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Build iOS Games with Sprite Kit: Unleash Your Imagination in Two Dimensions 1st Edition
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About the Author
Jonathan Penn is one half of Rubber City Wizards, a software development and mentoring team. He has written his own games in Sprite Kit and also uses the framework as a prototyping and demonstration tool due to its incredible flexibility. He speaks regularly at conferences and runs workshops for prototyping and game development, helping bring cool ideas to life on these marvelous machines.
Josh Smith is one half of Rubber City Wizards, a software development and mentoring team. Josh has worked in the gaming industry using various game engines, including Cocos2D, the game engine that Apple targets directly with Sprite Kit. He speaks regularly at conferences and runs workshops for prototyping and game development, helping bring cool ideas to life on these marvelous machines.
- Paperback : 216 pages
- ISBN-13 : 978-1941222102
- ISBN-10 : 1941222102
- Item Weight : 13.4 ounces
- Dimensions : 7.52 x 0.46 x 9.25 inches
- Publisher : Pragmatic Bookshelf; 1st edition (August 5, 2014)
- Language: : English
- Best Sellers Rank: #4,400,916 in Books (See Top 100 in Books)
- Customer Reviews:
Top review from the United States
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Neither the author or the publisher has provided information on how to make the examples work with newer development tools despite repeated enquiries in the book's forum. Maybe it requires more effort than I expended to get all the way through the book? Or the market doesn't exist? Regardless, the book feels abandoned which is the main reason for my 3 stars.