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Brass Sun: The Wheel of Worlds Hardcover – December 2, 2014
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“Exquisite… a beautifully rendered and textured world that presents something unique and engaging. Four stars” (Comic Book Resources http://www.comicbookresources.com/?page=user_review&id=7374)
“with its terrifying vistas and mind-bending concept, this issue is a minor revelation unto itself. It’s always a delight to see a unique idea executed with flair” (Comics Alliance http://comicsalliance.com/buy-this-book-ian-edgington-and-i-n-j-culbards-brass-sun/)
“one of the most fascinating and beautiful new comics that I’ve read in a long while” (Multiversity Comics http://multiversitycomics.com/reviews/review-brass-sun-1/)
“an intelligent and fast-paced clockpunk sci-fi serial … plus a heroine who references the best of Nausicäa and Ursula K. Le Guin’s dramatic protagonists” (Broken Frontier http://www.brokenfrontier.com/brass-sun-review-2000-ad-2000ad-ian-edginton-inj-culbard-steampunk-clo)
“I absolutely loved this first issue, from its perfectly-designed front cover layout to the final page cliffhanger … will appeal to fans of old-school fantasy epics, and there is a raft of subtle echoes to fantasy classics such as: Labyrinth, The Dark Crystal and The Never-Ending Story” (Pop Culture Bandit http://www.popculturebandit.co.uk/2014/05/review-brass-sun-1-of-6.html)
“Beautifully crafted, from script, to art, to letters, to the production values … this is a book you should try to find – especially if you’re a fan of epic quests and fascinating new worlds." (Comics The Blog http://comicstheblog.com/2014/05/28/under-the-radar-brass-sun-1/)
“an innovative world which takes the idea of a scale model universe with all its tiny wires and gears and turns into a living, breathing thing on the printed page. I think Brass Sun will rise to the top of your favorites list quickly.” (Panel Patter http://www.panelpatter.com/2014/05/brass-sun-1.html)
“…opens strong and finishes even stronger. Praise be to the Cog, praise be to Brass Sun!” (Rhymes With Geek http://www.rhymeswithgeek.com/brass-sun-1/)
“…stunning and worthy of award consideration. This is a beautiful and captivating comic book, and one that should garner plenty of attention in "Best of"articles at the end of the year.” (The Outhousers http://www.theouthousers.com/index.php/reviews/127607-review-brass-sun-1-review-brass-sun-1.html)
About the Author
Ian Edginton has written several strips for 2000 AD, including Stickleback, Ampney Crucis and Leviathan. His non-2000 AD work includes Dark Horse's Aliens series, The Authority, Blade, Deadline, The Establishment, Scarlet Traces, and recent Vertigo hit Hunterkind.
Having illustrated a comic version of A Picture of Dorian Gray and an HP Lovecraft adaptation for Self Made Hero, artist I.N.J. Culbard teamed up with Dan Abnett on the DC bestseller New Deadwardians before working for 2000 AD.
Together Culbard and Edington have seen their comics adaptations of classic Sherlock Homes novels meet with great success and acclaim.
Top customer reviews
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It's kind of a classic setup, in that there's a wise old man living a quiet life in exile, who passes world-changing secret down to his young granddaughter, who must use his journal to gather the pieces to a the key that will restart the sun and thus keep the planets alive. Off she goes on a grand adventure, joined early on by a monk her age who is part of a secret order dedicated to maintaining the system. They travel through the tubes of brass connecting planets, seeking out parts of the key, which seem to be bits of code.
At times it gets a little too trippy for my taste, especially near the end where the heroine is visited by a vision of the creator, who takes the form of someone who's either Mark Twain or Colonel Sanders, then Rod Sterling, and then Kurt Vonnegut. The main strength of the story is world-building, which is full of imagination and richness. Similarly, the artwork is at its finest when depicting structures and landscapes, and gets a little too flat and simple in depicting people.
Although it can be a bit ponderous at times, there are plenty of excellent scenes, and I was carried through the whole thing easily enough. However, it was a bit disappointing to realize toward the end that the story was nowhere near done, and another volume or two will need to come over the next 2-5 years to finish the story.
Edginton was taken an orrery (That's one of those models of the solar system. I had to look up what it was called too.) and turned it into a bunch of interconnected steampunky worlds. All of the worlds have fell into disarray and forgotten about the other worlds' existence. The sun is starting to die off and worlds are beginning to freeze. One young girl has found an access card and enters the "brass pipes" between the worlds. There she encounters an order of monks who care for the orrery. Now she and her young monk friend have to travel the worlds and find the pieces of the key that will restart the sun.
This first volume was collected over several years from 2000 A.D. Who knows when we'll get more volumes to complete the story.