- Paperback: 320 pages
- Publisher: Chaosium; 6th edition (March 30, 2005)
- Language: English
- ISBN-10: 1568821816
- ISBN-13: 978-1568821818
- Product Dimensions: 10.8 x 8.4 x 0.8 inches
- Shipping Weight: 1.8 pounds
- Average Customer Review: 4.6 out of 5 stars See all reviews (72 customer reviews)
- Amazon Best Sellers Rank: #582,606 in Books (See Top 100 in Books)
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Call of Cthulhu: Horror Roleplaying in the Worlds of H. P. Lovecraft, 6th Edition Paperback – March 30, 2005
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Top Customer Reviews
1. The instructions for playing are clear and informative. The book also makes it very clear that the adventures require some sort of familiarity with the book and with the scenarios. It's not a book one can just pick up and play. However it's not something that requires a degree in rocket science in order to play.
2. This game runs on the D100 system, which was an odd duck to learn. I have been playing D&D for about two years, and the transition between playing D20 to D100 was confusing for me. I can't speak for everybody on that though. Some people will pick it up faster than I.
3. The book contains a very informative section on the mythos of Lovecraft, a detailed glossary of Old Ones, Monsters, Enemies, differences between the eras (1890's, 1920's, and Modern), and an incredibly detailed section defining each trait.
4. This book contains 4 scenarios in the back, each with their various levels of difficulty and various levels of how well they're written. The only one I've had a problem with is Dead Man's Stomp, which contains an unruly amount of flavor-text for my tastes.
5. If you're an experienced D&D player looking into this game, please take into consideration that "looting the room" is far less necessary than interrogations or library checks.
Overall, this game is an awesome and refreshing game to DM and to play. Having knowledge in Lovecraftian mythos is not required, as you learn a LOT along the way!
The printing mistakes are the only reason I dropped it to 4 stars instead of 5, otherwise I am very happy with the book.
But this game isn't about "winning." Enjoy the descent into madness and appreciate the new role-playing experiences that Call of Cthulhu brings, and you'll have a great time. The system is very unforgiving and the old running joke that a CoC "campaign" lasts about 3 sessions often rings true. That being said, they're often three really fun sessions.
It's a must-have for any gamer.