CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
Call of Cthulhu LCG: Secrets of Arkham Expansion
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- A deluxe expansion for the Call of Cthulhu Living Card Game
- Featuring 110 cards, with multiple copies of 50 different cards
- For Age: 13 +
- Number of Players: 2
- Playing Time: 30 - 60 min
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Secrets of ArkhamFantasy Flight GamesThe city of Arkham holds terrible secrets from the past that are beyond human understanding and when these secrets emerge from the depths dire consequences follow.Based on the dark mythos of master horror writer H.P. Lovecraft the Secrets of Arkham expansion features a new 10-card story deck designed to take your experience with Call of Cthulhu The Card Gamedown new paths of cosmic horror. This story deck provides an alternative to theoriginal provided with Call of Cthulhu The Card Game Core Set. The Secrets of Arkham expansion story deck is the officialstory deck for all officially-sanctioned organized play for the 2010 tournament season including all regional national invitational and world championship events. This 110-card expansion also includes two copies each of 50 different cards featuring iconic mythos figures such as Azathoth Professor Armitage and the Necronomicon six new cards each for TheAgency Cthulhu Hastur Miskatonic University Shub-Niggurath The Syndicate and Yog-Sothoth factions as well as eight neutral cards that are usable by allfactions.This is not a stand-alone game. A Call of Cthulhu The Card Game Core Set is required to play.. Item Weight - 0.77 lbs.
From the Manufacturer
Based on the dark mythos of master horror writer H.P. Lovecraft, the Secrets of Arkham expansion features a new 10-card story deck designed to take your experience with Call of Cthulhu: The Card Game down new paths of cosmic horror. This story deck provides an alternative to the story deck provided by the Call of Cthulhu: The Card Game Core Set. This 110-card expansion also contains two copies of 50 different cards, featuring iconic mythos figures like Azathoth, Professor Armitage, and the Necronomicon, as well as introducing new cards and resurrecting old favorites from the archives for all seven Factions and neutral cards.Delve into the Secrets of Arkham...This is not a stand-alone game; a Call of Cthulhu: The Card Game Core Set is required to play.
Top Customer Reviews
after that, it doesn't hurt to pick up a second copy of the core set (since it only has one copy of each of the cards, IIRC. i purchased all the dreamlands cycle, since the day/night mechanic intrigued me, but another good cycle to go for is the yuggoth contract (by the way, a cycle is six expansions with similar mechanics and card synergies). if you are going to try to pick up the dreamlands cycle, good luck finding the memory of day expansion! (i found a copy on chaosium). i also picked up the shifting sands expansion (the first in the ancient relics cycle), because i wanted more story cards (though SoA comes with 10 new ones, too - so you might not feel the need to do this).
here's the way the expansions worked, as far as i can tell (you can find a detailed list of these on BBG): the cycles through dreamlands all have 40 cards in each expansion. these do NOT include three copies of each card (which is the max number of any one card you can have in a deck). from yuggoth through revalations, each expansion included 60 cards per pack, and included 3 copies of each card. at that point the started releasing big box expansions for CoC:LCG. SoA (this expansion) is great for deckbuilding. each expansion after that will be focused on one faction. curiously (awesomely), the first of these expansions actually added an eighth faction to the game, the order of the silver twilight. (that is probably the next big box i will purchase). the seekers of knowledge expansion focuses on miskatonic university, and the upcoming expansion the key and the gate will focus on yog.
anyway, hope that helped someone.
It's important to note that as an LCG all the cards are the same for all players who buy expansions. There aren't any super-cards or rare collectors cards lie Black Lotus that you can buy on Ebay for $10,000(!) and clobber everyone else with. You all get the same cards. It's a level playing field. That doesn't mean everyone plays the same cards however. There are so many combinations and ways to put your cards together that you can ensure dynamic and relatively unique combinations.
The game mechanics are fast and the learning curve isn't terribly steep. Having said that, there are great dynamics between the cards and the factions which allow for great deck building and varying approaches.
The horror and combat are built right into the game as is the ability to sleuth things out or be able to handle rare tomes. Your humans might go insane or die but they are also going to be the ones who can overcome using their investigative skills and mastery of the arcane.
Not surprisingly the earlier in the game the faster the humans get out there and get ahead (usually). But as the monsters start to get through and hit the board the tables turn.
Once you get the mechanics down you can play it in about half an hour.
The art work in the cards is top notch and is among the best in any card game series. (Though some of the cards are repeated artwork from Fantasy Flight.) The whole card game is among one of the funnest formats I have played. My biggest complaint is that it is only a two player game and can't be played to my knowledge by addition people.
The one drawback to this expansion set is the fact that there are only 2 copies of each card; every other expansion set has 3 copies of each card; still, it's better than the 1 copy as found in the core set.