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Building an RPG with Unity 2018: Leverage the power of Unity 2018 to build elements of an RPG., 2nd Edition 2nd Edition, Kindle Edition
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Build a high-end, multiplayer role-playing game (RPG) from scratch with C# and Unity 2018
Key Features
- Get insights into Unity's user interface (UI) system and and build UIs for your RPG
- Implement artificial intelligence (AI) to build intelligent entities that take your game to the next level
- Develop multiplayer features for an RPG using Unity 2018
Book Description
In a role-playing game (RPG), users control a character, usually in the game's imaginary universe. Unity has become a top choice for developers looking to create these kinds of immersive RPGs.
Building an RPG with Unity 2018, based on building some of the most common RPG features, teaches you tips, tricks, and techniques that can be applied to your own game.
To start with, the book guides you through the fundamentals of role-playing games. You will learn the necessary aspects of building an RPG, such as structuring the game environment, customizing characters, controlling the camera, and designing other attributes such as inventory and weapons. You will also explore designing game levels by adding more features. Once you have understood the bigger picture, you will understand how to tackle the obstacles of networking in Unity and implement multiplayer mode for your RPG games.
By the end of the book, you will be able to build upon the core RPG framework elements to create your own immersive games.
What you will learn
- Construct a framework for inventory, equipment, characters, enemies, quests, and game events
- Understand how to load and unload scenes and assets
- Create multiplayer game settings for your RPG
- Design a UI for user input and feedback
- Implement AI for non-character players
- Customize your character at runtime
Who this book is for
Building an RPG with Unity 2018 is for you if you are a programmer interested in developing and further enhancing your skills when developing RPGs in Unity 2018. This book does not cover the basics of Unity, and so is for intermediate or more advanced users.
Table of Contents
- What is an RPG?
- Planning the Game
- RPG Character Design
- The Game Mechanics
- Game Master and Game Mechanics
- Building an Inventory System
- Heads Up Display and UI Design
- Multiplayer and Networking
- ISBN-13978-1788623469
- Edition2nd
- PublisherPackt Publishing
- Publication dateJuly 30, 2018
- LanguageEnglish
- File size78943 KB
Editorial Reviews
About the Author
Vahé Karamian is a software consultant and author based in Los Angeles, CA.
He is the founder of Noorcon Inc., a software consulting firm in Burbank, CA, providing services in the field of augmented reality and virtual reality used in the entertainment, architecture, medical, and manufacturing industries.
He has lectured in state and private universities on topics including Introduction to Computer Science, Data Structures and Algorithms, Operating Systems, and Game Design and Development.
--This text refers to the paperback edition.Product details
- ASIN : B07FSDFMQT
- Publisher : Packt Publishing; 2nd edition (July 30, 2018)
- Publication date : July 30, 2018
- Language : English
- File size : 78943 KB
- Text-to-Speech : Enabled
- Screen Reader : Supported
- Enhanced typesetting : Enabled
- X-Ray : Not Enabled
- Word Wise : Not Enabled
- Sticky notes : On Kindle Scribe
- Print length : 366 pages
- Best Sellers Rank: #2,619,762 in Kindle Store (See Top 100 in Kindle Store)
- #120 in RPG Programming
- #450 in C# Programming (Kindle Store)
- #1,043 in Computer Games Programming
- Customer Reviews:
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" public enum ItemCatrgory {...}
private ItemCatrgory category
The main idea in the preceding code is ItemCateogry"
I mean how would you trust author who is not able to write the word "category" correctly 2 out of 3 times.
- Code is very dirty and looks like it's written by a first grade student
- You won't find anything particularly useful regarding to RPG genre. This is NOT how the real RPG game is built. I couldn't find anything related to quest scripting engine (the heart of any RPG), dialog system etc. All the stuff in this book is very basic and you may find it for free. If this book would cost $5 it would probably worth it in case you just started learning Unity.
If your intention to figure out how games like Fallout or The Elder Scrolls series are built this book won't give you any clue.
I can not say enough about how the author emphasized "Design first, code later" ALWAYS have a goal on what you want to accomplish before coding a single line.
This WOULD have been a 5, but it does not cover one of the most important aspect of RPG game programming, and that is one of a quest and dialogue system. What is an RPG without quests or dialogues? It is pretty much nothing. You can build a beautiful world, have a glorious scene with great characters and monsters, but for what? Why are you here? How do you get money? Is there a maiden or sir to woo?
Being said, and just to reiterate, this is an incredible book, a MUST have for any beginner or intermediate game programmer who wants to learn what it takes to build a great RPG. Well done!
1- Has good explanation on what a role playing game is and how many types of patterns you can follow to design one.
2- Step by step explanation of different modules of a Role Playing Games with real life examples.
3- Nice introduction to environment design.
4- One of the best implementation of locomotion and combat systems.
5- Easy to follow instructions for structing your code and making the game multiplayer.
This book let you master the fundamentals of developing a Role Playing Game. Highly Recommended.
2. Practical examples.
3. Low cost.
4. Just buy it already.