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- Limited Edition 2-Sided SteelBook
- (2) Collectible Challenge Coins
- Official Soundtrack by Jack Wall with Theme by Trent Reznor
- Exclusive Xbox LIVE CLAW Avatar Props
- Exclusive Xbox LIVE Zombies Avatar Props
- Nuketown Zombies Bonus In-Game Content
- Nuketown 2025 Bonus Multiplayer Map
- Exclusive Weapon Camo
- Exclusive Multiplayer Player Card Background
- Exclusive Zombies Player Card Background
The Biggest Zombies Experience to Date: Call of Duty: Black Ops II Zombies features three different ways to survive the zombie apocalypse. Unravel the mysteries of a dying Earth in Tranzit, fight endless waves of zombies in Survival mode, or compete in the new 4z4 last-human-standing mode, Grief.
1-4 player co-op in a large open world with a variety of locations. The new Buildables gameplay elements help players move through each area to find the key tidbits that reveal why they are there and what they must do to survive. All the while, public transportation is still operational, as a bus will regularly stop at each location. Zombies ride for free.
Recreating the classic mode of just purely surviving the shambling, incoming Zombie horde, Survival mode allows you to play 1-4 players co-op in specific locations from the much larger Tranzit area.
You and friends can take on up to 4 people in a team vs. Zombies vs. team scenario. 2-8 players are thrown in a situation to be the last humans standing.
MP Technology with Zombies: Call of Duty: Black Ops II features new and extensive stat tracking as well as leaderboards for bragging rights. New skill-based matchmaking system will allow players of the same ability to take on the horrors of the night in public game modes. For players that are looking for an extra challenge, Zombies features custom games: Headshots only, higher starting rounds, and toggling of extra items are all available.Carefully crafted with an arsenal of limited edition physical items and exclusive digital content, the Call of Duty: Black Ops II Hardened Edition is sure to take your game the next level.
- Nuketown 2025 Bonus Map – Relive the close quarters chaos of this classic fan-favorite map re-imagined in a 1960s visionary depiction of the “model home of the future.”
- Nuketown Zombies Bonus Map – Battle hordes of Zombies in this beloved 1960s nuclear neighborhood.
- Collectible 2-Sided SteelBook - Limited edition game case featuring exclusive artwork.
- (2) Challenge Coins – Limited edition challenge coins that serve as your key to exclusive digital content.
- Weapon Camo – Rank-up in style with an exclusive multiplayer weapon skin.
- (2) Player Card Backgrounds – Liven up any killcam with two exclusive player card backgrounds, inspired by Nuketown 2025 and Zombies.
- Official Call of Duty: Black Ops II Soundtrack – A digital copy of composer Jack Wall’s epic in-game score with Theme by Trent Reznor.
- Xbox LIVE CLAW Avatar Prop – An exclusive avatar prop, deployable to a dashboard near you.
- Xbox LIVE Zombies Avatar Costume – Show off your pride with an avatar costume built exclusively for fans of the Call of Duty undead.
Top Customer Reviews
Graphics: 4 Stars
The graphics in the game are not as beautiful as other games on the market, but they are still incredible in their own right. When you have three major, feature-packed gametypes on one disc, you may not be able to have the best-of-the-best graphics. However, Treyarch clearly improved on them from the first Black Ops. From gunfire and weapon detail to facial expressions and maps, the detail in the graphics are awesome.
Campaign Gameplay: 5 Stars
Without spoiling any of the story, the campaign mode is great. Treyarch implemented a few decisions for the player to make which can alter the storyline throughout the game. The story itself is as immersive and compelling as the first Black Ops. As you play, you will be drawn into the story as if you really are the characters you play.
Multiplayer Gameplay: 5 Stars
Improvements to the multiplayer aspect of the game are immediately apparent. The "pick 10" addition to building custom classes makes it so that the player can precisely tune their loadout to fit their exact playing style. For example: if you only use your primary weapon, you can forego a secondary for another attachment on your primary. There are many more ways to mix-and-match, which can only be explained through playing for yourself. The revamped prestige system now gives you the option to permanently unlock a weapon, grenade, perk, or wildcard per prestige level which is helpful to those who want to prestige without losing their "golden child". Other improvements include gamecasting, improved theater mode, and much more. Can be played split-screen up to two or online up to four. One guest per Live account is allowed.
Zombies Gameplay: 5 Stars
The flagship improvement to zombies mode in this installment of the Black Ops series is "Tranzit" mode. This mode allows you to ride a bus between four different maps (which can each be played in survival mode on their own), all while building items which can aid you in the fight for survival. "Grief" mode allows players to team up to see who can survive the longer individually, or as a group. Custom games allow settings like "headshots only", inclusion of "hellhounds", and an "easy" mode for more relaxed gameplay. Can be played split-screen up to two or online up to four. One guest per Live account is allowed.
Extra Features: 5 Stars
Nuketown 2025 for online play, Nuketown 2025 Zombies, two avatar gears (including a zombie suit), and a soundtrack are all included in this purchase. For the Black Ops nostalgics, the two Nuketown maps are a must-have. However, they will be offered as DLC for those who can wait.
Not really all the much to comment on pertaining to the graphical elements of the game--they are primarily the same as the other (more recent) Call of Duty titles with some improvements to character models here and there. Overall, the game looks really nice.
Gameplay (Single-player): 10/10
The gameplay of the single player campaign is great. It is fun and innovative (so far as the new equipment and devices you are given to use). Overall, it feels like most of the other COD titles, just with some new gear and new ways to use it.
Great storyline. Raul Menendez is a great villain (to any who consider this a spoiler, I do apologize, though it is known from the beginning of the game for the most part that he is your main target). Many twists and turns in the story, and for the first time in Call of Duty history (or at least as far as I can remember), you are given the opportunity to make choices--and those choices impact the outcome of the campaign. This is nothing revolutionary as many games allow you to make decisions that affect the ending, but this is the first time (that I am aware of or can at least remember) in which Call of Duty has implemented this choice and consequence system.
The multiplayer is....fun if somewhat irritating at times. First and foremost, the knife. The knife (which by the way can now be customized with a "weapon skin") hardly works. I find myself far too often attempting to knife someone who is right in front of me and the knife simply goes through him without me receiving a kill. Perhaps the developers intended the knife to be used far less than before, but it is nonetheless irritating. Second, the Ghost perk. The Ghost perk now only works when you are moving; that is, if you are sitting still you are still visible to enemy UAVs. This is great because it helps to reduce camping. However, people who enjoy sniping (not quickscoping...but actually sniping) are out of luck because normal snipers tend to sit still and monitor for enemies but without being invisible to enemy UAVs, they are generally easy targets. Third, sniping is a bit different in that quickscoping is much different than before (and some say that it isn't possible). This is due to the fact that there isn't a Quickdraw perk anymore, there is instead, a quickdraw attachment that allows you to aim faster; however, sniper rifles do not have this attachment and therefore cannot obtain an advantage in the area of quickly aiming. Overall, the multiplayer is quite fun and the fact that prestiging does not reset weapon challenges is great, but the knife, ghost perk, and sniping are a lot different than any of the other COD titles--and bouncing betties are much harder to avoid now as well. One final note: the maps look great, but are highly frustrating (at least in my opinion) as you are often spawned in enemy territory or the entire enemy team is spawned right next to you. Furthermore, every map is essentially covered with little alleys and ways that you can be flanked. Everyone is either clustered together, or are busy flanking you in one of the many spots that make it possible for them to do so. It seems that the goal of this games multiplayer was to be a nonstop game where you can't just sit in one spot. You have to be on the move, but you still get flanked constantly.
The zombies stays true to its past. It is almost identical to the previous versions of zombies, but with new weapons, new maps, and new "easter eggs".