up when thrown and reloaded. (Your character throws the gun at an enemy and it blows up, and reconstructs with a full clip in your hand.) Other manufacturers like Jakobs will have common traits like fire rate as fast as you can use your real trigger finger. This game's actually got brand loyalty, in spades! I actually can say that certain manufacturers make better pistols or revolvers than another based on my playstyle. That's how good the differences are. Its brilliant.
Mods: Gone are god mods that turn your characters into beasts, they're replaced by mods that give good bonuses early and gradually reach splendor later, combined with the Relics, (Read artifacts) which effect you and your teams actual stats. The possibilities can become much more deep now, these mods allow you to supplement weak points relics or guns may cause, or amplify those same things is now possible. All in all making class mods exclusive to only class specific traits like skills or weapon types was a good move, while leaving relics dealing with stats, making characters just that much more customizable.
Customization returns but better as well, with fully colored suits and a selection of heads for the characters, with the ability to unlock more as time goes on through gambling, missions and random drops, it's a lot deeper than the 3 color change options we had in BL1. I still feel we should be able to have out unique names show up in multiplayer matches if we so choose, but it is a minor gripe. The customization extends to Vehicles like it did before, but a tad deeper with the addition of unlockable skins. All in all though its more icing than anything, and I'm glad its there, but it feels a bit lacking.
Areas overall are much more varied and in general larger than Borderlands 1. The map also feels larger overall with more places to go. There are considerably more environmental hazards and this Pandora feels much more dangerous than the last one because of this. Moreover though, each area has a much more distinctive feel from each other than in the last game. I appreciate the livid, lush, colorful environments, and the sand that does return in this game is much more fun to navigate, with dunes and hills everywhere. Pandora never feels unwelcoming to the player in this game, it feels dangerous, but never like the planet is a barren dustball devoid of anything interesting, and that, Is a good thing.
Enemies have been reworked, first of all they are rendered much better. Secondly the numbers of them, and the levels they are make a lot more sense, and though more varied, their placements in the world also look more accurate. For instance Skags aren't everywhere in this game, they show up, but generally where it makes sense for their character types. So their numbers are dropped, but for the level, they're still pretty dangerous. New enemies like Bullymongs, look and interact with their respective cold and rocky environments much better than older enemies like crabworms and scythid, which didn't really look like they belonged in the environments they were in. Bullymongs are white or very dark grey, they're hairy and large, something typical for arctic types of hunters. They look in place, and most of the enemies in BL2 follow suit. In addition human enemies change outfits and strategies based on location. A large bruiser enemy's equivalent is a Nomad, but each fight differently and look very different due to heat in the area and clothes worn, though the tank role is the same.
Finally, skills have also been expanded, each respective skill tree feels more focused and is actually longer than the previous game, making for a much different character with each tree build you choose. Not only that, but some skills you can obtain by THEMSELVES completely change the way you'll play the game with a given character. BL2 features more skills than ever, and each is leaned and primed, and obviously tested to give each tree a unique feel.
Lastly in customization is the bad*** points. As you complete challenges, your rank goes up, as your rank goes up, you get points, the more points you use, the more your characters' skills go up (across all playthroughs) and its just another way to customize your guys in the skills YOU think are important.
In short, borderlands 2 made almost every aspect of the original deeper, and more fun to play with, resulting in a deeper, more immersive game.
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P1-5 - Save progression and Multiplayer.
Saving works the same as the last game, with autosave and saves automatically when you exit, but the way the game handles Multiplayer missions has really changed things up. In the first game, missions you weren't eligible for weren't doable while in a friend's game, so essentially playing together for exp was the only reason to multiplayer post ending a game with friends you intended to rejoin after they had progressed more. No longer a problem. Joining another game keeps track of ANY missions completed in other games and allows you to skip them upon returning to your game. Allowing you to progress to where you were before you joined to your friend and then with a simple push of the button pick up where you left off.
Multiplayer, if I'm not mistaken is host handled differently than last time, I see very little lag even on poor connections, and is vastly improved as far as lag shots were concerned from BL1 (shooting where an enemy actually was instead of where he was on your screen)
Overll, Multiplayer is much better with these improvements.
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P2 - Graphics & Sound
Graphics are marginally better on the 360 version than the previous game on 360, but shading seems vastly improved. The game does have some texture pop in (thanks Unreal Engine 3) but it's not too bad. The game offers more textures and a better day night cycle feature resulting in a much prettier environment, and that's only good. Voice talent and the snappy writing make a return, combined with excellent sound effects make for an immersive, but cartoony appearance and experience.
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P3 - Story
The story here takes much more precedence than the last game, there is a clear cut villain, (who is quite villainous indeed) and the size of the story keeps the game running almost twice as long as the original. With plenty of sidequests that are provoking, funny, sad, and satisfying. The game's story is cliched (what with a mad guy taking over the world) but it works, and it works well, with much more story than your average 6 hour campaign on a typical FPS. Total play time is I'd say 20-30 hours in length with the ability to go through again for a more challenging experience with all of your stuff.
The story is long, satisfying and well written with plenty of sidequesting breaks with their own stories, this time around, Pandora feels more lively, which again, increases immersiveness and fleshes out characters more, which is a nice touch.
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P4 - Summary
Borderlands 2 is a must play on any system, its good writing, decent graphics and physics, combined with infinite replay ability, diverse environments, excellent sound and voice work make it one of the best games of this year. Its rare to see a polished game like this. It really does seem like Borderlands 2 was made with lots of love and lots of testing and tweaking to get it just right. The infinite customization of your character through guns, brand loyalty, other equipment, bad*** rank, color schemes and changeable skins make this game not only fun to play with, but fun to show off too. With a long campaign, a better mission system, a more fleshed out set of characters and villains, Borderlands 2 is a must play for your library, and a recommended purchase.
STORY: Set on the planet Pandora (not the one with the blue cats) which holds legends of all kinds of vaults that hold mythical amounts of treasure. Treasure hunters known as Vault Hunters come from all over the galaxy come to this planet seeking a legendary vault hidden within the planet. The planet is controlled by the Hyperion Organization which is under control of Handsome Jack (isn't that the best name ever?) who has been luring hunters to the planet to kill them off to keep them from getting to the vault so he can keep it for himself and so the company can freely mine Eridium from the planet. Today, four Vault Hunters, Salvador, Maya, Axton, and Zer0 have made it to the planet and discover Handsome Jack's trap and end up left for dead near the planet's pole. Pandora itself is a land of danger filled with arctic glaciers, deserts, wastelands, steep valleys, mountains, and volcanoes. In those lands they are filled with native creatures, bandits, psycho paths, killer freaks, robots, and other horrors you must face, plus Handsome Jack as a deadly plan for those on the planet who are trying to resist him.
You also encounter some strong allies in these borderlands. This game has some of the coolest characters I've seen in a video game in awhile. There are characters like Scooter who is your typical redneck mechanic that has some questionable love interests, Dr. Zed your go to person for health with a questionable medical license, Marcus the gun seller who is always trying to make a buck, Miss Moxxi the sexy bar owner, Tiny Tina a mentally unstable 13-year old that is an expert with explosives, and Claptrap. Oh, Claptrap. He's one of the silliest robots ever in a video game. Handsome Jack makes for one of the best villains I've seen in a video game who is just constantly harassing you throughout the game. He's such a condescending jerk but at the same time he's hilarious. The cast from the first game also become major characters as the story progresses. I am also happy to see that the characters that you play as are not just silent protagonists like you see in most games like this. While they do not talk directly with NPCs, they do talk and make wise remarks during combat. I prefer to have a character with personality than one that just stays silent throughout a game even though they are the hero.
The game's story length is surprisingly long. It's taken me about three weeks to complete but I've also been working at the side quests which there very many of. While the main missions are generally interesting and keep the story moving along, the side missions are a lot of fun as well. They range from massive treasure hunts, taking on a town filled with bandits, to something as simple as shooting a guy in the face who literally asked for it. While the game is long and has some epic boss fights, including the last boss, it does have a disappointingly short ending like many games these days and kinds sets it up for another game. BUT it's not like that's it, there are still plenty of side missions to do and a few open up to you after you complete the main missions so there is plenty to do after the credits roll.
GAMEPLAY: If you like shooting and looting then you will love this game because you're going to be doing it A LOT. This game has soooo many guns. I really have no idea how many guns are in it because I seem to be always discovering new ones. Not only do you have the usual classes of guns such as assault rifles, pistols, sniper rifles, SMGs, and rocket launchers, you also have elemental based guns. They have one of five elemental effects such as electricity, acid, fire, slag (a chemical that causes enemies to take more damage), and explosive. They also take the usual shooter cliché of red explosive barrels and adds in barrels that hold these elements to use strategically during gun fights. I have no idea how they have barrels of electricity but they are fun to shoot. In addition to your guns and grenades, you also have various shields which take another convention of modern shooters and makes it deeper. You can find, buy, or make better shields throughout the game and they all recharge at certain rates. Your shields recharge but your health does not. You'll need to find health items for that which I rather like because I'm tired of the easy-peasy take cover and you'll heal right up health system most games these days use. You will find money, ammo, guns, shields, and other goodies all over the place in this game and you will constantly be looting containers. It becomes very addictive. Also when you find new guns, shields, ect, a screen appears that shows the item's stats and makes it easy to compare with the items you currently have. You can carry a lot on you but over time you'll find yourself have to decide on dropping or keeping various items throughout the game.
In addition to all of your weapons, each class has their own individual special ability. There are four classes: Gunzerker who can duel-wield weapons of any find, Siren (which is the character I am using) that has a psylock power that lets her hold enemies in the air with psychokinetic abilities, the commando who can deploy turrets, and the assassin who can make decoys of himself. As you level up you can develop these characters as you want and they have their own unique abilities to gain. In addition to that, there is the Bada** ranking system (yes, that's what it is called and censored for this amazon review). There are hundreds of challenges to complete throughout this game and each time one is completed you get a bada** token which you can use to improve various aspects of your character such as improving weapon accuracy or melee damage. This game constantly rewards you for your actions and improvement.
The characters are customizable in appearance but not nearly as deep as some first person RPGs. You do unlock different color skins and hair styles throughout the game but that's it so if you're looking to make a character that looks like you, you're going to be disappointed. However, I really don't mind much since these characters do actually have personality to them unlike in other similar type RPGs. However, another department that really could have used the customization is the weapons. While there are many, being able to add on optics or other attachments would have been nice. If you want an assault rifle with an optic, you pretty much just have to be lucky and find one. Also there are vehicles in the game, well, two to be exact. More vehicles would have been cool to see. Also, enemies have a flying vehicle but you never get to use one. I find that disappointing especially in one mission were it looks like you finally fly one but end up having to blow it up instead, though it leads to some funny dialogue afterwards. However, the biggest complaint I would have about this game is respawning enemies. After awhile, enemies will return to an area after you kill them. I understand it's to help gain exp for leveling up BUT why do the bosses come back? Especially, if it's a boss directly tied in with the main story. You do get the same about exp but I've never seen a game bring bosses back like that. It makes you think what was the point of fighting them? Anyway, it's not game breaking and if you want to relive a boss fight you can easily do so.
The final thing I'd like to point out is that this is NOT an easy game. If you are not experiences with FPS games then you might want to take it slow with this. The guns fights you get in this game very chaotic, fast paced, and intense. I've played many FPS games before I still find parts where I die over and over again. You respawn at check points, though it does cost money and you're treated to a wise remark from the automated voice from the respawn machine. This game is completely co-op though so if you're having too much trouble, grab a friend in person or online and you can play the game together!
GRAPHICS: One of the things that make Borderlands' style is the cell shaded graphics. Nearly the entire game is cell shaded and gives it this comic book/graphic novel look to it. It's really cool and colorful despite the arid landscapes of Pandora. However, this does come with a price. There is a lot of texture pop-in. It's at its worst when loading up a game or loading up a new area and you will be seeing a lot of smaller pop-in throughout the game. I did also notice some frame rate slow down here and there but it was rather rare and not game breaking. I have a feeling this is not as much of an issue on the PC versions of the game. The character models look awesome. Some of the most unique character designs I've seen in a game in awhile and excellent personalities to go with them.
SOUND: The sounds of gunfire and explosions will fill your speakers and you play through this game but what really steals the show is the voice acting and dialogue. This is one of those games where you'll want to go around and talk to everyone just to hear the crazy stuff they are going to say. This is bolstered by excellent voice acting which oddly enough has a lot of anime voice actors in it. From the main characters to the crazy psycho babble of the bandits, the voice acting in this game is lots of fun. The music is sadly less memorable. While it is definitely fitting with the sci-fi western setting, it's just nothing I really care to listen to without the game. It reminds me a lot of the background music for Trigun. Fitting but nothing without its source.
Overall, I recommend Borderlands 2 as one of the must play games of 2012. This game is so much fun and entertaining to play through. Considering that there are four different classes, it adds even more replay value to the game in addition to the already plentiful amount of side missions. There are already plenty of DLC missions for it as well. I know I'm going to get a lot of hate for this but I think this is the way an FPS/RPG should be done and I strongly prefer it over games like Fallout 3. I recommend this game for anyone who loves FPS games but is tired of Call of Duty or Halo. I also recommend it to fans of Fallout and Elder Scrolls games and action junkies. Even if you aren't crazy about the game play, you should still be able to find some laughs out of this unique and fun game.
OVERALL: 9/10
Top reviews from other countries
Some say you have to play in group but i finished it with relative ease by myself.
To play solo, you have to do all the little mission so your character has enough level. Takes about 30 hours, Long solo game.
Great game, love the guns, the shooting and the voice acting. The story is not super elaborated but hey, you get to shoot lotsa creatures.


























