CMON Unfair Board Game
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- For 2-5 players
- 60-90 minute playing time
- Designed fo players can maximize their time spent Scheming
- Buld. Bribe. Blackmail. All the fun of the fair!
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From the manufacturer
Build. Bribe. Blackmail. All the fun of the fair.
- 354 Cards
- 1 Double-Sided Game Board
- 84 Coin Tokens
- 1 Rollercoaster Miniature
- 1 Current Step Token
- 1 Starting Player Token
- 2 6-Sided Dice
- 5 Player Reference Sheets
- 1 Score Pad and Pencil
- 1 Rulebook
Take the reins of your very own theme park.
You choose the rides and attractions, don’t be afraid to break rules to get customers in the door
Building an amusement park has some ups and downs, especially when there’s competition in town. In Unfair, you’ll realize your dreams of opening your own theme park. But often, dreams turn to nightmares. Before you know it, you’ll be in an all-out war for theme park dominance. Other theme parks are trying to muscle in on your territory, and they’re not above some sneaky, underhanded methods to push you out. If you’re going to come out on top, you might just have to abandon the moral high ground!
Over the course of eight rounds, you’ll build the amusement park you always wanted. You’ll draft cards to construct rides and attractions based on multiple themes like Pirates or Robots. Then, you’ll deck them out with upgrades like comfortable seating, restrooms, and air conditioning. Staff members will help attract customers, and you can even steal them from competing parks. If all else fails, you can go looking for spare change that has fallen under the rides. It’s a tough business, though, and before long, City Inspectors, Vandalism, and Lawsuits might make you realize that life is Unfair. In a war to have the best theme park in town, everything goes!
- For 2-4 Players
- 25 minutes per player
- Ages 12 and up
Buld. Bribe. Blackmail. All the fun of the fair! building an amusement park has some ups and downs, especially when there’s competition in town. In unfair, players will realize their dreams of opening their own theme park, but often, dreams turn to nightmares. Over the course of eight rounds, players will draft cards to construct rides and attractions based on multiple themes, decking them out with upgrades. Staff members will help attract customers, and if all else fails, you can go looking for spare change. It’s a tough business though, and before long, city inspectors, vandalism, and lawsuits might make them realize that life is unfair!
Legal DisclaimerUnfair 2-6 players, ages 14+, 50-120 minutes By Good Games Publishing
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|Are Batteries Required||No||No||No||No||No||No|
|Item Dimensions||3.15 x 11.81 x 11.81 in||2.36 x 11.81 x 11.81 in||11.82 x 2.75 x 11.82 in||11.61 x 16.54 x 3.94 in||2.8 x 11.6 x 11.6 in||11.8 x 3.5 x 11.8 in|
|Item Weight||2 lbs||—||3 lbs||7.72 lbs||2.22 lbs||2 lbs|
Top customer reviews
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My favorite thing about this game is the difficult decisions: 1) Which attraction of the 8 available best matches the other cards in my hand, my personal victory point goal, or most messes with my opponents? 2) When do I build the ride/upgrade, taking a loan now (and associated VP penalty) or two turns from now when I can afford it? It should be noted there is a good amount more you can do than just build rides - events you play on your turn are a key element in your success - which range from closing others' rides, demolishing them altogether, bribing their staff, etc.
I've played the game three times, twice 2-player and once 4-player and I think both are equally enjoyable. 2 player is nice because you have less going on requiring attention and your turn comes by more often giving a more smooth play. On the other hand your "mean" cards are always bent against your one opponent where in 3+ player games you can choose who you target.
The theme is great, the cards often make me laugh once I realize what they imply (drunken hooligans P$%#ing all over the bathroom floor causing it to be shut down). This game gets an easy five star rating from its strong theme and strategy as well as humor. Replayability is great as well due to different attractions, events, VP goals found in the different decks you choose to use (or randomly select). Digging to find a criticism, I would say the uncertainty and confusion behind "who might be winning" or "how many victory points do I have right now" can be a little foggy, as there is a schedule of VPs each attraction is worth which follows no obvious order. It will take some getting used to in order to determine who is currently ahead and there may be surprises about who wins in the end. All in all not close to enough to bring the game down in any way. Most strategy game enthusiasts will love this game, especially if you appreciate humor and a funpark theme.
However, I will say that my gaming group mostly hates this game. It has the tendancy where one or two players get way over powerful and take over the game. Some of the cards seems rediculously OP (one card allowed a player to continuously recruit employees - and those employee's abilities - until he had hired every employee in the game. Guess who won). So, not a good game for high strung people that really care about winning. Play with chill people that can just enjoy the theme.