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C++ Primer Plus 5th Edition
Purchase options and add-ons
- ISBN-100672326973
- ISBN-13978-0672326974
- Edition5th
- PublisherSams
- Publication dateDecember 15, 2004
- LanguageEnglish
- Dimensions7.75 x 2 x 9.5 inches
- Print length1202 pages
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Editorial Reviews
About the Author
Stephen Prata teaches astronomy, physics, and computer science at the College of Marin in Kentfield, California. He received his B.S. from the California Institute of Technology and his Ph.D. from the University of California, Berkeley. Stephen has authored or coauthored more than a dozen books for The Waite Group. He wrote The Waite Group's New C Primer Plus, which received the Computer Press Association's 1990 Best How-to Computer Book Award, and The Waite Group's C++ Primer Plus, nominated for the Computer Press Association's Best How-to Computer Book Award in 1991.
Excerpt. © Reprinted by permission. All rights reserved.
Introduction
Preface to the Fifth Edition
Learning C++ is an adventure of discovery, particularly because the language accommodates several programming paradigms, including object-oriented programming, generic programming, and the traditional procedural programming. C++ was a moving target as the language added new features, but now, with the ISO/ANSI C++ Standard, Second Edition (2003), in place, the language has stabilized. Contemporary compilers support most or all of the features mandated by the standard, and programmers have had time to get used to applying these features. The fifth edition of this book, C++ Primer Plus, reflects the ISO/ANSI standard and describes this matured version of C++.
C++ Primer Plus discusses the basic C language and presents C++ features, making this book self-contained. It presents C++ fundamentals and illustrates them with short, to-the-point programs that are easy to copy and experiment with. You'll learn about input/output (I/O), how to make programs perform repetitive tasks and make choices, the many ways to handle data, and how to use functions. You'll learn about the many features C++ has added to C, including the following:
Classes and objects
Inheritance
Polymorphism, virtual functions, and runtime type identification (RTTI)
Function overloading
Reference variables
Generic, or type-independent, programming, as provided by templates and the Standard Template Library (STL)
The exception mechanism for handling error conditions
Namespaces for managing names of functions, classes, and variables
The Primer Approach
C++ Primer Plus brings several virtues to the task of presenting all this material. It builds on the primer tradition begun by C Primer Plus nearly two decades ago and embraces its successful philosophy:
A primer should be an easy-to-use, friendly guide.
A primer doesn't assume that you are already familiar with all relevant programming concepts.
A primer emphasizes hands-on learning with brief, easily typed examples that develop your understanding, a concept or two at a time.
A primer clarifies concepts with illustrations.
A primer provides questions and exercises to let you test your understanding, making the book suitable for self-learning or for the classroom.
Following these principles, the book helps you understand this rich language and how to use it. For example:
It provides conceptual guidance about when to use particular features, such as using public inheritance to model what are known as is-a relationships.
It illustrates common C++ programming idioms and techniques.
It provides a variety of sidebars, including tips, cautions, things to remember, compatibility notes, and real-world notes.
The author and editors of this book do our best to keep the presentation to-the-point, simple, and fun. Our goal is that by the end of the book, you'll be able to write solid, effective programs and enjoy yourself doing so.
Sample Code Used in This Book
This book provides an abundance of sample code, most of it in the form of complete programs. Like the previous editions, this book practices generic C++ so that it is not tied to any particular kind of computer, operating system, or compiler. Thus, the examples were tested on a Windows XP system, a Macintosh OS X system, and a Linux system. Only a few programs were affected by compiler non-conformance issues. Compiler compliance with the C++ standard has improved since the previous edition of this book first appeared.
The sample code for the complete programs described in this book is available on the Sams website, at http://www.samspublishing.com . Enter this book's ISBN (without the hyphens) in the Search box and click Search. When the book's title is displayed, click the title to go to a page where you can download the code. You also can find solutions to selected programming exercises at this site.
How This Book Is Organized
This book is divided into 17 chapters and 10 appendixes, summarized here.
Chapter 1: Getting Started
Chapter 1 relates how Bjarne Stroustrup created the C++ programming language by adding object-oriented programming support to the C language. You'll learn the distinctions between procedural languages, such as C, and object-oriented languages, such as C++. You'll read about the joint ANSI/ISO work to develop a C++ standard. This chapter discusses the mechanics of creating a C++ program, outlining the approach for several current C++ compilers. Finally, it describes the conventions used in this book.
Chapter 2: Setting Out to C++
Chapter 2 guides you through the process of creating simple C++ programs. You'll learn about the role of the main() function and about some of the kinds of statements that C++ programs use. You'll use the predefined cout and cin objects for program output and input, and you'll learn about creating and using variables. Finally, you'll be introduced to functions, C++'s programming modules.
Chapter 3: Dealing with Data
C++ provides built-in types for storing two kinds of data: integers (numbers with no fractional parts) and floating-point numbers (numbers with fractional parts). To meet the diverse requirements of programmers, C++ offers several types in each category. Chapter 3 discusses those types, including creating variables and writing constants of various types. You'll also learn how C++ handles implicit and explicit conversions from one type to another.
Chapter 4: Compound Types
C++ lets you construct more elaborate types from the basic built-in types. The most advanced form is the class, discussed in Chapters 9 through 13. Chapter 4 discusses other forms, including arrays, which hold several values of a single type; structures, which hold several values of unlike types; and pointers, which identify locations in memory. You'll also learn how to create and store text strings and to handle text I/O by using C-style character arrays and the C++ string class. Finally, you'll learn some of the ways C++ handles memory allocation, including using the new and delete operators for managing memory explicitly.
Chapter 5: Loops and Relational Expressions
Programs often must perform repetitive actions, and C++ provides three looping structures for that purpose: the for loop, the while loop, and the do while loop. Such loops must know when they should terminate, and the C++ relational operators enable you to create tests to guide such loops. In Chapter 5 you learn how to create loops that read and process input character-by-character. Finally, you'll learn how to create two-dimensional arrays and how to use nested loops to process them.
Chapter 6: Branching Statements and Logical Operators
Programs can behave intelligently if they can tailor their behavior to circumstances. In Chapter 6 you'll learn how to control program flow by using the if, if else, and switch statements and the conditional operator. You'll learn how to use logical operators to help express decision-making tests. Also, you'll meet the cctype library of functions for evaluating character relations, such as testing whether a character is a digit or a nonprinting character. Finally, you'll get an introductory view of file I/O.
Chapter 7: Functions: C++'s Programming Modules
Functions are the basic building blocks of C++ programming. Chapter 7 concentrates on features that C++ functions share with C functions. In particular, you'll review the general format of a function definition and examine how function prototypes increase the reliability of programs. Also, you'll investigate how to write functions to process arrays, character strings, and structures. Next, you'll learn about recursion, which is when a function calls itself, and see how it can be used to implement a divide-and-conquer strategy. Finally, you'll meet pointers to functions, which enable you to use a function argument to tell one function to use a second function.
Chapter 8: Adventures in Functions
Chapter 8 explores the new features C++ adds to functions. You'll learn about inline functions, which can speed program execution at the cost of additional program size. You'll work with reference variables, which provide an alternative way to pass information to functions. Default arguments let a function automatically supply values for function arguments that you omit from a function call. Function overloading lets you create functions having the same name but taking different argument lists. All these features have frequent use in class design. Also, you'll learn about function templates, which allow you to specify the design of a family of related functions.
Chapter 9: Memory Models and Namespaces
Chapter 9 discusses putting together multifile programs. It examines the choices in allocating memory, looking at different methods of managing memory and at scope, linkage, and namespaces, which determine what parts of a program know about a variable.
Chapter 10: Objects and Classes
A class is a user-defined type, and an object (such as a variable) is an instance of a class. Chapter 10 introduces you to object-oriented programming and to class design. A class declaration describes the information stored in a class object and also the operations (class methods) allowed for class objects. Some parts of an object are visible to the outside world (the public portion), and some are hidden (the private portion). Special class methods (constructors and destructors) come into play when objects are created and destroyed. You will learn about all this and other class details in this chapter, and you'll see how classes can be used to implement ADTs, such as a stack.
Chapter 11: Working with Classes
In Chapter 11 you'll further your understanding of classes. First, you'll learn about operator overloading, which lets you define how operators such as + will work with class objects. You'll learn about friend functions, which can access class data that's inaccessible to the world at large. You'll see how certain constructors and overloaded operator member functions can be used to manage conversion to and from class types.
Chapter 12: Classes and Dynamic Memory Allocation
Often it's useful to have a class member point to dynamically allocated memory. If you use new in a class constructor to allocate dynamic memory, you incur the responsibilities of providing an appropriate destructor, of defining an explicit copy constructor, and of defining an explicit assignment operator. Chapter 12 shows you how and discusses the behavior of the member functions generated implicitly if you fail to provide explicit definitions. You'll also expand your experience with classes by using pointers to objects and studying a queue simulation problem.
Chapter 13: Class Inheritance
One of the most powerful features of object-oriented programming is inheritance, by which a derived class inherits the features of a base class, enabling you to reuse the base class code. Chapter 13 discusses public inheritance, which models is-a relationships, meaning that a derived object is a special case of a base object. For example, a physicist is a special case of a scientist. Some inheritance relationships are polymorphic, meaning you can write code using a mixture of related classes for which the same method name may invoke behavior that depends on the object type. Implementing this kind of behavior necessitates using a new kind of member function called a virtual function. Sometimes using abstract base classes is the best approach to inheritance relationships. This chapter discusses these matters, pointing out when public inheritance is appropriate and when it is not.
Chapter 14: Reusing Code in C++
Public inheritance is just one way to reuse code. Chapter 14 looks at several other ways. Containment is when one class contains members that are objects of another class. It can be used to model has-a relationships, in which one class has components of another class. For example, an automobile has a motor. You also can use private and protected inheritance to model such relationships. This chapter shows you how and points out the differences among the different approaches. Also, you'll learn about class templates, which let you define a class in terms of some unspecified generic type, and then use the template to create specific classes in terms of specific types. For example, a stack template enables you to create a stack of integers or a stack of strings. Finally, you'll learn about multiple public inheritance, whereby a class can derive from more than one class.
Chapter 15: Friends, Exceptions, and More
Chapter 15 extends the discussion of friends to include friend classes and friend member functions. Then it presents several new developments in C++, beginning with exceptions, which provide a mechanism for dealing with unusual program occurrences, such an inappropriate function argument values and running out of memory. Then you'll learn about RTTI, a mechanism for identifying object types. Finally, you'll learn about the safer alternatives to unrestricted typecasting.
Chapter 16: The string Class and the Standard Template Library
Chapter 16 discusses some useful class libraries recently added to the language. The string class is a convenient and powerful alternative to traditional C-style strings. The auto_ptr class helps manage dynamically allocated memory. The STL provides several generic containers, including template representations of arrays, queues, lists, sets, and maps. It also provides an efficient library of generic algorithms that can be used with STL containers and also with ordinary arrays. The valarray template class provides support for numeric arrays.
Chapter 17: Input, Output, and Files
Chapter 17 reviews C++ I/O and discusses how to format output. You'll learn how to use class methods to determine the state of an input or output stream and to see, for example, whether there has been a type mismatch on input or whether the end-of-file has been detected. C++ uses inheritance to derive classes for managing file input and output. You'll learn how to open files for input and output, how to append data to a file, how to use binary files, and how to get random access to a file. Finally, youlearn how to apply standard I/O methods to read from and write to strings.
Appendix A: Number Bases
Appendix A discusses octal, hexadecimal, and binary numbers.
Appendix B: C++ Reserved Words
Appendix B lists C++ keywords.
Appendix C: The ASCII Character Set
Appendix C lists the ASCII character set, along with decimal, octal, hexadecimal, and binary representations.
Appendix D: Operator Precedence
Appendix D lists the C++ operators in order of decreasing precedence.
Appendix E: Other Operators
Appendix E summarizes the C++ operators, such as the bitwise operators, not covered in the main body of the text.
Appendix F: The string Template Class
Appendix F summarizes string class methods and functions.
Appendix G: The STL Methods and Functions
Appendix G summarizes the STL container methods and the general STL algorithm functions.
Appendix H: Selected Readings and Internet Resources
Appendix H lists some books that can further your understanding of C++.
Appendix I: Converting to ANSI/ISO Standard C++
Appendix I provides guidelines for moving from C and older C++ implementations to ANSI/ISO C++.
Appendix J: Answers to Review Questions
Appendix J contains the answers to the review questions posed at the end of each chapter.
Note to Instructors
One of the goals of this edition of C++ Primer Plus is to provide a book that can be used as either a teach-yourself book or as a textbook. Here are some of the features that support using C++ Primer Plus, Fifth Edition, as a textbook:
This book describes generic C++, so it isn't dependent on a particular implementation.
The contents track the ISO/ANSI C++ standards committee's work and include discussions of templates, the STL, the string class, exceptions, RTTI, and namespaces.
It doesn't assume prior knowledge of C, so it can be used without a C prerequisite. (Some programming background is desirable, however.)
Topics are arranged so that the early chapters can be covered rapidly as review chapters for courses that do have a C prerequisite.
Chapters include review questions and programming exercises. Appendix J provides the answers to the review questions. Solutions to selected programming exercises can be found at the Sams website (http://www.samspublishing.com).
The book introduces several topics that are appropriate for computer science courses, including abstract data types (ADTs), stacks, queues, simple lists, simulations, generic programming, and using recursion to implement a divide-and-conquer strategy.
Most chapters are short enough to cover in a week or less.
The book discusses when to use certain features as well as how to use them. For example, it links public inheritance to is-a relationships and composition and private inheritance to has-a relationships, and it discusses when to use virtual functions and when not to.
Conventions Used in This Book
This book uses several typographic conventions to distinguish among various kinds of text:
- Code lines, commands, statements, variables, filenames, and program output appear in a computer typeface: #include int main(){ using namespace std; cout <<"What's up, Doc!\ n"; return 0;}
- Program input that you should type appears in bold computer typeface : Please enter your name:Plato
Placeholders in syntax descriptions appear in an italic computer typeface. You should replace a placeholder with the actual filename, parameter, or whatever element it represents.
Italic type is used for new terms.
This book includes several elements intended to illuminate specific points:
Compatibility Note - Most compilers are not yet 100% compliant with the ISO/ANSI Standard, and these notes warn you of discrepancies you may encounter.
Remember - These notes highlight points that are important to remember.
Real-World Note - Several professional programmers offer observations based on their experiences.
Sidebar - A sidebar provides a deeper discussion or additional background to help illuminate a topic.
Tip - Tips present short, helpful guides to particular programming situations.
Caution - A caution alerts you to potential pitfalls.
Note - The notes provide a catch-all category for comments that don't fall into one of the other categories.
Systems Used to Develop This Book's Programming Examples
For the record, the examples in this book were developed using Microsoft Visual C++ 7.1 (the version that comes with Microsoft Visual Studio .NET 2003) and Metrowerks CodeWarrior Development Studio 9 on a Pentium PC with a hard disk and running under Windows XP Professional. Most programs were checked using the Borland C++ 5.5 command-line compiler and GNU gpp 3.3.3 on the same system, using Comeau 4.3.3 and GNU g++ 3.3.1 on an IBM-compatible Pentium running SuSE 9.0 Linux, and using Metrowerks Development Studio 9 on a Macintosh G4 under OS 10.3. This book reports discrepancies stemming from lagging behind the standard generically, as in "older implementations use ios::fixed instead of ios_base::fixed." This book reports some bugs and idiosyncrasies in older compilers that would prove troublesome or confusing; most of these have been fixed in current releases.
C++ offers a lot to the programmer; learn and enjoy!
© Copyright Pearson Education. All rights reserved.
Product details
- Publisher : Sams; 5th edition (December 15, 2004)
- Language : English
- Paperback : 1202 pages
- ISBN-10 : 0672326973
- ISBN-13 : 978-0672326974
- Item Weight : 4 pounds
- Dimensions : 7.75 x 2 x 9.5 inches
- Best Sellers Rank: #1,792,683 in Books (See Top 100 in Books)
- #473 in C++ Programming Language
- #541 in Microsoft C & C++ Windows Programming
- #6,229 in Computer Software (Books)
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Customers find the book's content clear and detailed. They appreciate the examples, exercises, and sample programs. Readers say it's worth every bit of the purchase price, gets the job done, and is a great buy. They also mention it has an in-depth coverage of the C++ standard from the basics to advanced topics. In addition, they appreciate the conversational content that keeps the discussion lively and hits on all the key topics.
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Customers find the book's content clear and complete. They say it's well-written, lucid, and detailed. Readers also appreciate the information is in depth and complete.
"...The examples are so consistant (written with good structure) that it rubs off on you when you start writing your own code (which is the idea)...." Read more
"...book still remains among few of my favorits for its lucid and extremly understandable coverage...." Read more
"...; powerful (gets the job done error free); easy to maintain (spend your time designing and coding--not trouble shooting); and..." Read more
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Customers find the examples in the book useful to teach the basics. They say it balances well examples and concepts. Readers also appreciate the varied exercises and review questions. Additionally, they mention the book includes numerous sample programs in the text body to reinforce new information.
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"...This book is extremely example oriented and has a "spiral staircase" learning design...." Read more
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"...PROS:-There are plenty of examples, some of which are referred to throughout the text..." Read more
Customers find the book worth every penny of the purchase price. They say it's a great and affordable introduction to C++.
"...This book is worth every bit of the purchase price; it will stay in my personal library for years to come and I will highly recommend it to friends..." Read more
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Customers find the book has an in-depth coverage of the C++ standard from the basics to advanced topics. They say it provides a very broad exposure to C++ and is well organized.
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What I disliked the most about the book was that not all the practice exercices are answered in the downloadable document. It will list 2 or 3 out of 6 which I don't understand. I can work my way around almost any programming problem, but it can be sloppy and that can lead to bad habbits. Since hands-on is the best way of learning anything, I just don't understand why he didn't take the time to write out all the solutions so that after you solve it you can review where you made mistakes or how you can improve. This does not outweigh the good at all, I just thought it was odd. Also towards the end of the book, Chapters 15-17, you start seeing more and more typos. I'm surprised these simple mistakes didn't get ironed out in the editing (but again these do not draw away from the effectiveness of the book)
If you want to learn C++, this is the book to get. The author not only goes over the technical syntax, but goes in depth about the general approach of Object Oriented Programming. C++ is a huge language and you cannot absorb it all from an online tutorial. With this book, you will not only learn how to write effective code, but you'll understand why its effective. I have a much better understanding of the OOP philosophy and thats extremely important because that can be applied to many other languages. And these philosophies are reiterrated again and again throughout the book to help you understand them. I also gained a better perspective on the differences between C and C++. If your like me, I don't want to just copy lines of code, I want to have a thorough understanding of the reasoning behind the code.
If you are new to programming and want a solid foundation to start with (whether its C++ or another language your interested in) this is the book you should get.
This book might scare you a little bit when you first pick it up; it's almost a thousand pages dedicated soley to learning a language that was first formally described in 1972. This language is old, and in some ways it shows. When you start studying an aspect of C such as pointers, you might wonder why something so low-level as memory addresses ever need to be understood. Thankfully, this book takes, in their own words, a "spiral" approach to learning the language. This book does not thoroughly go through each single aspect of C, one at a time. It does not thoroughly cover every method of input, then everything about arrays, then all about pointers, etc. Rather, the authors start by introducing you to a single, simple program and go on to describe what makes that program work. They might then cover a little bit about how to get input from the user, then move on for a chapter or two, and then return to input in more detail later.
In general, the author will progress through the book by giving you a sample program, then explaining how and why it works. Wash, rinse, and repeat. This simple formula means that all of the practical methods introduced in the book are reinforced by useful and interesting theory.
In this way, the authors have taken a massive and potentially overwhelming subject and turned it into something that you can play with. The authors start by giving you a basic toolset, and keep on giving you more tools at just the right time to keep you going. By the time you get to the tenth chapter (not to mention the twentieth), you'll have enough of an understanding of how C works to look at a complex program written by any professional programmer, and at least understand what the author of that program is trying to do. You may not understand all of the tools and methods that other programmer used, but at least you will not feel completely lost looking at someone else's code.
All of the written examples in the book were tested on multiple machines with several (eleven?) different compilers, just to make sure that the programs given work as intended. I have found only two typographical errors in all my reading of the book, and both of those were noted on the publishers' website. This book is soundly fact-checked.
What else to say? As a student who plans to make the most of their education (only one shot at it, haha), I couldn't be happier.
I skimmed most of the first half of the book (though I read large swaths of it and even did some underlining) until I reached pointers, which I don't understand too well right now. At that point, the typos became very apparent and the thoroughness began to abate. But there were still a lot of things to learn and I'm not sure that this isn't one of the best tutorials on C. You won't learn everything (which would be unfair to expect), but you'll learn a lot. I'm learning that you'll never understand programming unless you understand computer architecture and and the compiling process; Prata gives a good deal of information on RAM, which is very helpful and something most "beginning" books leave out.
Also, according to accu dot org, Prata doesn't lead you astray in his teaching, unlike Dan Gookin, Ivor Horton, etc. Prices on these books are ridiculous, and this is C, not a Visual language or some other environment specific language, so I bought the 5th edition -- which I recommend.
Top reviews from other countries
Maybe too much focuses on input output management.
Not very interesting for intermediate c++ programmers.
A book of programming very clear. The author refers to others languages so the book is more orientated for programmers and developers (not beginners). There is no need to know C language. The organization of the book is based on the object-oriented programming, the author makes some comparisons/differences between C and C++.