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Queens Necklace Game
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- For 2-4 Players
- 30-45 minute playing time
- Ages 13 and up
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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
From the manufacturer
For 2-6 players. 20 min playing time. Ages 14+
- 62 Gem Cards
- 7 Accessory Cards
- 39 Character Cards
- 1 The Queen's Necklace Token
- 1 The Queen's Necklace Card
- 4 Gem Tiles
- 4 Rarity Tiles
- 5 Cost Markers
- 8 Player Markers
- 1 Game Board
- 1 Rulebook
Whoever earns the most prestige will receive the coveted title of King’s Jeweler
Bargain and Gem Management. Legendary Craftsmanship.
Set in Paris, on the eve of the French Revolution, Queen's Necklace is a game of gem-selling, influence, and intrigue at the court. In the role of royal jewelers, 2 to 4 players compete to sell rare jewels to the Queen and her court. From the slums, where purse-snatchers and courtesans work their respective trades, to the inner salons of the Louvre, where confessors, royal astrologers, musketeers, and court favorites mingle and scheme in hushed conversations, the position of King's Jeweler has suddenly become a lot more dangerous! Players compete to craft and sell the most exquisite jewels to the Queen and her court. But they must be always aware of the ever-changing fashions and rarity of different gems (and may even try to manipulate it).
- Jeweler's loupe in hand, you must decide how best to spend your hard-earned ducats: acquiring beautiful gems (diamonds, emeralds, and rubies) or buying the favors of the various court followers. After three years of craftsmanship, the jeweler who sells the most precious gems and builds the largest fortune will receive the coveted title of King's Jeweler and a place at the court!
- Designed by the legendary Bruno Faidutti and Bruno Cathala, Queen’s Necklace is a fast, card-driven game of jewel trading and intrigue. The jeweler who earns the most prestige will receive the coveted title of King’s Jeweler and a place at the Court!
A game by Bruno Faidutti and Bruno Cathala. It is the time of Musketeers, and tempers are rising throughout the Kingdom. The royal jewelers once enjoyed their patrons' seemingly unending wealth. Now they must scour all of Paris to acquire their precious gems and mingle with nobility (and other not-so-noble characters) to ensure a favored position in the Kings Court. Queen's Necklace is a fast, card-driven game of jewel trading and intrigue. Two to four players compete to craft and sell the most exquisite jewels to the Queen and her court. But they must be always aware of the ever-changing fashions and rarity of different gems (and may even try to manipulate it). The Jeweler who earns the most prestige will receive the coveted title of King's Jeweler and a place at the Court!
Top customer reviews
The new version is a VAST improvement over the old, classic Days Of Wonder version from the early 2000's. Only thing I wish they'd kept from the original version is the actual (jewelry) Queens' Necklace.
On each turn you have 10 gold to spend in a market of 5 cards showing either gems, or courtly characters. Whatever you don't buy becomes cheaper for other players, so it's possible to get multiple cards in a single buy. Gems and other items will become part of a jewel set you might try to sell later. Characters will have a variety of effects based on when they can be played. There is no hand limit, and players continue drafting cards until a Merchant appears.
Merchants trigger a sale phase in which you combine gem cards with other items and/or characters to try to collect the most points. The gem that is most fashionable is set at the beginning of the game, but can change as a result of playing certain characters. Only the player with the most of a type of gem can sell that jewel. The tricky part is that the rarest gems (fewest displayed) among all of the players are worth the most points, so you can't just flood the market with whatever you have the most of, because it devalues your score if you sell the gem. The balance is in playing enough to get the sale, but not so many to devalue it.
There are many more subtleties to discover as you play, but that's the essence of it. I have to admit that I prefer the components of the previous Days of Wonder edition. Nothing wrong with these, and I really do like the board, but I miss the gold rings and the actual necklace of the old one. There are a couple of new character and item cards in this edition that I think are good for the game as well. The potential for a runaway leader is really my only gripe, but on the plus side it seems to play equally well with 2, 3, or 4 players. Quite a bit more depth here than it might appear on first look.
I am an adult.