Other Sellers on Amazon
+ Free Shipping
+ Free Shipping
+ Free Shipping
Call of Cthulhu Rpg Keeper Rulebook: Horror Roleplaying in the Worlds of H.p. Lovecraft (Call of Cthulhu Roleplaying) Hardcover – May 16, 2016
Enter your mobile number or email address below and we'll send you a link to download the free Kindle App. Then you can start reading Kindle books on your smartphone, tablet, or computer - no Kindle device required.
To get the free app, enter your mobile phone number.
Frequently bought together
Customers who viewed this item also viewed
From the Inside Flap
And with strange aeons even death may die."
The Old Ones ruled the earth aeons before the rise of man. Traces of their cyclopean cities can still be found on remote islands, buried amid the shifting desert sands, and in the frozen wastes of the polar extremes. Originally they came to this world from the stars. They sleep now, some deep within the earth or beneath the sea. When the stars are right they shall again walk the earth.
There was a problem filtering reviews right now. Please try again later.
This game is not like D&D in that you explore ruins and kills monsters. You can, but Call of Cthulhu is a game of story telling, narrative, and psychological horror in the face of cosmic terrors beyond the mind's comprehension. Investigators (the player characters) are going to go insane or die, as many of the forces pitted against them are, as mentioned before, beyond man's understanding. This makes for grand, frightful, and unpredictable games that can see success or catastrophic failure.
If you love horror games, narrative and character driven stories with less emphasis on combat, get this game!
However, I am happy to say that my fears were unfounded. It's pretty much the same game as it's always been. A few tweaks here and there.
There are bonus and penalty dice (very reminiscent of D&D 5e advantage and disadvantage dice, though honestly I don't know which system came up with it first), a new build stat, which is really just to help streamline combat. The big change is that all stats are now percentile-based. Characteristics and skills alike. There is a full success rating, a 1/2 and a 1/5. This basically makes calculating critical successes easier.
So the rules are very easy to learn and teach if you're already familiar with the system. Even if this is your first time trying the game it's not hard to learn. It's true that the game has been split into two books, but this is the core rulebook. This is the one you really need. The other one, in my humble opinion, is optional. I'm sure some might disagree with me but that's my opinion.
As far is the book's overall appearance goes, you couldn't ask for a more beautifully illustrated and well put together role-playing book. There is only one or two pieces of recycled artwork. The rest is all new and gorgeous and very evocative of the setting. I highly recommend this edition for new and old players and keepers.
Now here we are 7th edition, where did the time go?
Coming from a 1st edition perspective, of which the books I still own, this is sublimely streamlined without losing the era, story, and mechanics.
No, dear investigator, you are not a muscle bound barbarian or clad to the teeth warrior. You are like you are now, soft, squishy, fragile, and susceptible to mental trauma from horrific sights, sounds, smells. Yes, smells too!
The role playing aspect is strong, you do not blindly charge in a room cause frankly you’ll probably just get killed. What would you do in real life if you were presented with these horrors?
The hard bound book is well made, sturdy with a nice binding. The paper is of nice quality and the art and printing is superb.
If you are looking for a change from hack n slash to investigation, deep role playing, with a sprinkle of fisticuffs in the HP Lovecraft world, this is for you!
There is a ton of campaigns, one shots, and accessories available for this robust RPG.
I love it now as much as I did in the 80s. TOP NOTCH!
Top international reviews
Characteristic values have been multiplied by five placing human values in the percentile range and saving the need for mental arithmetic during play.
Occupational skill points are no longer derived solely from EDU. It depends on your occupation. For example an actor derives half his points from EDU and have from APP.
Luck has been divorced from POW and is now a discrete Characteristic. Optional rules enable players to spend Luck points to turn failed Skill rolls into successes, and to increase Luck in the same way as Skills.
The Skill list has been overhauled and new rules allow for varying degrees of success, which replace the Resistance Table in previous editions.So an Extreme Success beats a Hard Success, and a Hard Success beats a Regular Success.
The weapon proficiency skill list has been streamlined so a competent fighter needs fewer skills. For example all unarmed attacks and attacks with simple weapons use the same skill (Brawling). And characters now have the option to fight back instead of dodging, which makes combat more of a two-way process.
And these are just some of the changes. I haven't even mentioned rules like Pushing and Bonus/Penalty Dice.
All the changes are for the better. 7th edition is just as simple as previous versions but it's far more dynamic. At last the game has been dragged kicking and screaming into the 21st century. And despite the numerous changes it's easy to convert previous editions to 7th editions.
Finally the rule book comes with two adventures, both of which are new.
7th edition is however rather expensive. Chaosium is selling it for about $85 and many UK distributors are selling it for about £85, and despite the improvements and glossy hardback format it's not worth £85. So shop around. I got mine for £45 including postage. You may also want to check out the Quick Start Rules before you part with your cash. They're available as a free download on the Chaosium site and cover many of the new rules.
The print quality is excellent, solid hardback too. Also the pages and illustrations are beautiful.
The info is well laid out with lots of handy tables and extensive Appendices.
I had downloaded quick start and was reluctant to pay pay for a rule book, however, I am glad I did. On offer at £30 it was good value.
the book is really nicely produced with lots of great art, also well worth downloading the (free) quick-start set from chaosium to get a free game to play straight away.
Carefully packed, delivered on time. Can't find a fault.