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Bulletstorm - Xbox 360
| List Price: | $29.99 Details |
| Price: | $19.99 |
| You Save: | $10.00 (33%) |
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About this item
- Travel from scorched desserts to tropical forests and an adult playground resort on a beautifully realized paradise defiled
- Combine outrageous gunplay with Bulletstorm's unique kick, slide and leash mechanics as you kill with skill
- Bulletstorm's upgrade system truly is a circle of awesome that rewards players who kill in the most creative ways
- From your trusty Peace Maker Carbine to the explosive Flail Gun
- Featuring a script by the acclaimed Marvel Comics writer Rick Remender (The Punisher)
- Bulletstorm takes you on a journey filled with plot twists and turns
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Product information
| ASIN | B003H0CC2O |
|---|---|
| Release date | February 22, 2011 |
| Customer Reviews |
4.3 out of 5 stars |
| Best Sellers Rank | #45,211 in Video Games (See Top 100 in Video Games) #978 in Xbox 360 Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 5.31 x 0.59 x 7.52 inches; 0.01 Ounces |
| Binding | Video Game |
| Language | English |
| Rated | Mature |
| Item model number | 19458 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 0.01 ounces |
| Manufacturer | Electronic Arts |
| Date First Available | April 13, 2010 |
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Product Description
Set in a futuristic utopia, an elite peacekeeping force thwarts the rumblings of civil war. But deception within the ranks has caused two members of the most feared unit to strike out on their own. Now stranded on an abandoned paradise, Grayson Hunt and Ishi Sato find themselves surrounded by hordes of mutants and flesh eating gangs. They survive on two objectives: get off the planet alive and extract revenge on the man who sent them there. As Grayson Hunt, players wield an arsenal of over-the-top combat moves and outrageously large guns that feed into Bulletstorm’s distinct ‘skillshot’ system producing unprecedented levels of frantic gameplay and yell-inducing satisfaction.
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Bulletstorm - Game Play Trailer
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Bulletstorm - TV Spot
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Bulletstorm - Playstation 3
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Bulletstorm - Bulletpoints with CliffyB
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Bulletstorm - Bulletpoints 3
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Bulletstorm - Skillisode 1
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Customer reviews
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The game takes place on a resort planet, overrun by mutated humans as well as the locals (and even the fauna) after your ship crash lands there post space battle with a warship commanded by the antagonist of the story and the man who betrayed you and your squad and has a bounty on all of your heads. That's all I will say as far as the story is concerned, I will not spoil anything for anyone who hasn't played the game. I will say, however, that the writer(s) of the game did a great job in that even at the end of the game, many issues are left unresolved. There is no Hollywood ending where everything is tied in a neat bow. Your character does have an arc emotionally, but it's much more reserved than most other games (or movies, for that matter) and adds additional layers of depth.
When I say resort world, I mean it. Most of the visuals in this game are extraordinary. Colors are vivid, the clouds, sun and sky are breathtaking to look at, and a lot of the game takes place in various tall buildings. The scope of some of the falls are really something to behold. I tell you this only because the care with which each section of the game was detailed is very apparent, and it also really pays off, lending itself greatly to the atmosphere of the game. Immersion can be a beautiful and violent thing.
The voice acting is...okay. I'm wasn't really ever playing this game for the story, which is a fairly typical and straightforward revenge deal, so the voice work was pretty much all it needed to be. And besides that, more than half the dialog is sexual innuendo with much swearing thrown in for good measure, so does it really matter how the lines are delivered? Not that much. I think the only complaint I can really make here is that in this game, as in almost all others where the situation arises, the actors use normal speaking volume in a situation that the in-game characters would realistically want to be much quieter in. But hey, nothing's perfect, and the game is so much fun that this complaint is pretty much a non-issue.
After crash landing you and one of your squad members have to leave to find some power cells, and in this quest the game really takes a hold of you. You see an elite soldier of the Confederation (the government and former military which you once served), called a Final Echo, battling a group of mutated humans. He is ultimately crushed by a car though, and from his body you take the Leash which will serve you for the remainder of the game. The Leash is made from some sort of matter that can both interact with the environment and pass through parts of it. For instance sometimes to get across a broken bridge you will have to drop something down that you can use to cross over it, so you'll have to wrap it around say, a bus. But you can also throw your Leash through objects to grapple enemies and pull them towards you (the Leash is used by pressing the Left Bumper, and more advanced uses require you to hold the button down). Soon after gaining the Leash, its nano-processors flood your body and you receive your HUD, which fades (another way in which the game is immersive), leaving only your first-person view and no ugly ammo counters or health displays to impede the beauty of the scenery.
The Leash serves two functions: Firstly, it is your connection to Confederate DropKits scattered plentifully throughout the game. DropKits allow you to upgrade your weapons and purchase more ammo for them using the points you gain with Skillshots, or, killing enemies in unique and skillful ways. The Leash's second function is that, as previously stated, you can grapple enemies and pull them towards you. Combined with the seven (I think? Maybe eight) weapons and their charged abilities, plus your kick and slide ability (B and double-tapping A, respectively), plus the environment, you must defeat your enemies in new and interesting ways. Some of them are entirely clever, and some will only seem obvious after you accidentally do them the first time. More difficult Skillshots are rewarded with more points you can put towards upgrades and ammo.
As far as the weapons in the game go, they are pretty neat and easy to understand. I do think though, that the developers felt like they had to add more weapons than they really needed to. I stuck with four throughout the entire game. Some of them I just found impractical to carry with me, as they only really had very situational uses, and since ammunition in the game isn't plentiful (which I liked), I stuck with weapons that were most effective most of the time). All weapons have a secondary ability, and you can carry three weapons total, or, your default assault rifle plus two others. And here is where my greatest annoyance with the game lies. And once I tell you what it is, you can relax, because it's really not a big deal. There are two different ways to change your weapons. First, quick change, which is whatever secondary weapon you're using plus your assault rifle. So if you have the shotgun equipped and you tap Y, you go right back to the assault rifle. Tap Y again and it will go back to the shotgun. The second way to change your weapon is to hold Y, which brings up a weapon interface on-screen. However, when you're out of ammo, or you have emptied a magazine and want to just switch to a different weapon instead of reloading, holding Y (which does NOT pause gameplay) really leaves you wide open for attack. Since you are only able to carry three weapons at a time anyways, I don't know why the developers don't allow you to simply cycle through all three weapons. Then there'd be no need for a weapon interface at all. Just my opinion though.
Wracking my brain, the only other possible complaint I have is about this game's self-awareness. And by that I mean that there are a few instances in the first half of the game where you might come across a horribly dismembered and bloody corpse, or someone impaled on a spike, and your character makes some sort of comment about how awful it all is. But you know, this is right after I just achieved the "Pricked" Skillshot for kicking an enemy into a cactus. What I'm doing is really no less violent and deranged than what the murderous locals are doing. Just one more thing that took me out of the moment.
However, on to more good. I didn't time it exactly, but the game seemed to be about 8-10 hours, and my first playthrough (which I just finished) was on the Hard difficulty. Difficulties range from Very Easy to Easy, then Normal, then Hard, then Very Hard. I am no hardcore FPS player, and I didn't have but maybe one part give me difficulty. For the most part even playing on Hard wasn't that difficult. 8-10 hours isn't that long, especially when you compare it to something like Fallout: New Vegas, where hundreds of hours can be put into a single playthrough, however, this also means that you aren't required to do pointless filler missions that don't really make sense to the ultimate conclusion of the story. In every objective you know exactly why you're doing what you're doing, and that is needed if you want me to care at all about what's going on in the game. To add to that, even though the story is fairly short, because of the Skillshots it also has a very high replayability factor, which not a lot of games have anymore.
Overall, Bulletstorm accomplished a lot, even if it isn't exactly anything mind-blowing. It achieved exactly what it intended to, the game did not crash or lag at all (at ALL), there are some truly epic boss battles, some really hilarious banter between characters, and in the end, there's even a point to the excessive violence in the game. This is one of those few games that I will not say "Wait until the price drops if you buy it." You could, of course, but the game is just such a fun experience that I want everyone to be able to...well, experience it.
***Update 2/23/2011*** It was brought to my attention that it is possible to hotkey the weapons you are carrying so as to avoid what I described as my biggest complaint about the game. Therefore that complaint is void. Thanks to Nick C. for bringing it to my attention.
"Incredible New "Skillshot" System - Combine outrageous gunplay with Bullet storm's unique kick, slide and leash mechanics as you kill with skill. Every enemy presents a new opportunity for stylish, over-the-top and ever increasingly bloody ways to take them down."
10/10 The skillshot system is everything promised in the advertising and more. It is fun, it encourages fun strategy and is awesome to watch. Basically what this is is when you kill an enemy in a creative way you get more skill points to use for buying guns, ammo, upgrades, and buying new guns. So as you play you find that kicking an enemy into a giant cactus, throwing them off a cliff, or shooting them in the butt is much more cost effective than playing this like a standard FPS and just shooting from cover. Bulletstorm is also kind enough to have a data chart showing you which attack you have done and which ones you haven't so you can focus on new ones. It works wonderfully at encouraging players to develop new playing styles and experiment with new strategies, where so many other FPS's discourage creative play and boil down to hoarding ammo and shooting from cover or running and shooting. That won't work in Bulletstorm since if you play like that you'll get less ammo, and less upgrades, and the game really will be less fun since the skillshots really are quite impressive to look at.
"The Circle of Awesome - Kill with skill to rack up the points. Cash in these points for upgrades. Use these upgrades to pull off even bigger and better "skillshots" and earn even more points. Bulletstorm's upgrade system truly is a circle of awesome that rewards players who kill in the most creative ways."
10/10 My comments on this are the exact same as for the skillshot system. You upgrade your weapons by activating dropkits and spending skill point you get from creative killshots to get better stuff. The two systems complement each other beautifully and it really is hard to come up with such a good system to promote gameplay, the right amount of fun and incentive to make the system work.
"Badass Weaponry - From your trusty Peace Maker Carbine to the explosive Flail Gun, Bulletstorm delivers an arsenal of the most inventive, death-dealing weapons ever seen that truly put the fun back into the First Person Shooter."
7/10 LIES! Lies, slander and blood libel! Not really but they are stretching truth to the breaking point, the weapons are very generic and standard FPS weapons any FPS player should immediately recognize. They have specific names but they're irrelevant, despite their names what the weapons really are, are a machine gun, a pistol, a shotgun, a sniper rifle, a grenade launcher, and one weapon that I didn't unlock. In the game you also get temporary weapons like miniguns. Each weapon has an upgrade which all boil down to a secondary fire/explosion based attack, and while they're really cool looking and good for gameplay purposes Epic games is lying straight to your face when they say their weapons are "the most inventive" they're not. The only reason I didn't make this 5/10 is because one weapon the electric whip you get very early is awesome and inventive and makes some parts of the game hilarious and fun and is in fact "death-dealing" as the advertisements claim. So to recap the weapons are not in any way inventive, but they are fun and deadly, and the whip is new and inventive and the guided sniper rifle set up might be new to some players, but not likely.
"A Pulp Sci-fi Adventure - Featuring a script by the acclaimed Marvel Comics writer Rick Remender (The Punisher), Bulletstorm takes you on a journey filled with plot twists and turns from betrayal to revenge and ultimately redemption."
7/10 This was kind of hard to judge, the story wasn't great by any means, but Epic games came right out and said it's a pulp sci-fi adventure so we know no realism or unique plot devices are going to be in the game. Which is good, this is what us players want; we want game developers to be honest about what they're selling instead of hyping up their product when it doesn't warrant it. The story does require suspension of disbelief, if you're going to sit there and question how humans could mutate into monsters or how a giant metal wheel could stay on a dilapidated train track in the desert than this won't be enjoyable for you. The plot does have twists and turn but all of them are very simple and many of you will subconsciously or consciously know what's coming before it happens. That being said though the story isn't boring, it's easy to follow and does give satisfying explanation on who Grayson Hunt is and surprisingly the game does pose some interesting moral questions. For example is Grayson as bad as the person he seeks revenge against for the people he's killed; this is the first FPS I've played where the main character is called out as a hypocrite for killing soldiers who were following their orders while at the same seeing himself as superior to the antagonist who kills innocents to achieve their own ends, who actually killed less people. You won't get that in most plot driven games, seeing it in Bulletstorm was impressive. Grayson's status as a hero, anti-hero, or just a person is completely open to interpretation from the player. The only major flaw with the games story was the ham fisted way they made it so they could set it up for a sequel. The plot had no resolution and both our antagonist and protagonist are in the exact same position as when the game starts. Because of that I can only give Bullestorms plot a 7/10, if the ending had been better I would have given it an 8 or 9 just because I support the game makers choice to be honest about the quality of the story line, but they ruined it by going for a cheap cliffhanger ending that can only be resolves through a sequel.
"A Dangerous Planet of Forgotten Paradise - Travel from scorched desserts to tropical forests and an adult playground resort on a beautifully realized paradise defiled, delivered by the power of the Unreal Engine."
10/10 This one was easy, the graphics are incredible, the environment is great, the levels aren't too repetitive and it was enjoyable to travel through Bulletstorm. If all you want is good graphics and fun gameplay just read this and buy it. For the rest know that Bulletstorm goes through a decaying planet inhabited by feral humans and mutants constantly warring for food and you have to make it through the large decaying city through the various gangs and monsters in sewers, dams, city streets, disco balls, a horizontally collapsed skyscraper. The game graphics are good, they are bright, colorful, flashy, and are a nice change of pace from the dark grays, whites, and browns so common in most FPS's.
In total Bulletstorm has great graphics, awesome skillpoint system and is really fun to play. The story is nothing special and the ending isn't good and the weapons are not unique, but that doesn't take away from Bulletstorm as much as I make it sound. It's a very high quality shooter, with great graphics, and creative game mechanics and honest advertising that should be rewarded over other games that keep releasing the same game over again with new maps and weapons and different characters. Bulletstorm brings something new, it's fun, and that's all I ask for. If you have any questions I'll respond to them in the comments section.














