Brotherwise Games Unearth Board Games
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- Five dice represent your team of delvers. Each turn, you roll and place one die on a ruin. Delver cards can enhance your efforts
- High rolls help you claim ruin cards. Choose your ruins wisely. Many may compete, but only one player can unearth each ruin
- Low rolls allow you to uncover stones. Combine stones to rebuild the wonders of a golden age
- The end of age card signals that time is running out. Claim the final ruins, total your points, and declare the winner
- Luck-based dice mechanic makes the game approachable to all players, while roll-modifying delver cards provides strategic depth
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From the manufacturer
Long ago, your ancestors built great cities across the world. Now your tribe of Delvers must explore forests, deserts, islands, caverns, and mountains to find lost cities. Claim the ruins, build places of power, and restore the glory of a bygone age.
Unearth is a dice placement game for 2-4 players designed by Matthew Ransom and Jason Harner. In this compelling strategy game, players must balance two paths to victory.
Loved by gamers and non-gamers alike!
Unearth's simple mechanics make the game easy to learn for experienced and new players alike, but its depth of gameplay provides endless replayability.
Five dice represent your team of Delvers. Each turn, you roll and place one die on a Ruin. Delver Cards enhance your efforts
High rolls help you claim Ruin cards. Choose your Ruins wisely. Many may compete, but only one player can unearth each Ruin.
Low rolls allow you to uncover Stones. Combine Stones to rebuild the Wonders of a golden age.
When the End of Age card appears, time is running out. Claim the final Ruins, total your points, and declare the winner!
A Work of Art in a Box
More than just a game
With mindblowing art by Jesse Riggle and David Pietrandrea, Unearth is more than just a game, it's a work of art.
Multiple paths to victory
Unlike other dice placement games, there are no bad rolls in Unearth. Every roll provides an opportunity to maneuver your tribe to victory.
Visit the world of Unearth, and lead your tribe to victory
Only you can lead your tribe to tribe to victory. Only you can unearth the past.
Lead your tribe to victory now!
Unearth comes with everything 2-4 players need to play
- 20 Colored Delver dice
- Over 80 full color playing cards
- Over 70 full color hex tokens
Everything you need for your next game night!
Unearth is appropriate for 2-4 players age 8 and up
A 4-player game takes less than an hour to play!
Lead your tribe of delvers to victory as they explore forests, deserts, islands, caverns, and mountains to find the lost ruins of your ancient civilization. Unearth is a dice placement game where players roll different dice to claim ruins, Salvage stones that are used to rebuild ancient wonders, and play powerful delivery cards to find the best path to victory.
Legal DisclaimerUnearth 2-4 players, ages 8+, 30-60 minutes By Brotherwise Games
Top customer reviews
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There are two primary objectives involved in acquiring points that are totaled at the end of the game: collecting Ruins and collecting Wonders. Ruins are large cards with an acquisition value, and at the end of the game are totaled up with extra points for all-different and all-the-same color combos. As players use dice that get placed on Ruin cards to determine who wins the Ruin, they also get chances to acquire Stones. Different configurations of multi-colored Stones in turn award different kinds of Wonders that are also worth points and sometime confer other advantages. Low dice rolls favor acquiring Wonders. High dice rolls favor acquiring Ruins. The trade-off is that there really are no bad rolls, simply different benefits from a roll that play into strategy depending on what type of item you're trying to collect. The added dimension is Delver cards that you play before your roll, which have a wide array of effects from allowing you to modify your rolls to forcing other players to re-roll their dice. Delver cards are a reward for Ruin cards you didn't win, so claiming a Ruin card with a lot of other dice on it means handing out Delver cards to other players.
So as you start playing the game, your strategies may start out simple. But as you learn through multiple plays you will start gaining insight into how to maximize your outcomes while reducing them for the other players.
Easy to learn and a ton of replay potential. This has a feeling that it could be a hit similar to "7 Wonders" and "Splendor" but unique enough set it apart with a following of its own.
The biggest complaint I see about this game is that there is too much luck and not enough strategy. I would wholeheartedly disagree. While yes, there definitely is a component of chance in this game with dice rolling, rarely have I ever felt like the "luckiest" person is always winning the game. There are many ways to strategize your next move, and set yourself up to be in a good position to make an amazing play. I would fair to say that those complaining about the luck aspect of the game have only played it once, or twice at most. Again, when you start analyzing the game further, you can absolutely reduce relying on lucky rolling to achieve victory.
Game Variant: The rules say to remove 5 "ruins" cards from the game whether in a 3 or 4 person game. After playing this game many times, my friends and I have concluded that in a 4 person game, you SHOULD NOT remove 5 cards. This makes the game last a little bit longer and seem not so short and gives a fighting chance to come back if some one really starts to run away with the game. You'll also have to remove a couple of the "wonder" cards that are affected by the 5 cards not in play. Again this is only in 4 person play, and it's totally optional, but we've all agreed it's for the best.
The artwork is simply marvelous and so aesthetically pleasing to look at and collect. Also the "wonders" aspect of the game involves connecting cardboard Hex pieces, which gives your own unique sort of puzzle to work with while playing, and it just makes for a really well and blended unique, fun, captivating experience. The game is just so well rounded and fun to be a part of.
-Loads of fun
- Easy set up
- Easy to learn
- Beautiful game. from the box, to it's contents, you'll be captivated by it.
- Less luck involved than people claim
- Quick, but not too quick of a game. The perfect warmup to your epic 2hour long main event game!
- No discernible winner until the final points are tallied!!
-Not really a con, but with 4 players, I strongly suggest a game variant. See above
-Might take several games before you figure out all the rules that you may have been playing incorrectly. Again, not really a con. This is pretty common with most board games.
If you are wavering on whether or not to get this game because of the luck factor, I would say fear not. Go ahead and get this game. You'll love it and won't be disappointed!
You've got the dice placement phase, where the dice themselves are limited, yet reusable resources that you only get back after you, or someone else, captures a ruin. Then, there's the rebuilding phase where you place stones in your area in such a way as to capture the most wonders.
Add all of that to the fact that there are several different End of the Age cards, and you have quite a bit of replayability.
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