Other Sellers on Amazon
+ Free Shipping
+ Free Shipping
Boss Monster: The Dungeon Building Card Game
|Price:||$20.03 & FREE Shipping on orders over $25. Details|
|You Save:||$4.96 (20%)|
- Enter your model number to make sure this fits.
- For 2-4 players
- Takes around 20 minutes to play
- Dungeon building card game
Frequently bought together
Customers who viewed this item also viewed
CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
Have a question?
Find answers in product info, Q&As, reviews
Please make sure that you are posting in the form of a question.
Inspired by a love of classic video games, Boss Monster: The Dungeon Building Card Game pits 2-4 players in a competition to build the ultimate side-scrolling dungeon. Players compete to lure and destroy hapless adventurers, racing to outbid one another to see who can build the most enticing, treasure-filled dungeon. The goal of Boss Monster is to be the first Boss to amass ten Souls, which are gained when a Hero is lured and defeated - but a player can lose if his Boss takes five Wounds from Heroes who survive his dungeon. Playing Boss Monster requires you to juggle two competing priorities: the need to lure Heroes at a faster rate than your opponents, and the need to kill those Heroes before they reach your Boss. Players can build one room per turn, each with its own damage and treasure value. More attractive rooms tend to deal less damage, so a Boss who is too greedy can become inundated with deadly Heroes. Players interact with each other by building rooms and playing Spells. Because different Heroes seek different treasure types, and rooms are built simultaneously (played face down, then revealed), this means that every "build phase" is a bidding war. Spells are instant-speed effects that can give players advantages or disrupt opponents. As a standalone card game with 150 cards, Boss Monster contains everything that 2-4 players need to play.
Compare to similar items
This item Boss Monster: The Dungeon Building Card Game
Boss Monster 2: The Next Level Card Game
Tools of Hero Kind Card Game
Boss Monster Collector Box
Boss Monster Paper & Pixels by Other
Boss Monster Card Game Bundle with Boss Monster 1 and 2, Implements of Destruction, Crash Landing, Tools of Hero Kind Plus 2 Treasure Chest Buttons
|Shipping||FREE Shipping||FREE Shipping||FREE Shipping||FREE Shipping||FREE Shipping||FREE Shipping|
|Sold By||Amazon.com||Amazon.com||Amazon.com||Amazon.com||AGY Trading||AMA INC|
|Item Dimensions||1.5 x 5 x 8.2 in||1.5 x 8.2 x 5 in||3.9 x 0.7 x 3.9 in||9 x 4 x 6 in||2.13 x 2.28 x 0.2 in||5 x 9 x 5 in|
Top customer reviews
... Ok, now that you've ordered it, let me tell you what you're in for. This tabletop game is extremely well-designed. Think Munchkin but with a different approach to competition. As the bad guys, you and your friends compete to lure adventurers into your dungeons to defeat them, OR try and elbow an overpowered hero toward crippling your friend. Set up traps for the heroes, throw nasty surprises at your friends to weaken their dungeons, and hope that you crush more do-gooders than your fellow ne'er-do-wells!
This game has undergone extensive playtesting and is therefore extremely solid, especially considering its young age. My friends and I have encountered some moments of uncertainty, given odd situations not addressed in the rule book, but there is immense support to get those questions answered. The creators and their community are all about making this one of the most thrilling tabletop experiences out there!
The game is fairly simple to learn and fun to play in a group of friends, though the two-player option is fairly hum-drum and not worth the time in my opinion. The art design of the cards clips right in to the nostalgic feel and will make those who played those games have a pretty good chuckle. For the casual table top game players out there, I would just play this one at a friend's house. For the more avid table-topper, this one is worth a buy. It doesn't cost much and has some pretty solid replay-ability and can be played with a fairly widely arrayed audience.
In Boss Monster, you build dungeons to both attract and kill adventurers. The first to kill ten points worth of adventurers wins. You try to build your dungeon not only in accordance to the adventurers, but also to what the other players are building. You also have spell cards that you can use to cause trouble for your opponents, giving the game a fair amount of player interaction. The art on the box and cards is also quite nice. It's worth checking out the expansions too, Boss Monster 2 and Tools of Hero Kind. I'd definitely recommend this game for a group who likes card games, and even more so for a group that likes video games as well.
One thing worth mentioning is that some of the more complex rules, such as when cards are sent to the discard pile and when they are left underneath the previous card, are not well defined in the rule book. Some rules seem to be open to player interpretation rather than strict rules to be found in the rule book. Some people may like this idea, I personally do not.
Overall, fun game! I will probably get the expansion pack at some point.
first playthrough takes some getting used to but after that games progress at a better pace. rule variations /alternates let you choose how easy or complex to make each game. for example, standard game continues until 1 player collects 10 souls, but endless lives variant plays through all hero cards and the biggest soul count minus their total wounds from unkilled heroes wins.
some great cameo appearances in the card artwork for geeks of all types.
There is modest competition if you and another player are going for the same kind of hero, and some magic spells can be used against other players, but the true strategy stops there in my opinion. I will say that, depending on who you play with, there can be some interesting things happening as you and another player vie for the same kind of treasure: you have a chance to see what heroes are out, and maybe you change a room; maybe you don't want a tough hero so you deliberately drop certain treasure icons.
In larger groups (4 ppl), my experience has been that two dominate one treasure each, the others scrap for others (or have no idea what to do), and then someone wins.