CMON Zombicide: Black Plague (GUF001)
|Item Dimensions LxWxH||12.17 x 12.09 x 2.95 inches|
|CPSIA Cautionary Statement||Choking Hazard - Small Parts|
|Number of Players||1 to 6|
About this item
- Make sure this fits by entering your model number.
- Monstrous Minis From the Survivors, to the evil Necromancer, to the mobs of rotting zombies, each is represented by an incredible, highly detailed miniature figure
- Player Boards These helpful, plastic boards allow players to keep track of weapons and armor, as well as special skills, wounds, and experience all in one simple to manage spot
- Scary Scenarios The included scenarios will send players to medieval city streets, through ancient vaults, and force them to come face to face with some scary abominations
Inspire a love of reading with Amazon Book Box for Kids
Discover delightful children's books with Amazon Book Box, a subscription that delivers new books every 1, 2, or 3 months — new Amazon Book Box Prime customers receive 15% off your first box. Learn more.
Have a question?
Find answers in product info, Q&As, reviews
Your question might be answered by sellers, manufacturers, or customers who bought this product.
Please make sure that you are posting in the form of a question.
Please enter a question.
From the manufacturer
Survive the zombie hordes in this cooperative adventure game!
- 9 Double Sided Game Tiles
- 65 Zombie Miniatures
- 6 Survivor Miniatures
- 6 Survivor Dashboards
- 6 Dice
- 6 Survivor Color Bases
- 48 Trackers
- 60 Tokens
- 125 Mini Cards
Team up and go medieval on zombies!
Become the ultimate monster hunters!
Black Plague is a cooperative board game for 1 to 6 players that brings the relentless zombie-killing action of Zombicide into a brand new fantasy setting. Control a party of survivors as they fight to rid the land of an invasion of zombies and Necromancers controlled by the game itself. Survivors find weapons, learn spells, battle zombies, and gain experience. The more experienced they get, the more powerful they become, but the more zombies rise to face them!
Your goal is simple: complete the quest, kill as many zombies as possible, and don’t die! Survivors will be up against slow shambling zombies, Runners, Fatties and the deadly Abomination, made famous in previous Zombicide games. However, you’ll also be up against the powerful new Necromancers. Collect your friends, find epic loot, cast spells, and take the zombie body count to new heights!
- For 1-6 Players
- 60 minute playing time
- Ages 14 and up
GO MEDIEVAL ON SOME ZOMBIES! During the Middle Ages, a mysterious illness is sweeping across the countryside, turning anyone it touches into mindless, bloodthirsty walkers. Only the brave and strong can survive this Black Plague. Zombicide: Black Plague is a cooperative adventure, pitting a plucky band of Survivors against hordes of zombies controlled by evil Necromancers, intent on adding them to their midst. Teamwork, luck, and a sharpened axe will give players a fighting chance. Black Plague takes gamers’ favorite franchise in a new, medieval direction!
Contains small pieces that may be a choking hazard. Not intended for use with small children.
Reviews with images
Top reviews from the United States
There was a problem filtering reviews right now. Please try again later.
Overview of Gameplay-
In Zombicide you will be working with a team of fellow dungeon crawlers exploring large tiled areas. You will be searching for different items or attempting to take down one especially big nasty depending on which quest you partake in. All the while horde upon hordes of zombies will be spilling onto the game map to try and devour you.
Win Condition /Length-
Each of the missions the game comes with has a different win mechanic but it usually boils down to: find a specific colored token, kill a certain enemy, find certain cards from searching etc. They do stagger the events though to make it more interesting. For example one of the missions has tasked you with finding 2 water, 2 apples and 2 meat and then moving to the vault space on the board. Sounds simple enough but you also have to unlock the door to the vault, and to do that you must find the blue key! Now when setting up the board you take 4 double sided red X tokens and 1 that has a blue X on one side and red on the other. Mix em up facedown and then place them on the tiles the setup tells you. SO you run around with your party collecting these things trying to find the blue one but also have to search while in rooms to find that elusive food. It’s pretty interesting and all the while you are having to fend off zombies as well. That’s just one example, It can get pretty intense.
The length is SUPER variable depending on which mission you are doing amongst other things. For example that mission I just described, it’s 1 out of 5 chance to find that blue token right off the bat. You may get it on your first search or your last, it’s all about that luck. And then finding that food is even worse, you draw from a pretty thick stack of equipment cards so who knows where all those cards are at in that deck. Some of the other missions are not as quite as luck dependent but you can expect this game to take around and hour and a half to 2 hours as an estimate.
Setup is a bearrrrrrrrr. There are so many pieces to arrange depending on your mission and you have the huge double sided board tiles to setup in a very specific way. Luckily the guide does a decent job of explaining everything you need for each scenario and that is a huge help.
Takedown is actually worse if you can believe it. This game comes awash with a torrential downpour of minis and they are organized in very specific spots in their plastic holder. Taking them out as you play is no issue but once you are finally finished with your game you come to realize you have a bookoo of minis scattered about the table that you need to find the specific places for. It’s not overly difficult to figure out which mini fits in which hole as they have different sculpts, it’s just very time consuming.
Components/Game board –
Super impressed with the components as a whole. The minis are freaking fantastic, highly detailed and sturdy. There are a number of different sculpts for the zombies and the heroes and they all look great. The board tiles are also very well done and honestly these surprised me. Perhaps it’s their size as they are much bigger than most board game tiles I have come across but these do not bow or warp at all. Each one of them lays perfectly flat on the table. The cards are also of a good quality and that mini size that you see every so often with certain games. The tokens are all pretty standard cardboard, nothing mind blowing there. Oh and there are cool plastic player boards as well! These are probably the coolest part of the game in my eyes as they are made to hold your particular player card and the small cards for your weapons in specific spots on the player board. It also keeps track of your health and powers AND experience gain by the use of tiny colored pegs of your player color.
The game board itself is made up of large cardboard tiles that sit next to each other to form a map of sorts of the corridors and rooms you will be exploring. It’s a cool way to make the game more variable and just screams for players to create their own custom layouts.
The box is pretty meh. It’s thicker than some but half of the box itself is taken up by another large box that holds the minis and plastic player boards. On top of that you place the board tiles and there are a couple plastic spacers that you fit in next to the tiles to keep them from moving around in the box which is nice. Then you can sit the instruction manual on top of that and then your good! ……..Oh wait. We forgot to put all the tons and tons of tokens in the box. Ugh. How was this missed when boxing the game up? As best as I can see you have to squish in as many tokens as you can under the plastic insert that holds the minis before putting them in their box because holy moly this box is tightly packed. Luckily because it is so tightly packed you shouldn’t have any issues storing it on its side on your shelf.
Visual Appeal /Theme–
They really do a good job of bringing out the zombie theme here. This particular version of Zombicide is based around the medieval days so you will see a lot of old weaponry such as crossbows, swords, magic spells, necromancers, dwarves and other medieval fantasy stuff. And yes a Dwarf IS a weapon. The missions that are included with the game are all super thematic as well to tie into an overarching storyline that gets progressively more challenging from one to the next. The mission I was describing earlier where you collect the food was titled, “Famine” and there is a bit of story written on the setup page for that mission to describe what is going on. Each mission has something like this and it really draws you into the game.
The rule book looks nice but man it is THICK. There are a lot of things going on in this game and some of them are very confusing. Unfortunately the rulebook pretty much misses the mark in clearly explaining these things. The sound aspects and zombie movement come to mind as being especially complex. Also finding specific details in the book are very difficult as well. It does a good job of laying out the order of play and the mission layout is good but overall I wasn’t impressed with it. Took me forever to get through it and learn exactly how to play and even then I had to return to it multiple times to clarify things.
Table Talk/Fun Factor –
There is crazy amounts of table talk in this game. Actually as far as table talk is concerned this is one of the higher ranked games I have played. Since it is fully Co-op you will be strategizing and discussing all kinds of things with the other players such as what zombies to focus on and an overall strategy of how to go about the mission in general. You will want to work together as much as possible if you hope to stay alive long enough to see your mission fulfilled.
As such this does create a ton of fun interacting with other players and the downtime per turn is very low, even at a full 6 players. Each player gets three actions and they move super-fast and if you are talking with your teammates then you should kind of already know what you are working towards. Even if you are not communicating the actions boil down to moving, searching and attacking for the most part.
There is a TON of luck involved with this game. If luck is not your thing then you will probably not like this one at all. To attack you have dice rolls, to defend you have dice rolls. When you search you draw from a shuffled item deck and when the zombie phase happens you draw from a zombie spawn deck. Almost everything is this game revolves around luck to some degree. When you set the game up initially you randomize tokens with the one you need to find mixed in. Now I have no problem with luck in my games but honestly this one takes it too far. Because of the wildly swingy luck factor game length can vary greatly. Also the tension and difficulty will vary an insane amount as well. I’ve had some games (more than one) where we found the token we needed on the first flip……Heck all we had to do at that point was make movements to a spot on the board and we would have won. That’s like a 15 minute game. So we usually reset the board if that happens but therein lies the problem. You never really know just how difficult or long your game will run and if that tension isn’t there, the fun dies some as well.
Optimal Player Count/Replayability –
The more the merrier with this game. You can play up to 6 players on most missions and indeed some missions actually force you to have a certain number of characters as well based on the setup. I’m not a fan of playing more than one character at a time and that’s what they instruct you to do in those situations that you don’t have enough players for a particular mission. Playing a 2-player game is ok but I wouldn’t recommend it and I certainly wouldn’t recommend a solo game of this. This game thrives on player interaction and you just don’t get that alone.
The replayability is pretty high. The game comes with quite a few missions right out of the box to try out and I can for sure see people coming up with their own tile layouts and missions. That said, this game is mindless fun. It’s the very pinnacle of a popcorn game. It’s like sitting down watching a great action movie with tons of explosions and fight scenes. You are meant to plow through hordes and hordes of zombies and level your character up gaining new skills while trying to complete whatever objective is before you.
Of course this is also one of those games that burns extremely bright the first couple of playthroughs and then dims pretty quickly. Even though there are a variety of missions to complete, it’s the same show every time. You can only kill so many zombies before it starts to bore you, as such this is a game that you have to be in the mood to play but I suppose the same can be said with anything.
Final Thoughts –
Zombicide Black Plague is an interesting game chock full of zombie slaying and teamwork. It isn’t an incredibly deep game however there are enough rules to keep you scratching your head for some time. It has a ton of neat ideas but it boils down to just mindlessly killing zombies via dice rolls and the overbearing luck factor is just too much. Overall I like it but it needs much more crafting to be great and if I’m in the mood I will play it.
Final, Final Thoughts –
There are a number of expansions out for this game as of this writing and I have picked up a couple to try and stir some new life into the game. If you have played Black Plague and enjoy it then I would recommend picking up at least one expansion just to add more variety of enemies and items to draw. However even after adding 2 expansions worth of new enemies the game isn’t improved. It still has that same feeling as the base game with a slight alteration on how you kill the new enemies or how they behave.
The game itself is a lot of fun, and much easier to learn and play then you may first believe. The rule book is pretty thick, but don't be scared. You know why the rule book it thick? It's because they break it up with large text, helpful notes, and fun illustrations. I learned how to play in about a half-hour, and was teaching other people the next day. The rules make sense, the turns move pretty cleanly, the game gets progressively more challenging the further in you get, and is very easy if you wanted to build your own adventures. It's worth adding to your collection.
By B.Q.P. on June 4, 2016