Top critical review
4 people found this helpful
Decent story/puzzle game at a great value
on November 26, 2011
I was looking for some inexpensive Wii games and found this one on Amazon. I had never heard of the original game, but after reading the description and the reviews, I was excited to find a new (to me) game of the same style and era as Monkey Island and Loom (two of my all-time favorite games).
Story: 4/5. It is a modern-day murder conspiracy that involves the Knights Templar and the Assassins. It requires finding clues and deciphering puzzles that are several centuries old. I guess that description along with the title make it sound like "The Da Vinci Code meets Assassin's Creed," but no. Thank goodness it is very different.
Characters: 3/5. One thing that I think is essential to a good video game is that the protagonist(s) is/are likable. My main gripe about the characters is that around 3 hours into the game, one of the main characters, George Stobbart, was really getting on my nerves. VG characters can be cheesy and still be likable, but the voice acting was over-done and I think the game would have been more enjoyable without it.
Graphics: 3/5. The graphics were...interesting. Knowing that the game is mostly a port from the original version, I wasn't buying the game for the graphics. What made them a little weird was that you could tell that certain things were touched up or added to this version and other things were not. I don't think the graphics make or break the game, but the inconsistency was a little distracting.
Gameplay: 2/5. I like this style of game. It's nice every now and then to play a game that is more about problem solving and telling a story than boss battles and repetitious action. Unlike most games like this that I have played, it has a hint system, so if you are stuck, you can get some help. There are usually 3 or 4 hints per puzzle/objective, increasing from subtle to blatantly explaining what you have to do. Along with time spent playing, it keeps track of the number of hints that you have read. While cursor precision may not have been a problem when using a mouse for the original version, keeping aim and combing the screen for targets with a Wiimote is a little more difficult. What was aggravating was that I had the right idea on several occasions but after they didn't work, I reluctantly looked at a hint that only reaffirmed that I was correct. If I knew these things up front, I probably wouldn't be complaining about them:
- In many cases, you have to use an item that you possess on another object on the screen. For me, this often took more than one try. Sometimes, the area that you act on is so small that pressing the button on the controller may move the cursor enough to miss your target. That means bringing up your item screen again, picking the item, and trying to click on your target again. I actually had to move closer to the screen than normal to avoid that from happening.
- One item may have multiple target areas that are indistinguishable from one another. The screen may have something like a statue. You can hover your cursor over the entire statue and it looks like one continuous target. However, inspecting/acting on one part of the statue may have different results than another part.
- The object may be a target but the target area is only a small portion of the object. For example, if there is a pile of coal, the target for that pile of coal may only cover 25% of it.
- There are a few puzzles in the game that are analogous to cracking combination locks and require you to press and hold a button on the controller as you twist it clockwise or counterclockwise. The game will hint to you when to stop turning by making a certain sound and making the controller vibrate. So the idea is to turn slowly. Well, the control has the "ice dispenser" effect. You twist it slightly and it either doesn't move or it starts to move and stops. You twist it a little bit further and the object on the screen spins way too much. If you turn too far, that means starting all over again.
Value: 4/5. This game took me about 10 hours to finish. For what I paid (under $10), I consider it a good value.