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Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D 1st Edition

4.0 4.0 out of 5 stars 27 ratings


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Editorial Reviews

From the Back Cover

Defy the Rules of 3D and Get Physical with Blender

Bounce, Tumble, and Splash! is the only book to cover the advanced simulation features of Blender, the premier open source 3D software that is a must-have for your animation toolbox. Expert author Tony Mullen provides you with the real-world know-how to create dynamic, highly realistic images of flames, cloth, hair and other physical phenomena from the world around you. This unique guide will help you push the boundaries of 3D and take your Blender skills to the limit.

You'll discover the very latest Blender physics and dynamics tools, including simulations for soft body, fluid, rigid body, and rag doll dynamics. Hone the skills to create stormy seas, flowing hair, or fiery flames with the sophisticated coverage of advanced Blender features included in this beautiful, full-color guide.

  • Set particle parameters, define systems, and discover new Blender particle functionality

  • Explore the new cloth simulation, improved tools for soft bodies, and the Demolition Python script
  • Style the latest look in hair with strand particles, new styling tools, and new features for hair and fur
  • Make a splash with fluid simulations and modifiers
  • Use the Blender Game Engine and the Bullet physics library to create rigid body physics simulations
  • Build realistic trees and plants with Blender scripts and third-party tools

Create dynamic hair effects using hair styling and soft body simulation for particles

Use the improved soft bodies to create jiggling, bouncing objects

Valuable Companion CD
Access the CD for Blender 2.46 installers for Windows and Macintosh and a source tarball for users of Linux and other flavors of Unix. You'll also find a variety of .blend files to support the projects in the book.

About the Author

Tony Mullen, PhD, teaches at Tsuda College, Tokyo, where his courses include modeling and animation with Blender as well as the Python programming language. Mullen has been a cartoonist and an illustrator and has a broad background in CG-related work. His screen credits include writer, codirector, or lead animator on several short films, including the award-winning Gustav Braüstache shorts. He is also the author of Introducing Character Animation with Blender (Sybex).

Product details

  • Publisher ‏ : ‎ Sybex; 1st edition (June 30, 2008)
  • Language ‏ : ‎ English
  • Paperback ‏ : ‎ 400 pages
  • ISBN-10 ‏ : ‎ 0470192801
  • ISBN-13 ‏ : ‎ 978-0470192801
  • Item Weight ‏ : ‎ 2.45 pounds
  • Dimensions ‏ : ‎ 7.75 x 0.75 x 9.75 inches
  • Customer Reviews:
    4.0 4.0 out of 5 stars 27 ratings

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I'm a lecturer in computer science at Tsuda College, Tokyo and an independent filmmaker. I'm interested in animation of all kinds, but especially in CG animation using Blender, the open source 3D modeling and animation package.

Customer reviews

4 out of 5 stars
4 out of 5
27 global ratings

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Reviewed in the United States on October 28, 2008
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Top reviews from other countries

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drup
5.0 out of 5 stars Five Stars
Reviewed in the United Kingdom on December 24, 2014
Edgar Kaestner
5.0 out of 5 stars Buch mit Tiefgang und gut nachvollziehbaren Beispielen
Reviewed in Germany on May 27, 2010
One person found this helpful
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Mike
3.0 out of 5 stars Nur für ältere Version nutzbar
Reviewed in Germany on July 30, 2012
Paul Gauger
4.0 out of 5 stars Great but not for newbies!
Reviewed in the United Kingdom on September 12, 2009
3 people found this helpful
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Mr. Paul John Price
4.0 out of 5 stars A very good book but needs an update
Reviewed in the United Kingdom on May 25, 2016