- Paperback: 144 pages
- Publisher: Steve Jackson Games (November 15, 2003)
- Language: English
- ISBN-10: 1556346506
- ISBN-13: 978-1556346507
- Product Dimensions: 8.3 x 0.4 x 10.8 inches
- Shipping Weight: 13.6 ounces
- Average Customer Review: 1 customer review
- Amazon Best Sellers Rank: #3,410,891 in Books (See Top 100 in Books)
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Broken Dreams (Transhuman Space) Paperback – November 15, 2003
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You really couldn't do a supplement on Earth without doing the Fifth Wave countries-- but they're a bit boring in their prosperity. The real action is in the developing world, where inequality, poverty, corruption and social and political upheaval give you plenty of opportunities to run a roleplaying campaign.
Cascio does a good job of giving you both a good overview of the developing countries, and also enough detail to make any of them a plausible setting for the players. The book is filled with plenty of game-relevant detail. Everything does triple duty: details enhance the verisimilitude of the setting, help to develop character concepts, and drive plot decisions.
The TSA, often presented as pseudo-villians in the space-based supplements, is outlined in loving detail. There is plenty to hate, of course, but also plenty of room for sympathy for both the country and its ideology. I can certainly see the players working for OR against the TSA, depending on the group and the story.
Non-great powers are also a good possibility for gaming. Again, there's great detail and lots of plot hooks. Any GM worth his salt could run game after game after game of Transhuman Space without ever bothering to leave the Earth.
This supplement fires on all cylinders. Excellent book.