Top positive review
47 people found this helpful
Solid Budget Title
on May 9, 2014
After reading reviews about this game around the net, I am surprised by how divided the reviewers feel about this game. To start with, the graphics are a bit dated, OK, very dated, especially on the XBOX 360 version, but this experience isn't about flashy graphics. Once you get past the rough visuals, what you have is a solid combat centered RPG that is actually an RPG. You have actual freedom in what order you choose to tackle quests and sidequests, with consequences based on your decisions.
The combat system took a little getting used to, but after a few hours (and three restarts to get the look of my character right) I found myself slipping into it nicely. The radial system (LB) is intuitive and easy to customize, so in no time you can have your shortcuts arranged to your liking. There is a robust upgrade system too, for both abilities and equipment. I really like the way you can choose the hilt and handle of your weapon, with cosmetic and functional customization.
I am not all that far into the game yet, and only have one companion, so I can't really comment on the companion system, but I can say that it is nice that you can modify their behavior by talking to them (like in Dragon's Dogma) and by interacting with the radial menu in combat, which not only drastically slows down the game allowing for tactical planning, but lets you give further orders to your companions (like in the latest Star Ocean).
So far, I am really liking the game. You just have to understand that it is very much an indie budget game. This is not the Witcher or Skyrim. It would be much more at home compared to elements of Venetica, Kingdoms of Amalur, Game of thrones, or the more recent (and much worse) Demonicon. As a whole, however, I feel that Bound by Flame surpasses all of the aforementioned titles with little quirks that really shine. The menu system, for instance, is very deep, but at the same time very accessible. The map can be viewed in two different ways, or not at all if you prefer.
The thing that kills me is all the sheep who have never even played the game, who then chime in on the review comments saying asinine things like "glad I didn't preorder this" or "I knew it would suck". The bottom line is you never know until you try it for yourself. I did and I like it. You might to, but first you have to give it a shot. Considering most of the games it reminds me of came out with $60 price tags, this baby knows just what it is and isn't trying to be anything it isn't. What it is is a darn good budget game from an indie developer that deserves at least a playthrough.