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Breaking Into the Game Industry: Advice for a Successful Career from Those Who Have Done It Paperback – June 16, 2011
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About the Author
Ian Schreiber has been in the industry for eight years, first as a programmer and then as a game designer. He has worked on five published game titles, including Playboy: the Mansion and the Nintendo DS version of Marvel Trading Card Game. He has also developed training/simulation games for two Fortune 500 companies. Ian has taught game design and development courses at Ohio University, Columbus State Community College, and Savannah College of Art and Design, and has mentored college students at those and several other universities. Ian is co-author of "Challenges for Game Designers."
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Top Customer Reviews
As grade school turned into high school, BASIC went extinct, C++ became the programming language of choice, I discovered cars and girls, and somehow my aspirations of video game designing were dropkicked by the allure of a college major in Business Administration. Those early days spent writing code were as close as I would ever get but the charm of video gaming never wore off. In fact, even now, while immersed in some epic quest on the Playstation 3, I find myself wondering about the industry as a whole and what it takes to become a part of it. Enter Breaking Into the Game Industry by Brenda Brathwaite and Ian Schreiber; for me satiation to long-standing curiosity, for someone serious about being employed in the video game industry, a lifesaver.
The book is of the Course Technology series part of something called the CENGAGE Learning System. Not to worry if that means nothing to you, as I understand it, such classification puts it in the Professional, Technical & Reference category.Read more ›
The book's basic format is 100 sections, each being devoted to a commonly asked question about the game industry. These questions span a tremendous period of experience, with answers being provided by the two authors and other individuals in the game industry.
In just a brief scan of the book:
For those about to apply to undergrad: how to pick a school, what majors to pick, how important is a GPA.
For those starting to test the waters: business card and networking etiquette, Facebook and twitter, and the importance of portfolios.
For people actively seeking: internships, interviews, and resumes.
For people who've just been hired: salary negotiations, entering in the middle of a project timeline, AAA studios, small studios, crunch time, disagreements in teams.
Not only that, but the book spends an admirable amount of time covering the different disciplines (tech, art, design, audio, etc) and different people (minorities, disabled, women, lgbt, etc)
I cannot recommend this book highly enough. If you're thinking about, working towards, or actively trying to get into the game industry, this book is an incredible asset.
And if you're already in the industry and are used to fielding these questions regularly, it's a great resource to add to your bookshelf.
Here's the thing -- if you ask a hundred people how they managed to get excellent jobs in the industry, you aren't going to hear one story, or even twelve stories, you're going to hear something like 50 to 60 different stories. And that's one of the things this book does well -- it doesn't break things down into a simplified step-by-step, it affords you the opportunity to learn from a multiplicity of experiences.
I like books that are structured in a Q and A fashion because I can get through the information more quickly with the Q and A structure. So this was a good match for me.
And there's about $100,000 of practical information to be found in this book. Things like...
- how do I negotiate an actual job offer?
- how do I put together a portfolio?
- how much might I make?
- is it true that all game designers wear filthy ironic t-shirts with stains on them?
- what sort of school should I attend?
- does it help if I am a geek when it comes to the history of games?
- am I the sort of personality that will fit into the professional gaming world?
- should I focus on audio or on art or on design? do I have to specialize now?
- what sort of things happen when you're on a team with a big deadline and people aren't getting along?
- what should my business card look like?
- I've had this semi-crazy idea for a game that I've been fiddling around with for two years, what do I do with it?
- how can I use Twitter and Facebook to promote my career?
Most Recent Customer Reviews
This is more of a really long FAQ than a book, but that being said its a good FAQ. It includes a good variety of questions and their responses with some differing perspectives. Read morePublished 18 months ago by Trinak
I like the question and answer format. It makes it real easy to get to what you want to know. Short and to the point, I like that.Published 22 months ago by Rusty Nicola
I think it's become very dated, but it still has a lot of excellent career knowledge that any creative person could use.Published on August 15, 2014 by Ray Bod
Breaking Into the Game Industry, by Brenda Brathwaite and Ian Schreiber has a perfect mix of practicality-teaching and personal anecdotes. Read morePublished on September 30, 2013 by Ken Flemming
After years of observation of the industry, I do not believe that there is a direct pathway into the game industry. Read morePublished on May 2, 2013 by CG
This came right on time, no issues or hassles. It was a gift so I was very pleased with it.Published on December 31, 2012 by Sarah
Have listened to Brenda Brathwaite's 100 Question presentation. Fortunate to have sat with her at dinner after presentation at a conference I was also a speaker. Read morePublished on November 11, 2012 by The Professor
Brenda Brathwaite and Ian Schreiber's guide to breaking into the video game industry suffers a bit in overall organization but manages to be a worthwhile read for greenhorns and... Read morePublished on May 28, 2012 by Sibelius