Enter your mobile number or email address below and we'll send you a link to download the free Kindle App. Then you can start reading Kindle books on your smartphone, tablet, or computer - no Kindle device required.

  • Apple
  • Android
  • Windows Phone
  • Android

To get the free app, enter your mobile phone number.

Business and Production: A GameDev.net Collection 1st Edition

5.0 out of 5 stars 1 customer review
ISBN-13: 978-1598638097
ISBN-10: 1598638092
Why is ISBN important?
ISBN
This bar-code number lets you verify that you're getting exactly the right version or edition of a book. The 13-digit and 10-digit formats both work.
Scan an ISBN with your phone
Use the Amazon App to scan ISBNs and compare prices.
Have one to sell? Sell on Amazon
Buy used On clicking this link, a new layer will be open
$14.68 On clicking this link, a new layer will be open
Buy new On clicking this link, a new layer will be open
$29.99 On clicking this link, a new layer will be open
More Buying Choices
11 New from $15.82 15 Used from $8.95
Free Two-Day Shipping for College Students with Prime Student Free%20Two-Day%20Shipping%20for%20College%20Students%20with%20Amazon%20Student


Security
ITPro.TV Video Training
Take advantage of IT courses online anywhere, anytime with ITPro.TV. Learn more.
$29.99 FREE Shipping. Only 8 left in stock (more on the way). Ships from and sold by Amazon.com. Gift-wrap available.
click to open popover

Frequently Bought Together

  • Business and Production: A GameDev.net Collection
  • +
  • Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds (MIT Press)
Total price: $47.94
Buy the selected items together

Editorial Reviews

About the Author

Drew Sikora started programming with QBasic back in 1996 as just another means to geek out with his dad's laptop, but quickly became hooked on creating text-based RPGs and seeking after information to learn more about creating games like the ones he played every day on his PC and Nintendo console. Information back then on game development wasn't anywhere near readily available like it is now, and he was finally able to vent his frustration of that fact years later when he had accrued enough experience by publishing articles on GameDev.net starting back in 2000, when books were slightly more plentiful on the shelves and the internet was slowly coming together as a means of readily-accessible knowledge. Continuing his quest to imbue others with knowledge, he's published over one hundred articles, interviews and event coverage pieces, as well as three contributions to Game Design Perspectives. Promoted to Executive Producer of GameDev.net in 2006, he strives to continue the site's long legacy of community and information sharing. At the same time, he advises the local IGDA chapter he founded back in 2001, speaks at local events, judges the student challenges over at GameInstitute, lurks and moderates on numerous development forums, experiments on small personal game projects under the guise of Blade Edge Software, and coaches gymnastics.

John Hattan has been working steadily in the casual game-space since the TRS-80 days and professionally since 1990. After seeing his small-format games turned down for what turned out to be Tandy's last PC release, he took them independent, eventually releasing them as several discount game-packs through a couple of publishers. The packs are actually still available on store-shelves, although you'll need a keen eye to find them nowadays. He continues to work in the casual game-space as an independent developer, largely working on games in Flash for his website, The Code Zone (www.thecodezone.com). His current scheme is to distribute his games virally on various web-portals and widget platforms. In addition, John writes weekly product reviews and blogs (over ten years old) for www.gamedev.net from his home office where he lives with his wife and daughter in their home in the woods near Lake Grapevine in Texas.
If you buy a new print edition of this book (or purchased one in the past), you can buy the Kindle edition for only $9.99 (Save 67%). Print edition purchase must be sold by Amazon. Learn more.
For thousands of qualifying books, your past, present, and future print-edition purchases now lets you buy the Kindle edition for $2.99 or less. (Textbooks available for $9.99 or less.)
  • Thousands of books are eligible, including current and former best sellers.
  • Look for the Kindle MatchBook icon on print and Kindle book detail pages of qualifying books. You can also see more Kindle MatchBook titles here or look up all of your Kindle MatchBook titles here.
  • Read the Kindle edition on any Kindle device or with a free Kindle Reading App.
  • Print edition must be purchased new and sold by Amazon.com.
  • Gifting of the Kindle edition at the Kindle MatchBook price is not available.
Learn more about Kindle MatchBook.

The latest book club pick from Oprah
"The Underground Railroad" by Colson Whitehead is a magnificent novel chronicling a young slave's adventures as she makes a desperate bid for freedom in the antebellum South. See more

Product Details

  • Paperback: 296 pages
  • Publisher: Cengage Learning PTR; 1 edition (January 9, 2009)
  • Language: English
  • ISBN-10: 1598638092
  • ISBN-13: 978-1598638097
  • Product Dimensions: 7.3 x 0.8 x 9.1 inches
  • Shipping Weight: 1.3 pounds (View shipping rates and policies)
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Best Sellers Rank: #720,399 in Books (See Top 100 in Books)

Customer Reviews

5 star
100%
4 star
0%
3 star
0%
2 star
0%
1 star
0%
See the customer review
Share your thoughts with other customers

Top Customer Reviews

By Steven on December 29, 2010
Format: Paperback Verified Purchase
I have gone 1/2 way through this book and it has been great so far.

This book details on how to actually manage a game whether alone or with a team. It has pointers on how to bring together a team for a game and have it not fall apart. Also on how to sell it, publishing to a publisher, advertise, etc. It has very good points on project management that you should read so that your game doesn't go down the drain. It's the business side of the game, even if you don't plan on going business with your game you still need business to be successful (unless you made it only for yourself or a select few), well for production also. After reading some sections, I soon realized why my "big" game project flopped.

The book is thin so it will be a quicker read, but it's contents so far are good.

Be warned however, since this is a collection of articles, topics will jump and will not have continuity but generally they are placed together in a well manner. I expected this when I bought it and encouraged it since usually things become stale when written by a single person.
Comment One person found this helpful. Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback.
Sorry, we failed to record your vote. Please try again
Report abuse

Set up an Amazon Giveaway

Business and Production: A GameDev.net Collection
Amazon Giveaway allows you to run promotional giveaways in order to create buzz, reward your audience, and attract new followers and customers. Learn more about Amazon Giveaway
This item: Business and Production: A GameDev.net Collection
Pages with Related Products. See and discover other items: double your sales