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Buttonless: Incredible iPhone and iPad Games and the Stories Behind Them by [Rigney, Ryan]
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Buttonless: Incredible iPhone and iPad Games and the Stories Behind Them Kindle Edition

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Length: 244 pages

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Editorial Reviews

Review

"An in-depth exploration of gaming's fastest growing space penned by one of its most avid and enthusiastic advocates."
― Will Herring, reviews editor at GamePro Magazine

"The App Store is so incredibly fluid, the way Buttonless locks the wonderful little stories behind them in typographical amber is nothing short of a public service."
― Justin McElroy, managing editor at Joystiq.com

About the Author

Ryan Rigney is a freelance journalist who has covered the video-game industry from every angle for publications and sites including Gamasutra, PC Gamer and GamePro. He lives in Oxford, MS, where he is pursuing an education in journalism at Ole Miss' Meek School of Journalism and New Media.


Product Details

  • File Size: 3753 KB
  • Print Length: 244 pages
  • Simultaneous Device Usage: Up to 4 simultaneous devices, per publisher limits
  • Publisher: A K Peters/CRC Press (January 11, 2012)
  • Publication Date: January 11, 2012
  • Sold by: Amazon Digital Services LLC
  • Language: English
  • ASIN: B006W9BMTQ
  • Text-to-Speech: Enabled
  • X-Ray:
  • Word Wise: Not Enabled
  • Lending: Not Enabled
  • Enhanced Typesetting: Not Enabled
  • Amazon Best Sellers Rank: #1,680,934 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
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Top Customer Reviews

By Karl Becker on January 8, 2012
Format: Paperback
Buttonless is a thoroughly researched and interviewed book that has something for gamers, software developers, and business people interested in the mobile gaming explosion of the last few years.

Though the book is difficult to categorize, it is nonetheless a very timely that is written in a timeless tone. Inside the book, each game gets 3 - 5 pages including nice color screenshots and insightful quotes and stories from the game creators. Games covered include those every mobile gamer knows (Angry Birds, Cut the Rope, Flight Control, Pocket God, and more...) to diamonds in the rough that you likely have not discovered (Karoshi, Nimble Strong, and No, Human).

I am a casual gamer, an iOS software developer, and a self-employed business person, and I found this book engaged all three of those sides of me.

As a gamer, I've learned about some great new games. A few standouts:
* an iOS bartending simulation that will even help me mix drinks in real life (Nimble Strong)
* an adventure game with art done exclusively by a 5-year-old girl (Sissy's Magical Ponycorn Adventure)
* a hybrid of Flight Control and Tetris created in 3 hours, but tweaked over the course of months (Halcyon)

As an iOS software developer, I read some valuable lessons learned on a variety of game projects. Different game creators took extremely different routes to create their game, but they all succeeded to one degree or another.

As a business person, I saw a variety of games both from the beginning of the App Store gold rush to more recent releases. Each game lists the development time, the price, and an estimate of the number of downloads, so you can get a sense for how successful various games were and factor in when they were released.
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Format: Paperback Verified Purchase
Great book so far, I've read over about ten of the chapters so far. As a developer it's definitely a good read, and I think anyone who plays a lot of iOS games would also find it interesting. Check it out!
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Format: Paperback
I recently received an iPhone and iPad and of course began immediately downloading apps. As a teacher and mom, I don't have much time to play games but I do enjoy them. My son received this book for Christmas and I have read it from cover to cover! Because even though I don't game much, I love to read. The book is well-written and interesting. Because of this book I have downloaded several of these games. I am totally addicted to Plants vs. Zombies and Cut the Rope! I believe serious gamers would really enjoy this book.
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Format: Paperback Verified Purchase
He goes through about 100 games he chooses as special, describes what they are like, discusses what makes them special and in most cases gives details about the market success of the game. In most cases he also has some comments from the developers about the process of writing the game. All in all, a good light read.
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I have read some of Ryan Rigney's articles in the past, and I was eager to receive my copy of his book.

I wasn't disappointed. I found Ryan's backroom stories about so many of my favorite apps to be something I couldn't put down.

In the spirit of fairness, I'll say that my firm's game, 100 Rogues, is one of the book segments. But that was just the thing that got me to know about the book in the first place. I found that I was reading it, absorbing it and learning from it. It was fun and fascinating to read, and I will now put it in my permanent library.
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