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Cómo Hacer Una Actividad Sugar (Spanish Edition)
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Este libro te mostrará como crear Actividades para Sugar, la revolucionaria interfaz desarrollada por Sugar labs para el proyecto OLPC. Aprenderás desde cómo crear una Actividad simple usando el lenguaje Python hasta tópicos avanzandos sobre como hacer que las Actividades se utilicen simultáneamente por más de una computadora, como agregar textos hablados, usar el repositorio Git para actualizar y compartir tu código, usar Pootle para traducir tu Actividad a otros idiomas, depurar los errores, etc.
El libro es adecuado para los principiantes absolutos y también para programadores experimentados. Si quieres comenzar a desarrollar software educativo para niños en todo el mundo, la lectura de este libro es un buen puntapié inicial.
- ISBN-101470125064
- ISBN-13978-1470125066
- Publication dateMarch 2, 2012
- LanguageSpanish
- Dimensions7.44 x 0.64 x 9.69 inches
- Print length280 pages
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About the Author
La industria ha recorrido un extenso camino desde entonces y también lo ha hecho James, en su medida. James aprendió a programar en el Colegio Comunitario Oakton en Morton Grove Illinois y luego en la Universidad de Western Illinois en Macomb Illinois. En aquellos tiempos, la mejor oportunidad de empleo para un joven era convertirse en contable o en programador de computadoras. Mientras estaba en el Colegio James vió un corto de Monty Python sobre un contable que deseaba ser domador de leones. Esto convenció a James que debía convertirse en programador. Los estudios de James en la universidad tuvieron un comienzo duro porque se apuntó, como primer materia de computación, en "Lenguaje Ensamblador Básico", pensando que básico implicaba que era un lenguaje para principiantes. El lenguaje era básico desde el punto de vista de la máquina, pero no lo era para los estudiantes. James apenas salvó el curso con "D" (calificación mínima) pero en el proceso descubrió que realmente disfrutaba programar computadoras y decidió continuar sus estudios en computación y obtuvo su grado de bachiller en Ciencias de la Información. James participó en la primer promoción G1G1 (Give One Get One) del proyecto OLPC (One Laptop Per Child) y comenzó a desarrollar Actividades para la plataforma Sugar inmediatamente después. Es autor de las Actividades Read Etexts, View Slides, Sugar Commander y Get Internet Archive Books.
Product details
- Publisher : CreateSpace Independent Publishing Platform (March 2, 2012)
- Language : Spanish
- Paperback : 280 pages
- ISBN-10 : 1470125064
- ISBN-13 : 978-1470125066
- Item Weight : 1.11 pounds
- Dimensions : 7.44 x 0.64 x 9.69 inches
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About the author

James Simmons has programmed professionally since 1978. Back then computer programs were made using a special machine that punched holes into cards, reels of tape were the most common data storage medium, and hard disks were so expensive and exotic that the hard disk inventory of a Fortune 500 company would today be considered barely large enough to hold a nice picture of Jessica Alba.
The industry has come a long way since then, and to a lesser extent so has James.
James learned to program at Oakton Community College in Morton Grove, Illinois and Western Illinois University in Macomb, Illinois. Times were hard back then and a young man's best chance of being employed after graduation was to become an Accountant or a Computer Programmer. It was while he attended OCC that James saw a Monty Python sketch about an Accountant who wished to become a Lion Tamer. This convinced James that he should become a Computer Programmer.
James' studies at WIU got off to a rough start when he signed up for Basic Assembly Language as his first real computer class, erroneously thinking that the word "Basic" meant "for beginners". From the computer's point of view it was basic, but for students not so much. He barely passed the course with a "D" but in the process learned that he enjoyed programming computers. He decided to continue his computer studies and graduated with a Bachelor's Degree in Information Science.
James was born in 1956, the year before Sputnik went up. He was a nerdy kid. At various times he fooled around with Erector sets, chemistry sets, microscopes, dissecting kits, model cars, model planes, model rockets, amateur radio, film making, and writing science fiction stories. He achieved no real success with any of these activities.
James participated in the first Give One Get One promotion of the One Laptop Per Child project and started developing Activities for the Sugar platform soon after. He has written the Activities Read Etexts, View Slides, Sugar Commander and Get Internet Archive Books.
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