CMON Ethnos Board Game
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- For 2-6 players
- 60 minute playing time
- Up to six players fight for control of ethnos
- Designed by paolo mori with original artwork by fantasy legend John howe
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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
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From the manufacturer
Recruit different tribe members and unite them to make assaults on the six Kingdoms
- 1 Main Game Board
- 156 Control Markers
- 18 Glory Tokens
- 156 Tribe Cards
- 12 Setup Cards
- 3 Dragon Cards
- 1 Double-Sided Merfolk Board
- 6 Orc Horde Boards
- 6 Troll Tokens
- 1 Double-Sided Giant Token
Only a wise and brave leader will restore Ethnos to its former glory.
Unite the tribes, battle for glory, and rule Ethnos.
At the end of the last age, the rulers of Ethnos left the six Kingdoms without leadership, and scattered the twelve ancient tribes across the land. A once-prosperous and glorious empire was reduced to ruins. Now, it’s the dawning of a new age, and you have a chance to unite the members of the scattered tribes and take control of the Kingdoms under one rule, once and for all!
In Ethnos, you recruit different Tribe cards into your hand, form them into Bands, and play them to assert your control in one of the six Kingdoms. Over the course of three ages, you battle with opponents in a war for dominance and glory. Each Band has a Leader, and only the Leaders can tap into their tribe’s special abilities. Each of these abilities will give you a special advantage, but finding the right Leader for each assault is the key to victory. As the war rages on, more and more glory will be gained for controlling a territory. After three ages of political maneuvering and battles, peace between the six Kingdoms will be restored under a new ruler. If you are wise in your recruiting and make well-planned assaults, you may just rise to the throne.
- For 2-6 Players
- 45-60 minute playing time
- Ages 14 and up
Unite the tribes, battle for glory, and rule ethnos! it's the dawning of a new age in the land of ethnos. The last rulers left the six Kingdoms without leadership and scattered the twelve ancient tribes across the land. In ethnos, players will recruit different tribe cards into their hands, band them together, and play them to gain control of one of the six Kingdoms over the course of three ages. Each band can have a leader, and only the leaders can tap into their tribes special abilities. After three ages of political maneuvering and battles, peace between the six Kingdoms will be restored under a new ruler.
Legal DisclaimerEthnos 2-6 players, ages 14+, 45-60 minutes By Cool Mini Or Not
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|Are Batteries Required||No||No||No||No||No||No|
|Item Dimensions||2.36 x 11.81 x 11.81 in||4 x 11.81 x 14.57 in||12.2 x 3.15 x 12.2 in||2.5 x 10 x 10 in||2 x 15 x 11 in||2 x 9.84 x 9.84 in|
|Item Weight||—||7 lbs||1 lb||—||—||—|
Top customer reviews
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However, when playing the game, it brings out your inner Canasta and Gin Rummy player. Those liking worker placement/hand management/drafting and area control will like this game as well.
Paying attention to which cards your opponent chooses and discards is key to a high score. This type of interaction is important. Set collection is only part of the game. Each of the 12 card types has special bonuses.
The fantasy theme seems a little tacked on. That is my only criticism. I hope there will be expansions. Good things come in plain packages.
But don't let the justified criticism of Ethos' art work keep you from buying the game, because it's simply brilliant. Ethnos is designed by great Italian game designer Paolo Mori, who designed another classic game: "Libertalia."
In Ethnos, over 3 rounds (called 'ages'), players build up hands of cards made up of various 'tribes' of typical fantasy races (Giants, Dwarves, Elves, etc..). Each race is further subdivided into 6 colors (red, blue, green, etc...). Furthermore, there are 12 tribes in the game, but you will only use 6 of the 12 (randomly chosen) at any time. And there's still more-each race has a 'special power' associated with them! Thus, right off the bat, Ethnos has insane levels of replay ability, and is perfectly placed for expansions! And, wait, there's still more! Some races actually have unique ways to score additional points! Brilliant!
The main goal of the game is to play sets of the races/cards in what are called 'war bands.' War bands can be made up of between 1-or more cards where either the colors and/or race of the tribe all match (for example 6 elves of different colors is a war band; 6 cards made up of all purple cards also counts as a war band.). Then, one of the races in the war band is chosen as the war band 'leader.' The war band leader can then invoke it's racial special power. But there's a catch: any cards left in your hand after you play a war band must be discarded! Yep, placing a control marker on the board costs you your entire hand (there are racial powers that modify this of course)! It seems harsh, but it actually works brilliantly!
Playing your war bands allows one to place ONE of their control markers on one of the 6 regions of the continent of 'Ethnos.' And only one. The size of your war band required to place a control marker must be GREATER then the number of control markers you already have in a particular region. For example: If you have zero control markers in a region, you only need a war band of one card or more; if you want to place a 2nd control marker in the same region in a later turn you now need a war band of 2 or more; a war band of 3 cards or more would be needed to place a 3rd control marker and so forth. In other words, If wish to increase the number of control markers in a particular region, you need ever bigger war bands. Cards used in a war band will stay in front of the player for end of round scoring bonus scoring (i.e a war band of 6 cards is worth 15 points, etc.).
Each region is worth a set of 3, randomly chosen victory points, which will change every game further enhancing replayability! Some regions will be worth more then others every game. The VPs are placed in ever increasing value (for example, a region might have a set of VPs of 2/4/6), with the higher values scoring as the game progresses from age to age.. At the end of every age, each region will be scored. The player with the most control markers will score the victory points for that region for that age. But as the game progresses, and each region become worth more VPs, the second place player will score the lower value (in age 2) and eventually the 3rd place player will score VPs at the end of the 3rd age/round. Making the choices available for VPs huge.
If you haven't figure it out by now, Ethos is a brilliantly simple game that lays the ground work for endless expansions and endless replayability! It's a game any true gamer should own! Get it!!
Again it's a light game, so there is still a lot of luck that you can't really do anything about, but there are a lot of decisions that you can make at the same time in order to improve your luck and scoring potential. You can also find good combos between different cards and different leaders. You also need to maximize your pieces on the board. There's tension between playing for huge sets of cards and playing for control tokens on the board. So it's pretty good. That said, even if you play everything perfectly and make all of the many decisions correctly, you can still get screwed by luck. So you need to be okay with that. It's a light game so generally you can't take anything too seriously.
The theme unfortunately does not match the game. The theme and art is very serious fantasy looking. I think it should have been a light colorful theme to attract more non-gamers. The graphic design of the cards and board is not very updated either. It looks like an older game and actually a lot of the mechanics are older game mechanics. But it just came out a few months ago.
I think this is the almost perfect game for someone like me, who likes decision making and strategy, while being light enough to introduce to non-gaming friends. Usually I would play Sushi Go with those friends, but I think this is the next step beyond Sushi Go. It might have actually replaced Sushi Go for me.