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Zombicide Base Game
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- For 1-6 Players
- Playtime can range from 20 minutes (beginner board) to 3 hours (expert board)
- Fun strategy game
- For 1-6 players
- A game lasts for 20min (beginner board) to 3 hours (expert board)
- Fun strategy game
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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
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From the manufacturer
Team up. Gear up. Level up. Take ‘em down!
- 9 Double Sided Game Tiles
- Survivor and Walker Miniatures
- Fatties, Runners and Adomination
- Zombie Spawn, Car Exit Point, Objective, Noise, Door, and First Player Tokens
- Mini-Cards and Survivor ID Cards
- Skill Counters and Dice
The undead have taken over, now you and your friends must survive!
Put your zombie plan to the test!
Zombicide lets 1-6 players live out their zombie survival nightmares! Players take control of one of six survivors, each who have their own special abilities and skill trees. Using unique and clever mechanics, Zombicide is designed as a fully cooperative game where no player has to play as the zombies.
Zombies in Zombicide are controlled by a simple AI system, dictating they must chase after the closet living thing or the loudest spot on the board. This lets players become fully immersed in the game as they search for new equipment, trick zombies, set traps and make daring escapes. Destroy large amounts of zombies to level up your survivors. But watch out, zombies grow more powerful too! What are you waiting for, go commit Zombicide!
- For 1-6 Players
- 60 minute playing time
- Ages 14 and up
Zombicide is a collaborative game for 1 to 6 players, for 13 years old and up. A game lasts for 20 minutes (beginner board) to 3 hours (expert board). Each player controls from one (for 6 players) to four (solo game) "survivors", human beings in a zombie-infested town. In fact, "survivors" hastily change to "hunters" to smash zombies through and through. However, the team must constantly keep the balance between survival and slaughter: as the zombicide's going on, the "Danger level" is going up and infected are growing in numbers. Any misstep can turn to disaster. Zombicide is a fun and easy game with cool minis in an archetypical, popular and comics-inspired environment. Ambiance is constantly kept between "beat'em up" and "survival horror" as characters keep on turning from preys to predators. Humor and gloom happily marry in a zombie-fest. Find weapons, kill zombies. The more zombies you kill, the more skilled you get, the more skilled you get, the more zombies appear. The only way out is Zombicide! Play 10 scenarios on different maps made from the included modular map tiles, or create your own.
From the Manufacturer
Zombicide is a collaborative game for 1 to 6 players developed by Guillotine Games and published by CoolMiniOrNot. A game lasts for 20min (beginner board) to 3 hours (expert board)
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|Are Batteries Required||No||No||No||No||No||No|
|Item Dimensions||12.2 x 12.2 x 4.2 in||3.94 x 11.8 x 11.8 in||12.2 x 12.2 x 4.5 in||12.2 x 12.2 x 4.5 in||2.8 x 11.6 x 11.6 in||12 x 12 x 4 in|
|Item Weight||5 lbs||6.11 lbs||3.35 lbs||5.59 lbs||4.11 lbs||5.5 lbs|
Top customer reviews
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In one game, a friend was the last player in the game. We'd all given up hope, but he was going to go down swinging as the horde closed in. He searched the room he was in to make the most game altering find... CHAINSAAAAW!!! All he needed to do was make it to the exit, and we could actually win this. With a way to mow down multiple units, there was a glimmer of hope! He tore through a couple of packs of walkers as he moved to the exit. He was at an intersection only a few steps away when the dreaded extra activation card flipped. He was mobbed and eaten. An incredibly painful and anticlimactic end. No blaze of glory, no more corpses littering the streets. Just death.
That is Zombicide. You are in the bleak landscape. You will die. More zombies will come. But man, is it good!
I do recommend a few house rules that make the gameplay much more enjoyable and add some "realism."
1) When shooting into a square with zombies and players, any hits go to zombies. Misses on a roll of a 1 with a single-fire weapon hit the other player, but otherwise misses just miss. When using a multi-fire weapon (shotgun, SMG, etc), all misses hit the other guy. Letting hits actually hit the zombies makes the game a lot more exciting and adds a little gravity to your choices. It's much more exciting!
2) We get rid of turn order. As long as any one player plays their turn to it's entirety, it doesn't matter who goes when. It's the zombie apocalypse; we're here to survive.
3) Allocate the starting weapons instead of randomly drawing. If we're all in the same room and trying to survive together, wouldn't we share our weapons to use the strengths to our advantages?
4) When we run out of walkers, we add runners in their place instead of the extra activation. It still sucks, but it's not unrealistic. If we run out of runners, we add 2 fatties per without their entourage.
5) When herds split unevenly, we don't add more zombies. That doesn't make any sense. Instead, we send the odd zombie in the direction that is most disadvantageous to us. We know where we're going next, so we send him on the route that will take him there. It makes the game more challenging without breaking physics.
6) If there are still objective markers on the board when a player dies, we "find" another survivor when we pick up the objective. This keeps everyone interested because there's an opportunity to get back in the game. Especially helpful if you died in the first few turns of the game.
7) Not to add gameplay so much, but whenever one of our characters dies, we leave their piece on the board as a walker. It's interesting to see where they end up in the horde. If we're wiping out a group of zombies that include an old friend, we usually save them to be the last kill, and we role play it. It's a lot more fun that way!
We feel as though these house rules make the game feel more cinematic and realistic. They're not mechanics just to be mechanics. They also make it feel a little less like a game and more like a story, which we love!
There's a lot of combat in this game but I like how they also allow you to level up and take on new skills adding to what you can do. It makes it feel like its not just a mindless roll the dice to see how many zombies you kill this turn.
Its a great co op game and if you like minis, you really need this. I had a great time painting these up, the quality of the minis is stellar. Great game to have in your collection.
Game rules make gameplay hard to win, I advise using your own house rules to make it easier to win. With 60 zombies coming at you, I modify the rule to 3 or 4 wound strikes instead of 2 before each character dies. Fatty zombies does not accompany two walkers either. When walker zombie miniatures run out, just use fatty or runner instead of giving all walkers extra activation.
The survivor identity cards could have been better designed. Either they could add a plastic pouch so the equipment cards can stay put when you move the experience points marker or they could make a separate experience points card with markers. They have an app for ipad and android tablets but not all players have ipad/tablets.
I am biased being a huge zombie fan and growing up playing table top games like Warhammer 40k.
We tried hard to keep electronics out our board game, but I have to suggest using the app with this game. Despite the apps inability to reconnect dropped players back into the game it is a huge time saver. Eliminating the need to have a bunch of cards strewn about: really improves the zombie phase and setup time. Plus it helps keep the younger generation engaged.