Bruno Faidutti's Citadels "Classic" Card Game - 2016 Edition - English
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- Contains 84 cards and 25 cardboard gold tokens
- For 2-7 players aged 10+
- Plays in 30-60 minutes
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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
Experience an immensely popular city-building card game in its original form! Citadels Classic brings you Bruno Faidutti’s game of card drafting and intrigue as it was first published by Fantasy Flight Games in 2002, with the characters as they were first visualized by Julien Delval. Featuring easy-to-learn rules and engaging social interactions, Citadels Classic is a perfect entry-level game for younger or less experienced gamers. This edition is both portable and affordable, enabling you to create the medieval cities of your dreams anywhere you want.
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This item Bruno Faidutti's Citadels "Classic" Card Game - 2016 Edition - English
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|Item Dimensions||1.5 x 4.75 x 4.74 in||7.75 x 5.75 x 2 in||4.88 x 3.75 x 1 in||4.12 x 1.25 x 6.25 in||2.75 x 9.25 x 9.25 in||1.88 x 5.88 x 7.88 in|
Top Customer Reviews
With an easy-to-moderate difficulty level, this is an excellent "gateway game" for newcomers to the genre
As a summer camp counselor, I introduced kids (age ranges 8-13) to this game as a rainy day activity, and they loved it. I had moms and dads seeking me out at Parents Night to thank me for teaching their sons/daughters the game, and telling me that they now own their own copy and they all love playing it together. People wanted to adopt me so I could be part of their family and play Citadels with them, but I had to be like, "No, you wouldn't want to take on the burden of my student debt. I'm donating plasma to put myself through college as a future unemployed writer who likes to rave on Amazon about his favorite board games."
Citadels breeds paranoia (in a fun way!) as you'll constantly be hoping to avoid the assassin's blade, and the thief's... uh... different-kind-of-blade that he uses to cut your purse. You'll get away with a great turn only to realize you've now painted a target on your back. You'll have a miserable turn and swear vengeance upon the jerk at the table who screwed you over, only to be passed the remaining character cards and realize that only the Bishop is left. (FYI: the Bishop doesn't suck, but he's strictly a defensive character...also you don't know what I'm talking about, but seriously, buy this game and you'll come back to this and laugh because you'll be part of the "in-crowd". The in-crowd of Citadels players. Isn't that exciting?
The main drawback to Citadels -- and this is significant, so pay attention! -- is that it absolutely has to be played with a larger group of people (minimum: 5, imo, but more ideally 6-7). This is NOT a game for 3-4 players as too many of the mechanics are compromised with smaller groups.
Let me put it this way: if you're new to this game, and you think, "Eh, that guy on Amazon doesn't know poop about poop. I'm sure it'll be fine with my 1950s-throwback, all-American, nuclear family of four," I will lay odds that you'll play it only to find yourself thinking, "Man, that guy on Amazon really doesn't know what he's talking about! First he said you can't play this with small groups, and now it turns out this game sucks! So he's wrong twice!"
Irony aside, let me restate that this game blossoms under ideal conditions... which means you must have a minimum of 5 players, and that the drop-off in quality with fewer than 5 is considerable, much like Princess Leia's resistance to the mind probe (RIP Carrie Fisher!) :(
With all that said, I'm going to rank Citadels #1 among my personal Top-5 games, with the other four in order being: Splendor, Stone Age, Settlers of Catan, and Dominion (with Carcassonne moving up quickly). Check out my reviews on those games (after I get around to writing them).
Was my review good? No? Why? Oh, because I didn't say enough about the game? OK, here's a bit more:
Included in the game are two different sets of character cards numbered 1-8. I highly recommend playing with the standard characters -- Assassin, Thief, Magician, King, Bishop, Merchant, Architect, and Warlord. I've personally played quite a few games of this, and have never delved into alternate characters. However, once you're a pro (or think that your slightly above-amateur status is [chuckle] "good enough") you'll have the option of swapping out some of the standard characters with alternate versions which will significantly change the gameplay.
Note: the cards ARE the game. If they get marked (i.e. damaged) in any way, the game is ruined, so one final recommendation is to buy some deck protectors (no, I'm not going to provide a link -- just type in "deck protectors" or ask your Pokemon-obsessed kid what they are) and spend a minute putting all of the cards -- characters and districts -- into sleeves. Oh, you can also look up "card sleeves", that'll probably work, too. Sleeves do eventually show signs of wear, but they're far easier and cheaper to replace than the whole freakin' game after you've convinced yourself that your 2-year old's genius intellect will be sufficient to allow him to sit in as your 6th player, only to find that he's gnawed the corner off the assassin and now everyone knows each and every time Grandma picks the assassin (because Grandma gon' git you!).
Anyway, if you have a good size immediate family (bigger than mine, but smaller than the Duggers), or if all of your extended relatives live in close proximity to each other like mine do in Pittsburgh (Let's Go Pens!), this is a great game. I'm reviewing this because I just bought a copy for my uncle's family after I saw that they had Ticket to Ride and Pandemic scattered among the assortment of requisite American classics like Candyland and Checkers.
Also let me throw this out there, and say that I hope it doesn't come off as self-congratulatory (although if you've read this far... bless you): if you have any questions about the gameplay, or questions regarding rules, or if you've come upon some kind of impasse or dispute in a game and you want to know how I would handle it: feel free to ask questions, and I'll respond with at least a solid 80% of my maximum effort.
Here's just one example: "If the artist has improved, say, the Dragon Gate, and the Warlord wants to raze it, does that cost 5 gold, 6 gold, or 8 gold? My ruling: dude, it costs 5 gold. It's one less than the COST. Not one less than the value. Unless that same dude has the Great Wall. And then it's 6. Also, as the warlord, why are you paying that kind of money to tear down other peoples' districts? Be smart about it and focus your mindless rage upon their monasteries and temples. Then you can double your fun by teaching your kids an important civics lesson about the value of being an honest and prompt tax payer.
"You see, Billy," if the temple didn't want to be burned to the ground, then it should've eschewed its tax exempt status, and then maybe it would've been entitled to the military protection that the the working class slobs in your tavern and trading post get.
On the other hand... the Bishop is immune to the Warlord, so maybe ignore that last part.