Bloodborne: The Card Game
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- For 3-6 players
- 30-45 minute playing time
- Set in the world of the fan-favorite blood borne video game on PlayStation 4 and designed by the acclaimed Eric m. Lang
- Players upgrade and strengthen their hunters as they delve deeper into the chalice dungeon
- Multiple bosses and randomly generated Dungeons offer tons of replay ability
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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
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From the manufacturer
Set in the world of fan-favorite Bloodborne video game
Designed By Acclaimed Eric M. Lang
- Basic Cards.
- Boss Cards.
- Chalice Cards.
- Chalice Dungeon Deck.
- Final Bosses.
- Monster Cards.
- Monster Flip.
- Sub Bosses.
- Upgrade Cards.
- Game Boards and Marker Pieces.
Bloodborne: The Card Game
Enter The Dungeon Brave Hunters, Only One Of You Will Exit Victorious.
Players will enter the Chalice Dungeon together as a team, striving to destroy the monstrous denizens within, but all partnerships come to an end. In Bloodborne, The Card Game, 3 to 5 Hunters work together to get through the Dungeon and collect Yharnam's blood before facing off against the horrible final boss.
Hunters engage in battle with monsters, secretly selecting an action card to play simultaneously. Discussion is allowed, even encouraged, but players aren't bound by any promise they make. As they advance deeper into the Dungeon, they will collect the blood of their fallen opponents. If the team can survive the final boss, the Hunter with the most trophies will be named the victor.
- For 3-5 Players.
- 30-45 minute playing time.
- Ages 14 and up.
Players will enter the chalice Dungeon together as a team, striving to destroy the Monstrous denizens within, but eventually all partnerships come to an end. In blood borne: the card game, 3 to 5 hunters work together to get through the dungeon and collect yharnam's blood before facing off against the horrible final boss. Hunters engage in battle with monsters, secretly selecting an action card to play simultaneously. Discussion is allowed, even encouraged, but players aren't bound by any promise they make. As they advance deeper into the Dungeon, they will collect the blood of their fallen opponents. If the team can survive the final boss, the Hunter with the most Trophies will be named the Victor.
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|Item Dimensions||9.8 x 1.9 x 9.8 in||11.8 x 3 x 11.8 in||1.96 x 5.51 x 5.51 in||5.1 x 1.7 x 7.1 in||10 x 2 x 10 in|
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The only area where I feel this game is weak is with an imbalance in items. The blood vial is clearly the most valuable item and is always the first pickup in our playthroughs. That is really the only negative thing I can say about this game. I believe an expansion set (The Old Hunters??) with new bosses and items would be a wonderful addition to an already solid and fun board game. This is a great one to have on the shelf for some quick games with friends.
Although fighting the monsters seems like a cooperative effort, it really isn't. You'll all be attacking the monsters but if you "accidentally" catch everybody on fire right when a companion/opponent was on the verge of dying... oops. Or maybe you pop off a quick shot, kill the boss you'd all been fighting for multiple rounds, and prevent somebody else from collecting trophies.
The real game here isn't against the monsters, you'll get through the dungeon one way or another. The game is against your fellow hunters who you're trying to outscore by constantly undermining their efforts while at the same time trying to fend off their attempts to do the same. You have to keep track of what cards they have, which they've already played, and, most importantly, their tendencies & habits all so you can make your best play. Going gung-ho for the big damage hits can work IF you do it at the right time; it can also net you very little if somebody anticipated your move and has a card that can trip you up. Likewise, always looking to backstab others will only cost you opportunities to score for yourself when your opponents catch on to your suspicious nature.
Dying is going to happen and it's only terrible if you've been too greedy and haven't spent a turn to back up your blood points... if you've been plowing ahead and have built a nice pile of unsaved points, then dying is going to hurt when you lose them all. This is the press-your-luck aspect of the game. Otherwise, dying is a brief setback... it's somewhat the same as saving except for the key difference of losing vs securing your unsaved points. (unless your final boss is the one where you're out after two deaths, heh, that one really changes things but all the final bosses have a specific, fundamental tweak to the game rules)
The monsters themselves aren't just practice dummies for everybody to score points off; they're capable enough to constantly get in the way of all the scheming. Just last night, we fought a boss (Father Gascione, red boss) who twice wiped out every hunter with repetitive crit rolls which were enough to kill even a fully healed hunter. That just resets all the best laid plans all around the table. Combined with permanently losing any weapon you attack him with meant that while we were initially reluctant to hit him hard, by the end we were burning through the item deck throwing everything at him... backstabbing was (not quite :)) temporarily halted.
So between your opponent's scheming and the monsters abilities and damage rolls, there's plenty going on for such a simple game. If everybody is attentive, games go by pretty fast. If everybody is really dialed in, the games will be awesome.
The games can be really quick once you get the rules down, which are pretty easy to learn. The flare of the game is super evident especially if you have played the videogame. The cards look amazing and the tokens are top notch. The one downside for me was that after I played about 3 games I started to get bored. Also not a fan of the "reveal your cards at the same time" mechanic they have built into the game rules. I think if they release an expansion that added even more selection of weapons and items that you can gather then this game would be tons better.