Other Sellers on Amazon
+ $3.99 shipping
97% positive over last 12 months
+ $4.79 shipping
99% positive over last 12 months
+ $0.99 shipping
93% positive over last 12 months
-
-
-
-
-
-
-
VIDEO -
-
The Bureau: XCOM Declassified - Xbox 360
| List Price: | $19.99 Details |
| Price: | $13.39 |
| You Save: | $6.60 (33%) |
Enhance your purchase
About this item
- Uncover the Mystery- Fight through the streets of 1960’s America as you uncover the declassified truth behind mankind’s first enemy invasion.
- Be the Field Leader - As William Carter, a highly intelligent special agent, call the shots and pull the trigger. Formulate the plan of action, execute well-timed ambushes and flank your attackers to obliterate the threat.
- Tactical Combat - Use your strategy to your advantage: enter Battle Focus to slow down time and execute your next move, commanding your squad with a variety of tactical actions to turn the tide in your favor.
- No Second Chances - Pay the price for mistakes - permadeath will make you value your squad mates more than ever, and make losing one of them all the more painful.
- Strategic Reflexes - Turn an enemy misstep into your strategic advantage. Give tactical commands on the fly to outsmart the enemy and make split-second decisions to save the lives of your squad.
Frequently bought together

- +
Customers who viewed this item also viewed
Product information
| ASIN | B002I0HAZS |
|---|---|
| Release date | August 20, 2013 |
| Customer Reviews |
3.9 out of 5 stars |
| Best Sellers Rank | #47,562 in Video Games (See Top 100 in Video Games) #1,029 in Xbox 360 Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 0.6 x 5.4 x 7.5 inches; 5.28 Ounces |
| Binding | Video Game |
| Rated | Mature |
| Item model number | 39954 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 5.3 ounces |
| Manufacturer | 2K |
| Date First Available | July 15, 2009 |
Warranty & Support
Feedback
Product Description
As Special Agent Carter, call the shots and pull the trigger. Uncover the declassified truth of mankind's first Outsider invasion. Fight through the streets of 1960's America.
The Bureau: XCOM Declassified
The year is 1962. JFK is President and the Cold War has the nation gripped by fear – but a far more powerful and insidious enemy than communism is threatening America. Known only to a select few, a top-secret government unit only known as The Bureau begins investigating and concealing a series of mysterious attacks by an otherworldly enemy. As special agent William Carter, call the shots, pull the trigger and lead your squad in a gripping third-person tactical shooter set within a high-stakes, covert war to protect humanity. The Bureau's mission is clear – survive, adapt and overcome the enemy threat to protect the citizens from the truth.
Product Description
The Bureau: XCOM Declassified is a Third-Person Shooter from the developers of BioShock 2. The year is 1962. The Cold War has the nation gripped by fear – but a far more powerful enemy than communism is threatening America. The Bureau, a top-secret government unit, begins investigating and concealing a series of mysterious attacks. As special agent William Carter, call the shots, pull the trigger and lead your squad in a gripping third-person tactical shooter set within a high-stakes, covert war to protect humanity. Features include: an immersive 1960s America, tactical squad based combat, brutal consequences and a government cover up that proves we are not alone in the universe.
Pre-order Bonus: Contact Codebreakers
In this bonus campaign mission, The Bureau has lost contact with a communications facility responsible for intercepting and interpreting the enemy’s transmissions. Special Agent Carter and his squad must make contact with any remaining personnel and investigate the incident.
Key Game Features
- Fight through the streets of 1960's America as you uncover the declassified truth behind mankind's first Outsider invasion.
- As William Carter, a highly intelligent special agent, call the shots and pull the trigger. Formulate the plan of action, execute well-timed ambushes and flank your attackers to obliterate the threat.
- Use your strategy to your advantage: enter Battle Focus to slow down time and execute your next move, commanding your squad with a variety of tactical actions to turn the tide in your favor.
- Pay the price for mistakes - permadeath will make you value your squad mates more than ever, and make losing one of them all the more painful.
- Turn an enemy misstep into your strategic advantage. Give tactical commands on the fly to outsmart the enemy and make split-second decisions to save the lives of your squad.
- Train each of your squad mates into unique specializations, allowing for a dynamic combination of skills to compliment your play style.
Videos
Videos for this product

2:54
Click to play video
XCOM: The Bureau - Burn Room Trailer
Merchant Video
Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonTop reviews from the United States
There was a problem filtering reviews right now. Please try again later.
First of all, this is a sci-game that does take place in the XCOM universe. You will notice many references to X-COM: Enemy Unknown, especially when dealing with some of the enemies and their technology. It's also a cover based shooter, taking inspiration from such games as Mass Effect.
The Bureau has management and role playing aspects that are accessed through the base the character you control, Agent Carter, is stationed at. As you talk to people and perform tasks for them, or send your agents on missions of their own, you get to oversee at least some of what goes on as you fight the aliens.
Like many similar games, each agent has a class, a sub-class, and an associated skill tree. Agents level up and you select or upgrade their skills. You also find and unlock new items such as new backpacks and weapons and the base lab also works on developing new weaponry.
The base is interesting and provides a fair amount of content just in side-quests and conversations, but the combat is really what sets The Bureau apart from other games. You directly control only Agent Carter on the field, and that is straightforward enough. It's not the best shooting in the world but it's pretty solid.
You always take two agents with you into battle. They will take cover, move to better cover, and fire their weapons on their own, but if you want them to use their skills and fight more effectively, you access a control wheel, which slows time down considerably, and issue orders. Since time is constantly moving they will execute the orders as you're giving new ones, which means you can issue each agent as many orders as are available and they won't skip a beat.
Combat can be quite frantic, and on the default difficulty level agents will fall in battle quite often. You or another agent has to revive them or they will bleed out and die. You then either have to live with the death or reload the last checkpoint, which might mean you lose a fair amount of progress.
Visually the game looks good but isn't stunning. The frame rate never skips a beat and while the graphics might not be cutting edge there is nothing wrong with them. The game takes place in 1962 and the settings, clothing, and voice acting all support that well. The whole premise is of course convoluted, this is sci-fi, but works well in the context of the game.
If you liked the original Mass Effect and/or X-COM: Enemy Unknown, you may very well like The Bureau: XCOM Declassified. The story is well told, the characters and visuals are convincing, and the strategy based shooting is fun. The light RPG elements keep things exciting as agents gain new skills, and the quest/mission system is open enough to give you some flexibility and allow you to manage your roster of agents.
The cover system is hit-or-miss (Pun intended). Sometimes it feels like your controller is broken when you try to maneuver Agent Carter. Sometimes the camera angle is horrible and you get shot from mystery angles or just cannot see your foes, the battlefield, your allies.
Half the voice actors are good, half are laughably bad. And that is sort of the theme with this game: half is good, half is horribly bad.
The game play is otherwise fun. Most of the time. It's a basic 3rd person squad shooter. You can order your men around, using a few specific class skills in each encounter that, once used, require time to be used again. The soldiers follow your orders, but often get killed anyway.
The aliens are very cool to look at, and they have some unpredictable moves that will surprise you. You fight some fun enemies, even though the idea that you can take them down with bullets is laughable. For example, you fight an alien dropship. With rifles. And win. Let's be honest: with those materials, the aliens should not have gotten through our atmosphere let alone through a battle with 1960's Earthling weapons.
Overall it's OK. Nothing novel, except the aliens. Story is drab. Lots of wasted time. Lots of missed opportunities and lack of freedom during game play. But when you do play, it is fun. Not Gears of War fun. Not Hitman: Absolution fun. Not XCOM: EU or XCOM: EW fun. Definitely not. But mindless, pass-the-time fun.







