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Bravely Default - Nintendo 3DS
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Product information
| ASIN | B00GV4V8XC |
|---|---|
| Release date | February 7, 2014 |
| Customer Reviews |
4.5 out of 5 stars |
| Best Sellers Rank | #17,111 in Video Games (See Top 100 in Video Games) #133 in Nintendo 3DS & 2DS Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 5.41 x 0.52 x 5.94 inches; 1.6 Ounces |
| Type of item | Video Game |
| Rated | Teen |
| Item model number | CTRPBTRE |
| Is Discontinued By Manufacturer | No |
| Item Weight | 1.6 ounces |
| Manufacturer | Nintendo |
| Date First Available | November 19, 2013 |
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Product Description
Bravely Default Collector's Edition
Square Enix’s highly-acclaimed fantasy RPG brings deep, strategic combat to the Nintendo 3DS system in an ambitious game that bolsters its turn-based combat with a compelling new risk/reward system RPG fans will obsess over. Explore Luxendarc as Tiz and other memorable characters on a visually stunning quest to restore balance to the world.
Hand-drawn 3D backgrounds and a rousing score bring Luxendarc to life. Enter a brave new world of turn-based combat! Time your turns tactically and turn the tides in your favor with the new Brave and Default system. Flex your strategic muscle by combining more than twenty jobs with hundreds of different abilities. Summon friend’s characters to fight by your side, or borrow their abilities*. Recruit citizens with the StreetPass feature to rebuild Tiz’s destroyed village. Be part of the community in this fresh take on the single player RPG!
* Wireless broadband Internet access required for online play.
Key Features:
- A unique, innovative twist on turn-based combat
- Complex, lovable characters in a top-tier RPG
- Time your turns tactically with the new Brave and Default system
- Summon your friend’s characters to fight by your side, or borrow their abilities*
- Form flexible strategies by combining 20+ jobs with hundreds of abilities
- Acquire StreetPass tags and use them to gain access to powerful equipment and items in-game
- Evocative music and gorgeous hand-drawn watercolor backgrounds with 3D elements
Edea is one of the memorable characters who will help Tiz on his quest
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The world of Luxendarc is brought to life in beautiful hand-drawn backgrounds
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Tactical turn based combat are used in battles throughout the Brave and Default system
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*Graphics
Its a very creative art style, well implemented into the game as many locations look like a watercolor painting, and the 3D for this game is just marvelous. The character designs are very creative and memorable for the most part, although the models can look a little cruddy sometimes, but having to accomodate the graphics with the plethora of costumes and the art style, its understandable. Not the best Nintendo 3DS models you'll ever find, but still good.
The game has a nice feel to it, and the combat is crisp and clean, while retaining some very flashy moves. Although I do have to wonder why did they decide to have 3 full motion CGI cutscenes, yet nothing more. It feels... weird, specially at the beggining where every main character is introduced in one of these, but later we only get the chibi-esque models.
*Sound
This game has arguably one of my favorite OSTs coming from a Square Enix game. It sound marvelous, and the boss themes are definitely the highlights for me.
Voice acting is pretty... meh... nothing very outstanding. Some characters can get annoying fast *cofcofairycofcof* and sometimes a bit over the top... at least the english versions, that is. You get the option later in game to turn the audio from english to japanese if you so desire, although some voices are quite different, e.g., Ringabel, whose english voice has a smooth, suave feeling to him, beffiting his womanizer personality, yet his japanese voice is very (and I don't use this term loosely) deep. It all falls down to preference.
When beggining, I must say the voices can get a bit drowned in the music, but there is an option to change volumes, so I reccomend you tinker with it for a while if you are have troubles.
Not much else to say other than gush about the great music.
*Story
Oh dear... this is a tricky one.
Please, don't come to this game expecting an amazing, over the top story. 4 heroes, 4 crystals of the elements, world saving. Basically every classic Final Fantasy trope you can ever think of (FF spiritual sequel and all). The story is decent at most. Nothing spectacular, nor anything you haven't seen before. It tries to throw its own spin at things, but I must say, many of the plot points and twists are spoiled very early on. Let me tell you, if you want to keep yourself unspoiled, keep from reading D's diary, as it spoils something that's quite a big deal. And other plot twists are just... plain obvious.
Character-wise, I say this game is better in my own regards. We have four protagonists. The humble stereotypical farm boy Tiz, who I have to say is nothing special. There is Agnès, driving force of the plot. She's duty bound, very stern, and can get quite bitchy with her untolerance of the party deviating from their task. Nothing special much. Also, unacceptable! (You'll get that if you play the game). We have Edea, daughter of the great Marshal of Eternia, A.K.A. your enemy, who joins you after betraying a superior of hers for his conduct. She the cheery Tsundere type of girl with a biiiig love for sweet things. Last, but definitely not least, there's Ringabel. Womanizer amnesiac, found with only a book in his hands that apparently predicts the future (the before mentioned D's Diary). He's basically in love with Edea, and has quite a one track mind fixated on women. For the first half of the game, he's basically just with you because he's the driver. By far the best of the four, the funniest one, and seriously, I think he's the one with the most character development.
Summary of story overall. Not the best out there, yet not the worst. Characters OTHER than Tiz and Agnès are mostly pretty memorable, and while the story is not the best, the writting will get a chuckle out of you every now and then.
*Gameplay
Oh boy, this is the meat of the game. If you are playing Bravely Default for a reason, that reason ought to be its gameplay. Its the basic Final Fantasy formula we all know, love, and dearly miss. We still have random encounters, a party of four main characters, choices between attacks and magic, special abilities, etc. But Bravely Default puts a few twists to this formula that are very welcome.
First, I'd like to talk about the job system. In the game, you get the choice to train your characters in a wide pool of very diverse jobs. We have 24 jobs to play around with your party that you acquire thorughout the game by getting what are called job asterisks, which you get by defeating a holder of an asterisk. Every job has 14 levels you go through from a different currency earned through battle, which are job points, or JP. With every level you acquire different different abilities, like stronger magic, or the ability to heal everyone at once. What is best, you can mix and match jobs however you like, with your primary job with all its passive and active skills, while being able to equip one other set of battle skills (like the white magic of a white mage being equipped to a dark mage. Now you have the two in one character!) and a plethora of passive skills you can toy around with endlessly between jobs.
24 jobs, huh? That sounds tedious! Fear no more, since this game has also brought us a system called abilink, in whick if a friend of you has certain jobs and skills you still don't own you can link any of the four characters with that person so you can utilize their unlocked skills. You can basically coordinate with a friend to make thing less tedious.
Next in battles we have the Brave ans Default system, something so obviously important it got the game's name after it. Basically its a battle points system. Every turn you get a Brave point to spend on an action. You spend it, get another next turn, and basically you get even throughout the match. Every turn you get the chance to attack, you take it, and wait for next turn. Here, is where Brave and Default come in. In a turn you can choose betwen attacking nornally, or either Braving or Defaulting. Remember those Brave points (BP) I mentioned? In a turn if you choose to Default, your character will not attack for that turn, choosing to save that BP and entering a guard stance in which you take less damage. If you choose to Brave, you will spend a battle point to take another action, meaning you can take multiple actions every turn in exchange for the BP of past turns in which you didn't move, or future turns you will have to remain inmobile. It sounds complicated, but when you get the hang of it its really not that hard, but requires some thinking, since everyone, even enemies, can and will Brave and Default.
This is not all there is to gameplay, but this are the main and most talked about features
*Final Veredict
The game is fun, but beware the faults in this game. There are many and they can even ruin the whole experience. The game gets quite repetitive during the second half. I was personally ready to thrown the 3DS out the window, but other people did seem to like that. I say you download the free demo on the 3DS Eshop before deciding on any purchase and value yourself why it is and it is not worthy of your time. You will get a good enough taste of the game without spoiling too much of itself. And try to go open-minded to this game and not think too harshly on its faults.
Its a worth buy for JRPG fans. Other peopler may like it or may not. Try the demo first and decide by yourself.
Bravely Default stars Tiz Arror, a young farmer who lives in the village Norende in a small kingdom. One day, a large dark-infused sinkhole completely destroys Norende, kills Tiz's younger brother and family, and strands the poor guy to the nearby city. When he awakens, he attempts to go back to his now-destroyed village and meets Agnes Oblige, a priestess known as the "Vestal of the Wind". Agnes reveals that the sinkhole was caused by dark forces inhabiting the world's crystals, and so, Tiz joins Agnes in her journey to awaken the 4 crystals and set everything right. Along the way, they are joined by the amnesiac Ringabel and Edea Lee, a former Sky Knight and daughter to the Grand Marshal (Whom is one of the antagonists of the game).
I would like to say that the story could end there, but the thing is that Bravely Default has two different "Phases" to it: Everything BEFORE Chapter 4 and everything AFTER chapter 4. I say Chapter 4 because after that point the story takes a gigantic nosedive into Science Fiction territory. Ill elaborate on this later.
BD's combat strikes a familar chord with old Final Fantasy titles. And make no mistake, this IS a Final Fantasy, just with a different name. Everything that made Final Fantasy great is here, and the game makes no attempt to disguise it. Battles will take the majority of your time and it is a classic turn based affair with a major caveat: Brave Points. Battles revolve around these points, as using any action will consume one. You automatically gain BP once per turn, but this is where it gets interesting. You have two more options in battle: Brave or Default. By Braving, you can sacrifice your BP to take an extra turn. By Defaulting, you can sacrifice your turn to gain extra BP. Put two and two together, and the battle system is all about how to manage BP, as well as HP and SP (The game's "mana"). This gets even more interesting as your enemies can use this system too, so battles will quickly escalate into a mindgame against the computer.
There is also a few more systems to mention as well. The first is Norende. After the initial tutorial level, Tiz will gain permission to rebuild Norende. You do this by allocating workers to fix the various shops that used to populate the village. When you put a worker to a shop, an allocated amount of time will appear. This is Real World hours, so when it says it will take 99 hours to fulfill an objective, it really will take more than 4 days. You can put additional workers to the same shop to lower that amount of time. However, you gain workers by using the game's online features, or get lucky and use SpotPass to gain extra people. You can gain one person per day if you have a working internet to your 3DS. This is the game's major weakness in my opinion, as the shops can take forever to unlock, and later levels all have that 99 hour period. I wouldn't complain that much, but the problem is that this games version of Limit Breaks, called Special Attacks, is unlocked through this system. And in battle those attacks can mean everything.
The second notable system is the Class System. Similar to Final Fantasy V, your 4 characters will get access to a total of 24 different classes throughout the game. You are also able to select a Sub Class, allowing one unit to use skills in two separate class pools. These classes range from the obligatory Knight, Thief, White Mage, Black Mage, Monk, and Red Mage (obvious FF staples) to a few more unique classes like the Spell Fencer, The Dark Knight, The Performer and The Spiritmaster. The classes is where the games battles really come into fray, as the varying abilities can change up how the entire battle unfolds. The performer for example uses skills to buff up their allies, with their final skill able to give everyone +1 BP. You also have access to Passive abilities as well, and they can range from stat boosts to in battle effects.
Lastly, there is Bravely Second. Other than being the name of the game's sequal, it's a...unique system in the game. During any point in battle, you can press the START button and time will literally freeze, allowing your character to act even during their opponents turn. Second also allows you to breach the 9999 limit, allowing you to inflict massive damage. I managed to clock in 970,654 points of damage against the final boss. However, Second uses "Sleep Points" which is gained for every 8 HOURS that the 3DS is in Sleep Mode. Or you can go online and buy a drink that automatically gives you 3 SP. Yes, there are microtransactions, yet this system isn't that bad. Most bosses are easy enough to not force you to use this if you plan right, and the only time I really needed to use it is during the final boss.
As for the story, it's a typical affair for FF titles. Yet one thing that must be mentioned is chapters 5-8. From Chapter 4 onward, the 4 characters get stuck in a seemingly endless time loop ala Groundhog's Day. This is where the game makes a giant nosedive, guarding each one of the crystals are 4 select bosses. This means that you have to fight the same 4 bosses a total of 5 TIMES. 4 of which IN A ROW. And each time the bosses get harder. I wouldn't mind a timeloop, but having to fight the same four bosses 5 times is a pain in the ass. Luckily, the game tries to put in subtle differences between each jump, and the mystery around the timeloop is ultimatly solved nearing the game's ending.
As for the characters, it's one of the best parts. Especially the english dub. Good god, the dub. The dub in this game is one of the best English Dubs I have heard in a while, considering that Japanese Games like these don't normally get great dubs. Notable voices include Ringabel, The Grand Marshal, Lord DeRosso and Alternis the Black Knight. Tiz and Edea also have great voices, and it's fun seeing the characters play off each other. Unfortunatly, the dub falters when it comes to Agnes. Agnes has a natrually high voice, but for some odd reason, whenever she is sad, angry, pissed off, thrilled, and/or terrified, her voice jumps two octaves. This makes some of her lines UNBEARABLE as it sounds like shes screaming. You also have access to the original Japanese Dub, as well as Dubs in Spanish, Danish, French and a few others.
Bravely Default is one of those few games that really need to be played. It is THE Final Fantasy title we have been waiting for since X. If you are looking for a great JRPG to put in about 105 hours (which is the amount of time I played this thing), then you should owe it to yourself to pick this game up.
Top reviews from other countries
The characters are well written, even if some may get annoring at times. Their story and personality gets explored as you go.
The story itself is somewhat generic and WILL wear its welcome as you reach the second half of the game.
The second part can either be fast forwarded to get the game out of the way, or you can keep playing to get challenging fights. Whether or not the repetitiveness of it is tolerable for the sake of doing those special fights is really up to you.
Good idea, interesting mechanics, horrible pacing and the questline gets incredibly repetitive. Your strategic mind will be challenged, and so will your patience, if you decide to see everytjing this game has to offer... which amounts to stuff you've already seen but harder and somewhat rearranged.
Tengan mucho cuidado si quieren comprar un juego como Pokemon Sun con este proveedor (START GAMES), ya que para entrar a torneos oficiales es necesario con contar una copia del juego de la región que te corresponde.
El juego funciona perfectamente, pero me hubiera gustado que en la descripción especificara que es de una región de Malasia. De haber sabido, probablemente me hubiera esperado hasta que estuviera disponible a través de Amazon México o Amazon USA.
Doy 4 estrellas sólo porque en la descripción del producto no se me informó de este detalle, de no ser por eso, daría 5.
Reviewed in Mexico on October 13, 2018
Tengan mucho cuidado si quieren comprar un juego como Pokemon Sun con este proveedor (START GAMES), ya que para entrar a torneos oficiales es necesario con contar una copia del juego de la región que te corresponde.
El juego funciona perfectamente, pero me hubiera gustado que en la descripción especificara que es de una región de Malasia. De haber sabido, probablemente me hubiera esperado hasta que estuviera disponible a través de Amazon México o Amazon USA.
Doy 4 estrellas sólo porque en la descripción del producto no se me informó de este detalle, de no ser por eso, daría 5.








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