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- Contents: game board, 140 tiles (28 of each color), tile racks
- For Ages 8+
- 2-5 players
- Develops strategic thinking, visual discrimination
- Fun for the whole family; the game can be played cooperatively or competitively
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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
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From the Manufacturer
A minute of rules, then lifetime of fun for the whole family. See the numbers, letters and symbols? You have one tile for each type of space on the board. Play your tiles strategically to form the fewest clusters of your color on the board AND to block and capture your rivals. Rules include different ways to play as well as tips on strategies.
Compare to similar items
|Shipping||FREE Shipping||FREE Shipping||$6.30||FREE Shipping|
|Sold By||Floridian Picker||Amazon.com||Phoenix Lab Games||Amazon.com|
|Are Batteries Required||No||No||No||No|
|Item Dimensions||2.38 x 12 x 12 in||1.5 x 10.5 x 10.5 in||12.01 x 12.01 x 2.17 in||11.6 x 11.6 x 2.36 in|
|Item Weight||2.05 lbs||1.19 lbs||2.01 lbs||3.2 ounces|
Top customer reviews
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The 9x9 board looks somewhat like a Sudoku puzzle. Players draw tiles in their colour which have on them either a letter, a number or a picture; which indicates where you may place the piece, i.e. numbers correspond to columns, letters to rows, and pictures to one of the 9 parts of the board. The idea is to place your pieces so that if possible they are adjacent and form as few groups as possible, and this will determine the winner. But there's intense competition, and that's what makes the game so interesting. The Blockers edition has changed the win condition from Uptown as follows: "The new rule is that at the end of the game you count the number of your groups and the number of your captures of the color you captured most, and add these numbers together; the player with the lowest total wins."
The changed rule is a good one, and luck-of-the-draw can further be mitigated by adopting the recommended variant which has all players start with their wild tile available. Blockers! scales well, and perhaps best of all it is very accessible. The abstract nature of the game actually enhances the chances that you'll be able to introduce this successfully to everyone but the most hardened anti-gamer. It's not a brain-burner, but there's enough tactical and strategic thought to make it interesting, and the winner will more often than not be determined by skill rather than luck of the draw, without it ever feeling like the mind-number experience of a pure abstract like Chess or Go. - EndersGame @ BGG