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About the product
- Time your moves tactically with the Brave and Default system to turn the tide of battle.
- An innovative twist on turn-based combat.
- Complex, lovable characters in a top-tier RPG.
- Form flexible strategies combining even more new jobs and abilities
- ESRB Rating: Teen with Fantasy Violence, Mild Blood, Mild Suggestive Themes, Use of Alcohol
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From the manufacturer
Dare to risk everything in battle. ..again and again!
Steel yourself for the next evolution of the series that reinvented turn-based RPGs—the successor to Square Enix’s Bravely Default game. In this standalone adventure, Agnés Oblige has been imprisoned, and as a knight in her service, it’s up to the hero, Yew, to save her! Form the ultimate team and strategy, then risk it all in this fast, fresh RPG.
The innovative Brave and Default battle system is back and deeper than ever. Balance risk and reward in turn-based battles: characters can make multiple moves in one turn, but then they may be unable to move for a while. Win a battle in a single turn and you can instantly start a more difficult encounter to earn better rewards. Level up characters and jobs quickly, but be careful—defeat means losing anything earned along the way. Select from 30 jobs and over 300 skills and abilities to customize each party member in the most strategic manner. The more you learn, the more tactics you’ll wield.
Now go forth! Defy the mysterious kaiser and face down his army before it’s too late.
A pre-launch demo focusing on the Three Cavaliers – Yew Geneolgia, Janne Angard, and Nikolai Nikolanikov – will act as a prelude to the adventure, and even allow players to unlock rewards in the full version of the game depending on their progress in the demo. The demo is available now at the Nintendo eShop!
Acclaim for Bravely Second:
"It’s one of the best 3DS role playing games to date and manages to outdo its predecessor in many ways." – Nintendo World Report, April 2016.
"Every turn forces you to make a series of spot decisions that could lead to unlikely triumph or throw away would could have been a comfortable win. Even the most mundane of enemy encounters becomes a psychological, analytical puzzle to break down and solve." – COED, April 2016.
"It feels great to pummel enemies and come away with a quick victory, but if you fail to bring the enemies down during that process then you will be subject to four consecutive attacks that could spell your own doom." – Attack of the Fanboy, April 2016
"The world map is colorful and bright, and the locales you visit are wonderfully drawn and amazingly detailed. All I kept thinking about as I played the game was just how colorful it was - the vibrancy of the world to me feels like such an important part of the game." – Nintendo World Report, April 2016.
"The new Jobs and even more convenient features for grinding make it a fun adventure for anyone who loved the original." - GamesBeat, April 2016.
An innovative twist on turn-based combat.
Lovable, multifaceted characters in a top-tier RPG.
Form flexible strategies, combining even more new jobs and abilities.
Team up with heroes and returning characters to rescue Agnès Oblige from Kaiser Oblivion’s Skyhold.
Bravely Second: End Layer - Nintendo 3DS
Top customer reviews
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So, first things first, do you need to have played the first game to play this one? Some say yes, some say it doesn't really matter. I'd say yes. You do get a little re-cap of the first game with a slideshow of sketches from the first game's major plot points, voiced over by some mysterious female voice, but once you start playing the game, you might feel left out.
For those who have played this and are wondering whether or not to get it, say you aren't big on sequel games, well, if you only sort of liked the first game, then this may not be for you. It pretty much plays the same as the first game. They change things up a little, you have more options when it comes to fighting battles, but so far out of laziness, I have been pretty much been playing this the same way I did the first game. While this is a sequel, I would describe it more like a Bravely Default 1.5. You are still in the same world, you re-visit all the same towns and worldly places from the first game. While optional, you can get all of the same asterisks from the first game, which I think is a big plus, and I'll get into why later. You revisit the same dungeons from the first game, but only when getting those optional asterisks. Lots of same enemies you fight, but some new ones.
So far I have been enjoying this game, but I don't find myself as emotionally invested in it as I was when I played the first game, but, since I'm only halfway into it, hopefully that will change. Now for the cons of the game:
*The new asterisks. While most of them are useful, the best ones you don't get until much later in the game. So far I have used a combination of the new asterisks and the old ones, but a few of the new ones I've gotten, are completely useless and I have never used them. Had the asterisks from the first game had not been made available to you as you progress through the main story, you probably wouldn't be having a good time. The best thing about having the new and old asterisks is making combos with them that break the game and allow you to cheese through boss battles. It may be cheating, but it is pretty satisfying.
**The story-So far, the story is just kinda meh. The 4 characters on your team are good though. They have good personalities and you get emotionally invested into them. I will say though, the writing for this same is kind of silly? It relies on lots of puns too, yeah, it's mildly amusing, but a lot of the times I find myself just skipping through the dialogue.
The bad guy's motives are pretty dumb and uninteresting. The main villain is your typical, cardboard cut-out type of bad guy, and his plan to take over the world, follows a tired-old trope that I have seen done in so many other JRPGs. I won' spoil it, but if you have played Tales of Graces f you might know what I mean. Having just come from playing The Fire Emblem Fates games, where the bad guys were that same, card-board cut out, Saturday Morning Cartoon-Villain, 1-dimensional, who were evil just for the sake of being evil, I was hoping for a little more. The first game had a lot more going for it, it was much more complicated as to why the bad guys were doing what they were doing, it was not as black-and-white.
Now, this being a JRPG, it wouldn't surprise me if there is some major plot twist with the bad guy's motive behind his plan, yadda yadda.
I feel like this game was more geared towards a younger audience with it's story and writing? It is much more light-hearted. Those awful puns and dilly banter between your party contribute a lot to the silliness.
The first game had some pretty dark elements to it, such as, war, genocide brought on by chemical warfare, children murdering each other with their bare hands, the villains driving a all-female village insane by poisoning them, one of them taking advantage of those same women and torturing them in a dungeon, religious persecution, a evil monster trying to tear apart and destroy worlds across different dimensions.
Again, I am only halfway through the game, but so far it has been pretty bland.
***Grinding/lack of money early on in the game/hard to level up asterisks on-Now, some people hate grinding, others don't mind it. I don't mind it all that much, while it is tedious, I have never had an issues with grinding in JRPGs, and I have done it in pretty much every one I've ever played. With this game however, you really have to grind. The best way to do it is to grind in-between dungeons and do the optional missions to get the asterisks from the first game , which require you to go through a dungeon first. One major addition to this game, is that in every dungeon you go into you, you are given a range of what level your party should be at. The optional asterisk dungeons are always at a lower range tan the main story dungeons. For example: An optional asterisk dungeon may be at a 15-19 lvl range , while the main story dungeon may be a 17-21 lvl range. At first I would get my party to 2 levels below the highest suggested lvl, and was able to beat the bosses OK, however, once I got to the next set of dungeons, I'd be way under-leveled, and would have to grind longer. Unless you are playing on casual mode, the bosses and even some of the monsters can give you a hard time, so if you don't grind, and are under-leveled, you'll get your but kicked. The nice thing is though, that you get the same exp and money no matter what difficulty you are on. Switching it to casual mode makes it almost too easy though, especially if you are using those game-breaking asterisk combos I mentioned earlier, which makes it even easier to cheese through a battle.
--As for the money, yeah, getting money early on in the game is a pain, the spells, weapons, and armor is not cheap. I had to money grind a few times just so I could afford stuff I needed from the shops. This game does what pretty much every JRPG does, you go to a town, feel the need to upgrade all your stuff, then when you go into the next town, you need to upgrade all your stuff again, because your current stuff is now too weak.
----Leveling up your asterisks is pretty tedious too, you get very little job exp from fighting monsters.
There is one plus about getting around this though, is with a new feature of this game, where you are able to fight another round of monsters if you take no hits, or cream through the monsters quickly. You can accept or decline the challenge, but if you accept and win, you have almost double the exp, money, and job exp. Sometimes another round of monsters comes at you where you have no choice to fight them. Sometimes you may be able to fight 3 rounds of monsters.
The thing to do, is fight certain enemies where you can wipe them all out in one hit, which will trigger getting another round of monsters to fight. if you do this a whole bunch, grinding will go much faster which is nice.
I've started to go on way too long with this review, so, should you get it or not? I'd say yes. Despite all the cons I just listed, I have been enjoying this game so far, After putting over 100 hours into the Fire Emblem Fates games, it's nice to go into a JRPG like this one.
I spent about 80 hours going through it and finishing the game. It was a fun trip.
it's still fun like default, has some different classes to play with, and has the same combat and adds some things.
the story has some more comidic elements to it, but still has its darker moments and continues on from the ending of default. interactions with familiar characters are coupled with moral questions (the thief asterisk was personally the hardest for me to get). Ba'als are easier to encounter and you are given a method to take them down easier and you can experience their unique backgrounds.
my main gripe comes with the special themes for the heros. They just sound very similar to me and it's hard to judge when they're about to end where as in default everyone had their own destinct unique theme. Shoot they all even had their own instrament! Also Yew's obsession with gravy. I mean I like it too, but c'mon man, you can dial it back a little.
Most recent customer reviews
Combat system is the same as Bravely Default, so that's great.Read more