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Call of Duty: Black Ops - Xbox 360
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About this item
- Wide array of play modes including single player, local multiplayer versus and online co op and multiplayer
- Seventh installment of the call of duty series, based on the live fire conflicts of the cold war era
- Diverse variety of play setting ranging from urban air and ground combat in se asia, to snow combat in soviet region and jungle combat
- Blending of traditional cod, and new first person character scenarios designed to both retain the essence of the cod gaming experience
- New arsenal of weapons and vehicles tied to the cold war era, including the sr 71 blackbird and sited explosive tipped crossbows
- And ensure constantly flowing and varied action
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Product information
| ASIN | B003JVKHEQ |
|---|---|
| Release date | November 9, 2010 |
| Customer Reviews |
4.6 out of 5 stars |
| Best Sellers Rank | #7,052 in Video Games (See Top 100 in Video Games) #44 in Xbox 360 Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 12 x 8 x 2 inches; 2.96 Ounces |
| Binding | Video Game |
| Language | English |
| Rated | Mature |
| Item model number | 84003 |
| Is Discontinued By Manufacturer | Yes |
| Item Weight | 2.96 ounces |
| Manufacturer | Activision Publishing |
| Date First Available | April 30, 2010 |
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Product Description
Product Description
The newest installment in the biggest action series of all time and the follow up to last year's blockbuster Modern Warfare 2, Call of Duty: Black Ops launches on November 9, 2010.
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Call of Duty: Black Ops is a first-person shooter with stealth and tactical play aspect that puts players in the role of a shadow soldier fighting in a variety of historically representative fictional Black Ops missions of the Cold War era. Created with the input of actual Black Ops soldiers from the time, the game mixes traditional Call of Duty tactical shooter gameplay with new gameplay options designed to expand the players' experience. Additional features include extensive multiplayer options, along with new vehicles and explosive new weapons. .caption { font-family: Verdana, Helvetica neue, Arial, serif; font-size: 10px; font-weight: bold; font-style: italic; } ul.indent { list-style: inside disc; text-indent: -15px; } table.callout { font-family: verdana; font-size: 11px; line-height: 1. 3em; } td.vgoverview { height: 125px; background: #9DC4D8 url(https://images-na.ssl-images-amazon.com/images/G/01/electronics/detail-page/callout-bg.png) repeat-x; border-left: 1px solid #999999; border-right: 1px solid #999999; padding-left: 20px; padding-right: 20px; padding-bottom: 10px; width: 250px; font-family: verdana; font-size: 12px; }
Putting Out the Hotspots of the Cold War
Follow-up to 2009’s blockbuster Call of Duty: Modern Warfare 2, Call of Duty: Black Ops breaks new ground in the Call of Duty series and the video game industry at large by delving into the not-so cold conflicts of the Cold War.
Relive the Cold War COD style.
View larger. Inspired by the experiences of real Black Ops soldiers of the era, the missions of Call of Duty: Black Ops take the player to a wide variety of settings, ranging from snowbound mountain strongholds in historical Soviet held territories, to the jungles and urban settings of Vietnam War era SE Asia. Throughout all, care has been taken to maintain the traditional essence of Call of Duty style combat, while also introducing new types of player action that add to the gameplay experience. Additional features include co-op, versus and team-based multiplayer options, new vehicles like the SR-71 Blackbird and lethal new weapons such as explosive-tipped crossbows.
Key Game Features
- Seventh installment of the Call of Duty series, based on the live fire conflicts of the Cold War era.
- Diverse variety of play setting ranging from urban air and ground combat in SE Asia, to snow combat in Soviet region and jungle combat.
- Blending of traditional COD, and new first-person character scenarios designed to both retain the essence of the COD gaming experience and ensure constantly flowing and varied action.
- New arsenal of weapons and vehicles tied to the Cold War era, including the SR-71 Blackbird and sited explosive-tipped crossbows.
- Wide array of play modes including single player, local multiplayer versus and online co-op and multiplayer.
- Fully playable in stereoscopic 3D: the game will be compatible with 3D-ready HDTVs and 3D PCs utilizing state-of-the-art active shutter 3D glasses, delivering true depth of field and an unprecedented level of immersion that is perfectly suited for the Call of Duty action experience.
- Awesome 3D experiences: aim down the sights of your weapons, fly in helicopters, rappel down mountains, move through highly detailed environments and more.
- The experience is seamless to use with a simple menu option to enable stereoscopic 3D or disable it at any time whether playing in the single player campaign, multiplayer or Zombie mode.
- Playable in both 3D and non-3D on the Xbox 360, PlayStation 3 and PC. Call of Duty: Black Ops for Windows PC is NVIDIA(R) 3D Vision(R)-Ready and supports stereoscopic 3D gaming using 3D Vision active-shutter glasses and NVIDIA GeForce GPUs. For Xbox 360 and PlayStation 3 system consoles, 3D features require a compatible 3D-ready HD TV.
Variety in gameplay action.
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COD style multiplayer.
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Diverse play settings.
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Cold war themed action.
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Black Ops Escalation DLC - Call of the Dead
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Call fo Duty--DLC--Rezurrection BTS Trailer
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Call of Duty- Black Ops - New Trailer
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Call of Duty: Black Ops - Uncut Reveal Trailer
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Call of Duty Black Ops Xbox Multiplayer Trailer
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Black Ops - Multiplayer - Gameplay
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Call of Duty Black Ops - Teaser Trailer
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Call of Duty - Black Ops - Tune-in Video
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Black Ops - Won't Back Down Clip
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Call of Duty: Black Ops - First Strike DLC Preview
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Customer reviews
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The single player campaign is told in a more cohesive way and the story is pretty good, it doesn't have many of the "wow moments" that MW2 had, but it's still exciting nonetheless and has more of an emotional impact when it comes to your NPC team members. It's about the length you would expect (5-7 hours) and there is an unlockable zombie mode upon completion.
The meat of many COD games is the multiplayer and this is something BO excels at. Not only do you earn experience points but you also earn COD points which is a form of currency the game utilizes (think Counter Strike). This allows you to unlock what you want when you want it, it should be noted that some weapons are still only unlocked at certain experience levels, but you still have to buy them with your currency to use them. It works well, although, I prefer the old system better of just unlocking new weapons as you level up as I find that the currency system lacks the addiction found in MW2 systems. It's still fun and it leads to the biggest changes of the game which come in the form of `wager matches'. Not only can you use that currency to buy weapons, sites, camo, killstreaks, etc..., but you can also use it as a down payment to enter a wager match hoping to come out of the match with more money then you had going in. It's a fun system and something that works well later on in the game when you have currency to spare. It certainly makes for some tense games when you have money on the line.
So far most of the maps are great. A lot of them have moving parts (train going by, missle launching, etc...) which is a nice touch and adds to the atmosphere. The layout of all the maps seems to be stellar so far which is surprising because they did not have an open beta test period. All enemies that I have come across hiding out in a room are vulnerable from some stand point, and no spot on any map really feels "safe". I haven't really noticed an spawning issues like others have noted, although, on small maps such as Nuke Town, spawning close to the enemy probably can't be avoided from a code/design stand point.
But the thing I enjoy most about BO's multiplayer are the small improvements. Thankfully, the game ending killstreak - calling in a nuke, is gone. The highest level killstreak you can get is 11, which is actually hard this time around because you can't spawn killstreaks like in MW2, so if you get killstreak 6 and call in a mortar strike and kill 3 enemies, you're killstreak is still 6, not 9, meaning you have to kill 3 more players with your gun to reach killstreak 9. This is great because it makes it a lot harder to get killstreaks but more importanlty it helps prevent players from camping trying to spawn killstreaks, anything that prevents camping is a good thing.
On the camping note, BO is not friendly to snipers, which is another awesome feature, I haven't played a map yet where it wasn't easy to spot snipers and take them out easily. BO leans more towards a traditional run and gun type of play style which I personally prefer.
Statistics! Stats, and more stats, anything you want to know about how you play is located in the stat section of the muliplayer menu, how shots fired, deaths, kills, captures, etc... and much much more. Also, at the end of matches you are shown more stats, not just kill/death info. For example, at the end of a headquarters match you'll see your stats for; kills, deaths, kill/deat ratio, captures, and destroys. This is a nice feature because it actually shows who on your team is actually trying for the objective,not just running around shooting people.
Now the player has 3 spots in there inventory for items so you can have a frag, flashbang, and a claymore if you want. There is new equipment you can carry now, a sensor which acts like a many personal UAV which you put in the ground and it displays movement near you, an UAV jammer which acts in a similar fashion, a camera that you can set up which replaces your radar with the camera feed. There are also new special grenades to mess with such as the nova 6 grenade which emits a toxic gas cloud and a decoy grenade which emits gunfire and shows up on the enemy's radar as such implying that a real player is there which is great for causing confusion.
Some of the perks have been rearranged too, stopping power has been taken out completely, although you really won't notice because you still die with only a couple of bullets.
You can now dive to prone after sprinting which is just cool.
Zombies, zombies, zombies, there is one level available to you from the start and you unlock the other one after completing the game. I'm new to the whole COD zombie scene since this is the first game I've tried form Treyarch, but I find it to be a lot of fun. It increases in difficulty quickly and you really have to work as a team if you want to make it far which is something that COD players have a hard time understanding and fail at so that adds to the difficulty. I've made it further by myself then on a team of four!!! The game style is a lot of fun, although it could be better if they added a simplified leveling system, I just don't feel like I get a lot out of it, some kind of permanent reward system (unlock special camo in multiplayer, or other guns you can use in zombie mode, etc...) would be nice.
The graphics are good, they're actually a bit different then MW2 but still good.
The game isn't with out it's faults though, but most of them are inherit to the franchise, not just this game. Lag is still an issue, things like watching the killcam and seeing that you didn't fire at the enemy although you actually fired your gun twice, other players moving in segments, or watching the killcam and the enemy seems to be moving lightning fast, or the players who just drop to prone immediately but when you try it seems to take forever, etc...
Also, they introduced a new game type called 'combat training' which is a great idea except it's executed horribly. You can play by yourself against AI controlled opponents in team deathmatch or free-for-all, up to 10-11 bots I think???, this is great for new players to the franchise, or just for practicing out new techniques. You level up just as you would in a real multiplayer match (points do not cross over) and it feels surprisingly similar to a real online match. What doesn't make sense is that they require you to be online to play it??? Whaaaaaaaa, you make a game type specifically made to play offline and you require the player to be hooked up to the internet? It doesn't make any sense. I think it's mainly for tracking purposes (company feedback) so they can actually see how many people are playing combat training, but it's an odd design decision.
This gameplay style will probably always be around, but it definitely is starting to feel like it needs a major refresher, game changing concepts need to start being introduced to this franchise.
That being said, this is a Call of Duty game through and through, don't expect "team play" even if you're on a team, COD is all about lone wolf gameplay, although this is the most balanced COD game to date. This is a great addition to the franchise and there is no reason you shouldn't pick this game up.
Headquarters, here I come....
***UPDATE (11/24/10)***
Well, I have prestiged once now and have definitely had my fair share of multiplayer combat, both traditional and zombie mode.
Here are some additional notes you might find important. There has been an update which seems to have fixed most of the spawning issues found in the game (although I never really came across many), the downside is, now you spawn on the other side of the map to where the action is so it takes a bit longer to get back into things, which is a little annoying because COD games are all about quick kills, quick deaths scenarios, so starting closer to the action is more beneficial then starting far away.
Zombie mode, is a lot of fun! I"ve made it to level 18 now and it's a good time. The one major annoyance I have with zombie mode has nothing to do with that actual game play itself but the pre-game lobby that comes with it and how the server handles the host. Unlike the standard multiplayer lobby where a countdown timer begins when the server has found enough players (requiring no input from players) and if the host leaves the game during the match the server switches to a new host allowing the game to continue, which is a great system, one that zombie mode doesn't use.
For some reason, they've done away with that idea with the online zombie mode which requires 3 of the 4 players to be "ready", which is annoying because when you have a system that requires the player to input something before a game starts only half of them do, therefore the game never starts! The game 'FarCry 2's multiplayer did the same thing for it's main online matches and you had the same thing happen, you would be waiting in the lobby for minutes, not seconds, sometimes 5 minutes, which is just dumb. It ruined the multiplayer for that game. So the fact that the zombie mode utilizes this system is baffling. Once 4 players have been found the match should just start, the players shouldn't have to press the A button to say that they're "ready", it's implied that they're ready by them being in the lobby waiting for the next match! Why they didn't take the main multiplayer match making system and utilize it in zombie mode is beyond me.
Regarding the host issue, if you're playing zombie mode and the a player leaves the match who happens to be the host, the match just ends, doesn't matter if your at level 1 or level 20, the match is over. No host migration and the game doesn't repopulate the player slot either (if a player leaves who is not the host), which again is a odd design decision and extremely annoying especially if you're far into a zombie match.
Hopefully in the future Treyarch will update the zombie mode with unlockables of it's own, which would encourage more players to get into I think as well as reward players who play it well.
The Zombies thing is standard affair, and the multiplayer takes a lot from Modern Warfare 2, adds a lot of new things, but overall still feels the same as World at War's multiplayer (which isn't really a bad thing; my biggest problem with WaW's multiplayer was that bolt-action rifles were made virtually pointless against machine guns) including identical menus and perk icon designs.
It may definitely be a troublesome task trying to pick between this and MW2 for casual multiplayer gaming.
The single player campaign, however, is a total disaster, by the standards set in every Call of Duty game since COD4, or perhaps even COD2.
The story:
- The story doesn't even begin to come into shape until mid-way through the campaign. It starts with Generic Loner Badass Alex Mason, the guy with virtually the same name as the guy from Red Faction: Guerrilla, and so badass, John F Kennedy tells him directly he's the best they've got, in a pretty non-Cold War looking room full of television screens, apparently strapped into a chair and being questioned angrily by a distorted voice. Every mission save for the last are in the form of flashbacks from this location.
Alex Mason is painfully unlikeable, with no personality and no real redeeming traits, and the acting done by Sam Worthington with him is so painfully dull, or painfully overacted, it makes his "Avatar" performance look Oscar-worthy. At no point in the game did I care about what he was doing or what was wrong with him.
In fact, I realized he was pretty stupid for a CIA agent and BEST FIGHTER GUY IN THE EVAR, given not only the poor decisions made for the control interface (such as taking twice as long now to throw back grenades, or being unable to pilot a Hind to have it rise up or down, while being able to do everything else in it). The plot twist at the end involving Reznov was alluded to, which helped in making the preceding scenes not seem stupid in hindsight, came about quite confused and unclear, and Alec Mason's brutish reaction to it is the sort of thing that, given that there is a TIMER RUNNING on the DESTRUCTION OF THE ENTIRE UNITED STATES OF AMERICA AND PERHAPS THE ENTIRE WESTERN HEMISPHERE, makes him cartoonishly buffoonish, especially given that this plot twist has virtually NOTHING TO DO with the very ending in stopping this aforementioned destruction.
The story is so convoluted, that I honestly don't even remember what the first five or six missions were, and why. It just seemed like they were there solely for the action. Which you'd think would be a given for a video game, but this is not exactly commonplace in the Call of Duty franchise. Considering the Jason Bourne-style rapidfire incoherence they approach it with, it might be a short stretch to say they were intentionally attempting to fill the game up with confusing early missions filled with nonstop action.
When it finally gets to the story itself, it involves the Soviet Union attempting to wipe out the United States using a nerve gas called NOVA-6 that causes quick death, and is planned to be launched on the US mainland in several dozen spots, to pretty much destroy the entire country and its entire population. Such a direct, apocalyptic action, given the theory of Mutually Assured Destruction, with both the US and USSR posessing over 9000 nuclear weapons each, the sanity, or even basic common sense of such a plan is... pretty nonexistent. I know the Soviets were villainized harshly by the Americans, but I highly doubt they and their leaders were suicidal, homicidal, genocidal cretins
The Missions:
- The first few missions are a scatter-brained assortment of big set pieces with obscenely copious amounts of gunfire and explosions. While scenes like the Bay of Pigs are surprisingly accurate with regards to scope, it still feels excessive with the sheer amount of gunfire that gets poured into you, and the enemy, in just the few minutes the level lasts, which amplified over the course of three days, would become excessive; the actual Bay of Pigs had between 100-200 dead, and 500+ wounded (not including civilians); the way it's depicted in the game, this all would possibly fit into the few minutes depicted.
Virtually every level is a colossal mess of hundreds of soldiers (endlessly respawning, of course), constant explosions, a cacaphony of nutty weapons that I often question even existed in the 1960s (such as a proto-version of the Thermal Scope in MW2, or gun-mounted flamethrowers that somehow don't melt the gun's barrel after constant use, or high powered assault rifles with five different attachments on it), and gore that gets so copious, it becomes cartoonish; like shooting a soldier in the hand with a pistol, and having his ENTIRE HAND AND WRIST be blown off. Or worse; shooting once at a soldier on a motorcycle, while also on a motorcycle, and having him literally explode into a vapor of small pieces of gore.
- But the single worst, most frustrating thing about the missions is the legendarily thick AI. I have NEVER seen AI this atrocious in the Call of Duty series since only the last mission of Call of Duty 4 (on Veteran Mode) with Ssgt. Griggs rushing out into the open, standing in front of an enemy, and shooting wildly in random directions.
At least 70% or 80% of all missions will be You vs an Army, because your allies rarely, if ever, hit anything, and they ALWAYS take a few seconds before even RECOGNIZING an enemy soldier; I could not count the times a friendly unit would simply RUN PAST an enemy unit, and that enemy unit of course ignoring them and targeting ME exclusively.
This sort of stupidity is even scripted, as in one sequence a group of friendlies is ambushed by Vietcong soldiers, and as one of them is shooting a friendly soldier dead, one of your allies rushes up to him, holding his assault rifle near his waist, Hollywood-style, the gun jams, he looks down at it, struggles to fix it, and the Vietcong soldier turns around, LOOKS AT HIS GUN, then uses his own gun to bash the man upside the head. THIS MAN IS SUPPOSED TO BE AN INSANELY WELL-TRAINED SPECIAL OPS SOLDIER.
Another frustrating problem, almost as bad as the horrendous AI, is actually SEEING who is an enemy and who isn't. Whereas in the WW2 games, people wore uniforms, and even in Modern Warfare 2, you could tell who the OpFor agents were, due to their haphazard attire and occasional turbans, or who Russians were based on their dark red fatigues, here, EVERYONE IS DRESSED EXACTLY THE SAME in the same assortment of pants or jeans, shirts, vests, jackets, masks, headpieces, ALL DARK. The only people not dressed this way are Vietcong and NVA soldiers (and Nazis in a flashback mission).
The horrendous AI doesn't help with this either; there's such a gape in the reaction time for enemy AI, that I've never EVER adapted to turning a corner, seeing someone there, and just waiting for a full second to see if they're a friendly, or if they shoot me, or if I end up shooting at them and they turn out to be an ally.
Another incredibly frustrating element is the Hind piloting. Alex Everyman gets to do BOTH the piloting AND the shooting, and the limitations means that while you can't crash your helicopter into caverns or walls or upside big ships (which is a good thing) you also can't elevate or descend (which is a very very bad thing). There comes a point in one mission where you have to destroy two opposing Hinds, and you're all alone. The missiles do NOT lock on in ANY way, and the enemy Hinds CONSTANTLY rise and descend to avoid YOUR incoming fire, whereas YOU can not. Sometimes, they will even fire DOWN at you, with you unable to hit them unless you turn on your side, strafing wildly and trying to shoot at them while you're moving at high speed. Add to the frustration for achievement-hunters, there is an achievement for accomplishing this mission WITHOUT using the Hind's cannons, and ONLY using its rockets. The rockets are infinite, but they reload slowly. Fatally slow, up against the two Hinds, if you're not a good shot.
The Weapons:
- Like I mentioned before, I think there's a slight credibility gap with regards to some of the weapons in the game, or weapon upgrades which seem either ridiculous, a bit of a stretch to picture existing in the 1960s, or incredibly goofy. A gun with a bottom-mounted flamethrower is an awesome thing in game, but I've never seen or heard of this being used before, and it would seem to me that, given where the flame begins, continued use would melt the gun barrel. There's a neat variety of guns, perhaps more than in Modern Warfare 2.
One of the great things is that most of the guns have a more realistic sound than in previous games, more like firecrackers than bombs.
The multiplayer has a new system of upgrading in which you do not unlock weapons, perks, or upgrades in a linear way, but you earn "money" in each match, and use it to purchase weapons, perks, upgrades, etcetera. This is neat, as you can choose to unlock a laser sight ahead of a grenade launcher, or to unlock your favorite Assault rifle before your favorite Shotgun, but this introduces a whole new issue, which would probably not be an issue for many players:
It renders certain upgrades useless. Why bother to buy Laser sight, when you can get a better sight, or a Reflex sight, which is exactly the same, and only different in aesthetics? Why upgrade something you don't like? Why buy a perk you never use? With previous games, you could unlock certain things by kills, and unlock other things by kills using certain upgrades (such as unlocking Holographic sights by getting 60 kills with Laser sights), essentially forcing you to use virtually every upgrade in order to unlock the rest.
The Characters:
- There are the standard character archetypes here; the Generic Loner Badass protagonist, the Token Black Guy (who obviously dies first), the Sidekick Guy, the Scrappy, the Tough All-Business Veteran Guy, the Nerdy Politician (voiced by Robert Picardo), etcetera. None of them are particularly interesting.
Most of all, Alecks Mason, is called the BEST THEY HAVE and treated like a testosterone-souped Mary Sue, complete with no evidence of why he is the BEST THEY HAVE, no likeable characteristics, a dull tone of voice, total lack of charisma, and either a below average intelligence, or very poor judgement. I found myself smacking my forehead, calling him such an idiot as, towards the end, he needlessly punches the guy trying to help him, and trying to SAVE THE COUNTRY FROM TOTAL DESTRUCTION just so he can stumble about in a drugged haze, and then get punched in return later on.
However, there is the appearance of Viktor Reznov, Sergeant from World at War, boistrously performed by Gary Oldman. With the dullness of playing as Alex Mason all game wearing me down, a flashback mission from October 1945 with me as Reznov, and also speaking, I was rejuvenated, and found myself actually having fun instead of going through the motions with the game. We also get to see Dimitri Petrenko from World at War, and him speaking, but it's nothing remarkable. It's also refreshing to hear music from World at War returning for the flashback mission.
Possibly the single biggest problem I have with the characterizations is that they all behave like movie stars in a generic Hollywood action flick. The military professionalism of the special ops teams and armies in the Modern Warfare series was taut and compelling and COOL. Here, the actors chomp scenery madly, spouting lines with ridiculous intonation, a total lack of professionalism among them. There's no dry humor or wisecracks, military-slanged quips, or "Cut the chatter!"s, but tons of "Hell yeah!" and "Kick some ass!" and all other sorts of adolescent trash talk.
Playing through the campaign was a dismal, frustrating, boring experience. The multiplayer is not any MAJOR improvement over Modern Warfare 2, and its true staying power may, as with World at War, lie with its Commie Zombie functions.
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Though, if you are looking for something entirely different from other Call of Duty games you won't really find it here. The multiplayer leveling up system is basically the same, with a few tweaks, that other Call of Duty games have been using for the past few years. The campaign, while entertaining, is really just a series of straight lines where you walk forward and destroy everything in sight.
The biggest problem I have with the game is the fact that the online community is competitive to the point of being downright vicious. If you're more of a casual player like me, don't expect expect the Xbox Live multiplayer to be a relaxing experience. It seems like it is largely made up of trash talking teenagers who take the game way too seriously. Quite unfortunate.
























