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Break Into The Game Industry: How to Get A Job Making Video Games Paperback – May 19, 2003
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From the Back Cover
"Ernest Adams has been around the gaming block many times; his industry insights coupled with the developer war stories should give any aspirant that extra edge to break into the game industry." --Jason Della Rocca, Program Director, International Game Developers Association
Practical Advice for Landing the Job You Want!
Join the fun! Learn how to become part of the excitement and creativity of game development--one of the hottest and most profitable industries today. Author, game designer, and producer Ernest Adams takes you inside the game industry, then delivers an action plan for you to break in--even without any game industry experience. Get great career advice and learn the different jobs that are available. Whether you're a curious gamer, a student, or a career changer seeking immediate help, this handy guide provides the information and insider advice you need to land a job in the game industry.
- Learn how a game is built and published
- Understand and acquire the skills you need to get into the industry
- Discover the inner workings of the game business
- Get your foot in the door as a game tester or with other entry-level jobs
- Exercise your creativity as a game designer, artist, producer, or programmer
- Get the right education for the job you want
- Gain insightful advice from more than 20 industry professionals
- Includes hundreds of useful resources for job seekers
About the Author
Top Customer Reviews
The book begins with a wealth of fundamental knowledge, giving a history of interactive entertainment and a taxonomy of game software venues, including PC, home console, arcade, online, handheld device, "location-based" entertainment, and gambling equipment. Chapters explaining how the game industry functions and how games are produced--from idea through manufacturing--round out the very thorough treatment of fundamentals.
With the fundamentals under your belt, Adams explains how to get from here to there, wherever "here" is for you, and with "there" being a career in the game software industry. There is separate advice for those still in high school, those in college, and those currently in careers other than game software. Every major job in the game software industry is explained, and there are "day-in-the-life" sidebars for each, written by people actually holding those jobs. There is also specific, detailed information on what education you will need (which could be formal or self-taught) in order to do each of these jobs.
Lastly, Adams leads you through the job hunt and hiring process itself, explaining how to package yourself, how to find opportunities, how to interview, and--once you're hired--what legal issues pertain to the ideas that you create for your employer.Read more ›
This book is a very light read and aimed specifically at real neophytes who enjoy games and are giving a passing thought at doing something in games for a living without much knowledge of the industry. If you've grown up with the industry and are doing the indie or trying to break in thing, this isn't for you. Book can be pretty much read in one night, and for a lot of people there's a lot you can skim.
However, I would recommend this book VERY STRONGLY as a purchase for high school or even primary school children researching this as a possible career path. It pretty much covers a lot of things you need to get started *early*. Don't wait till you hit "working age" to start like I did. It's the only book out there that really targets kids and not working professionals trying to get in. It spends an entire chapter (and more) on how you should plan your education, what to look for, courses that will help etc. This stuff is good stuff, not the usual BS from "How to choose a college" guides.
There is also a very good summary of publishing contracts in there, that might be unfamiliar territory for a lot of people. Even though it wasn't new to me, I'm still photocopying it for something I can refer to if anything as a very good summary reference (I borrowed the book ).
Some of the best stuff is at the end in the appendices. There are huge lists of game companies and schools for anybody that is looking to apply at either. Book mentions that they are available at gamasutra as well but it doesn't hurt to have a hard copy.Read more ›
This book was basically a waste of money, because it only gives you general information that most people already know. For example on page 189 the section "How to find a Job" starts. The first paragraph is a "its not what you know, its WHO you know." section. How is that supposed to help recent graduates or professionals changing professions?
In short, this book is NOT for professionals or graduates. It might be useful to high school students, who need might need to learn how to focus their career goals towards an game career... but even then i am not sure how it would help when they get to the position of actually trying to get the job.
TOTALLY DISSATISFIED, and WISH I could get my money back! This was a highway robbery at its best.
If you want more indepth information than that however, this book is for you.
1) Everything is clearly broken down into sections very cleanly. Nice index and appendix makes it easy to reference.
2) Covers every possible angle - whether you're young, a college graduate or already working in another industry and deals with your strengths and weaknesses
3) Well written and substantiated by interviews with industry professionals (from game designers to game industry job recruiters)
No words are wasted in this. Every word holds some meaning. I was suprised at the breakdown on minority groups, different ethnic groups and gender issues in the gaming industry. I felt this chapter alone (whilst not necessarily relevant to me) increased it's target audience substantially by tackling a lot of issues that not a lot of authors have considered.
A lot of other books out there are a collection of interviews with various game developer professionals and often their answers are disjointed and do not answer the question directly, if at all. This does not make these books any "less" valuable, only a little bit harder to find the information you might be looking for.
If you want a nice, clean, crisp and concise book on breaking into the game industry, this is the book for you. My only gripe about this book was that I felt it was rather short (largely personal perception, I understand that). That said, it did cover everything you could possibly think of (short of building your own game company, but that's a topic for another book I think) so do bear that in mind, hence my rating.
Most Recent Customer Reviews
I actually got in the industry thanks to the resume section of this book. It helps!Published on July 2, 2014 by Ovada
There isn't much depth in this book, but you learn a lot of things in a superficial way, there's also helpful recommendations and motivationPublished on December 25, 2011 by Kikitoso
While this book is fairly old, it does have a lot of great information for those wanting to get a start on getting into the Game Industry, and the information it has is very... Read morePublished on May 17, 2011 by J. Hughes Jr.
This is the third book I've read regarding breaking into the industry. I am a Career Advisor for Westwood College and am always looking for resources to share with my students. Read morePublished on September 8, 2008 by Sean Lynott
This book is a perfect edition for anyone who wants to know how a game industry works, inside and out. Read morePublished on May 23, 2007 by C. Dewitt
This book is an excellent resource for those looking to learn about the business of making video games. Ernest Adams succeeds in becoming your trusted mentor. Read morePublished on April 24, 2007 by Daniel (FL, USA)
Video Game design is a highly demanding, tireless, thankless, competative, ruthless, cuthroat profession, whose sucess stories wade in the sea of design hopefuls crushed by the... Read morePublished on February 27, 2004 by H. Q. Latimer Dodds