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Call of Duty: Black Ops - Xbox 360
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About this item
- Wide array of play modes including single player, local multiplayer versus and online co op and multiplayer
- Seventh installment of the call of duty series, based on the live fire conflicts of the cold war era
- Diverse variety of play setting ranging from urban air and ground combat in se asia, to snow combat in soviet region and jungle combat
- Blending of traditional cod, and new first person character scenarios designed to both retain the essence of the cod gaming experience
- New arsenal of weapons and vehicles tied to the cold war era, including the sr 71 blackbird and sited explosive tipped crossbows
- And ensure constantly flowing and varied action
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Product information
| Computer Platform | Xbox 360 |
|---|---|
| ASIN | B003JVKHEQ |
| Release date | November 9, 2010 |
| Customer Reviews |
4.6 out of 5 stars |
| Best Sellers Rank | #8,275 in Video Games (See Top 100 in Video Games) #48 in Xbox 360 Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 12 x 8 x 2 inches; 2.95 Ounces |
| Type of item | Video Game |
| Language | English |
| Rated | Mature |
| Item model number | 84003 |
| Is Discontinued By Manufacturer | Yes |
| Item Weight | 2.95 ounces |
| Manufacturer | Activision Publishing |
| Date First Available | April 30, 2010 |
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Product Description
Product Description
The newest installment in the biggest action series of all time and the follow up to last year's blockbuster Modern Warfare 2, Call of Duty: Black Ops launches on November 9, 2010.
Amazon.com
Call of Duty: Black Ops is a first-person shooter with stealth and tactical play aspect that puts players in the role of a shadow soldier fighting in a variety of historically representative fictional Black Ops missions of the Cold War era. Created with the input of actual Black Ops soldiers from the time, the game mixes traditional Call of Duty tactical shooter gameplay with new gameplay options designed to expand the players' experience. Additional features include extensive multiplayer options, along with new vehicles and explosive new weapons. .caption { font-family: Verdana, Helvetica neue, Arial, serif; font-size: 10px; font-weight: bold; font-style: italic; } ul.indent { list-style: inside disc; text-indent: -15px; } table.callout { font-family: verdana; font-size: 11px; line-height: 1. 3em; } td.vgoverview { height: 125px; background: #9DC4D8 url(https://images-na.ssl-images-amazon.com/images/G/01/electronics/detail-page/callout-bg.png) repeat-x; border-left: 1px solid #999999; border-right: 1px solid #999999; padding-left: 20px; padding-right: 20px; padding-bottom: 10px; width: 250px; font-family: verdana; font-size: 12px; }
Putting Out the Hotspots of the Cold War
Follow-up to 2009’s blockbuster Call of Duty: Modern Warfare 2, Call of Duty: Black Ops breaks new ground in the Call of Duty series and the video game industry at large by delving into the not-so cold conflicts of the Cold War.
Relive the Cold War COD style.
View larger. Inspired by the experiences of real Black Ops soldiers of the era, the missions of Call of Duty: Black Ops take the player to a wide variety of settings, ranging from snowbound mountain strongholds in historical Soviet held territories, to the jungles and urban settings of Vietnam War era SE Asia. Throughout all, care has been taken to maintain the traditional essence of Call of Duty style combat, while also introducing new types of player action that add to the gameplay experience. Additional features include co-op, versus and team-based multiplayer options, new vehicles like the SR-71 Blackbird and lethal new weapons such as explosive-tipped crossbows.
Key Game Features
- Seventh installment of the Call of Duty series, based on the live fire conflicts of the Cold War era.
- Diverse variety of play setting ranging from urban air and ground combat in SE Asia, to snow combat in Soviet region and jungle combat.
- Blending of traditional COD, and new first-person character scenarios designed to both retain the essence of the COD gaming experience and ensure constantly flowing and varied action.
- New arsenal of weapons and vehicles tied to the Cold War era, including the SR-71 Blackbird and sited explosive-tipped crossbows.
- Wide array of play modes including single player, local multiplayer versus and online co-op and multiplayer.
- Fully playable in stereoscopic 3D: the game will be compatible with 3D-ready HDTVs and 3D PCs utilizing state-of-the-art active shutter 3D glasses, delivering true depth of field and an unprecedented level of immersion that is perfectly suited for the Call of Duty action experience.
- Awesome 3D experiences: aim down the sights of your weapons, fly in helicopters, rappel down mountains, move through highly detailed environments and more.
- The experience is seamless to use with a simple menu option to enable stereoscopic 3D or disable it at any time whether playing in the single player campaign, multiplayer or Zombie mode.
- Playable in both 3D and non-3D on the Xbox 360, PlayStation 3 and PC. Call of Duty: Black Ops for Windows PC is NVIDIA(R) 3D Vision(R)-Ready and supports stereoscopic 3D gaming using 3D Vision active-shutter glasses and NVIDIA GeForce GPUs. For Xbox 360 and PlayStation 3 system consoles, 3D features require a compatible 3D-ready HD TV.
Variety in gameplay action.
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COD style multiplayer.
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Diverse play settings.
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Cold war themed action.
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The single player campaign is told in a more cohesive way and the story is pretty good, it doesn't have many of the "wow moments" that MW2 had, but it's still exciting nonetheless and has more of an emotional impact when it comes to your NPC team members. It's about the length you would expect (5-7 hours) and there is an unlockable zombie mode upon completion.
The meat of many COD games is the multiplayer and this is something BO excels at. Not only do you earn experience points but you also earn COD points which is a form of currency the game utilizes (think Counter Strike). This allows you to unlock what you want when you want it, it should be noted that some weapons are still only unlocked at certain experience levels, but you still have to buy them with your currency to use them. It works well, although, I prefer the old system better of just unlocking new weapons as you level up as I find that the currency system lacks the addiction found in MW2 systems. It's still fun and it leads to the biggest changes of the game which come in the form of `wager matches'. Not only can you use that currency to buy weapons, sites, camo, killstreaks, etc..., but you can also use it as a down payment to enter a wager match hoping to come out of the match with more money then you had going in. It's a fun system and something that works well later on in the game when you have currency to spare. It certainly makes for some tense games when you have money on the line.
So far most of the maps are great. A lot of them have moving parts (train going by, missle launching, etc...) which is a nice touch and adds to the atmosphere. The layout of all the maps seems to be stellar so far which is surprising because they did not have an open beta test period. All enemies that I have come across hiding out in a room are vulnerable from some stand point, and no spot on any map really feels "safe". I haven't really noticed an spawning issues like others have noted, although, on small maps such as Nuke Town, spawning close to the enemy probably can't be avoided from a code/design stand point.
But the thing I enjoy most about BO's multiplayer are the small improvements. Thankfully, the game ending killstreak - calling in a nuke, is gone. The highest level killstreak you can get is 11, which is actually hard this time around because you can't spawn killstreaks like in MW2, so if you get killstreak 6 and call in a mortar strike and kill 3 enemies, you're killstreak is still 6, not 9, meaning you have to kill 3 more players with your gun to reach killstreak 9. This is great because it makes it a lot harder to get killstreaks but more importanlty it helps prevent players from camping trying to spawn killstreaks, anything that prevents camping is a good thing.
On the camping note, BO is not friendly to snipers, which is another awesome feature, I haven't played a map yet where it wasn't easy to spot snipers and take them out easily. BO leans more towards a traditional run and gun type of play style which I personally prefer.
Statistics! Stats, and more stats, anything you want to know about how you play is located in the stat section of the muliplayer menu, how shots fired, deaths, kills, captures, etc... and much much more. Also, at the end of matches you are shown more stats, not just kill/death info. For example, at the end of a headquarters match you'll see your stats for; kills, deaths, kill/deat ratio, captures, and destroys. This is a nice feature because it actually shows who on your team is actually trying for the objective,not just running around shooting people.
Now the player has 3 spots in there inventory for items so you can have a frag, flashbang, and a claymore if you want. There is new equipment you can carry now, a sensor which acts like a many personal UAV which you put in the ground and it displays movement near you, an UAV jammer which acts in a similar fashion, a camera that you can set up which replaces your radar with the camera feed. There are also new special grenades to mess with such as the nova 6 grenade which emits a toxic gas cloud and a decoy grenade which emits gunfire and shows up on the enemy's radar as such implying that a real player is there which is great for causing confusion.
Some of the perks have been rearranged too, stopping power has been taken out completely, although you really won't notice because you still die with only a couple of bullets.
You can now dive to prone after sprinting which is just cool.
Zombies, zombies, zombies, there is one level available to you from the start and you unlock the other one after completing the game. I'm new to the whole COD zombie scene since this is the first game I've tried form Treyarch, but I find it to be a lot of fun. It increases in difficulty quickly and you really have to work as a team if you want to make it far which is something that COD players have a hard time understanding and fail at so that adds to the difficulty. I've made it further by myself then on a team of four!!! The game style is a lot of fun, although it could be better if they added a simplified leveling system, I just don't feel like I get a lot out of it, some kind of permanent reward system (unlock special camo in multiplayer, or other guns you can use in zombie mode, etc...) would be nice.
The graphics are good, they're actually a bit different then MW2 but still good.
The game isn't with out it's faults though, but most of them are inherit to the franchise, not just this game. Lag is still an issue, things like watching the killcam and seeing that you didn't fire at the enemy although you actually fired your gun twice, other players moving in segments, or watching the killcam and the enemy seems to be moving lightning fast, or the players who just drop to prone immediately but when you try it seems to take forever, etc...
Also, they introduced a new game type called 'combat training' which is a great idea except it's executed horribly. You can play by yourself against AI controlled opponents in team deathmatch or free-for-all, up to 10-11 bots I think???, this is great for new players to the franchise, or just for practicing out new techniques. You level up just as you would in a real multiplayer match (points do not cross over) and it feels surprisingly similar to a real online match. What doesn't make sense is that they require you to be online to play it??? Whaaaaaaaa, you make a game type specifically made to play offline and you require the player to be hooked up to the internet? It doesn't make any sense. I think it's mainly for tracking purposes (company feedback) so they can actually see how many people are playing combat training, but it's an odd design decision.
This gameplay style will probably always be around, but it definitely is starting to feel like it needs a major refresher, game changing concepts need to start being introduced to this franchise.
That being said, this is a Call of Duty game through and through, don't expect "team play" even if you're on a team, COD is all about lone wolf gameplay, although this is the most balanced COD game to date. This is a great addition to the franchise and there is no reason you shouldn't pick this game up.
Headquarters, here I come....
***UPDATE (11/24/10)***
Well, I have prestiged once now and have definitely had my fair share of multiplayer combat, both traditional and zombie mode.
Here are some additional notes you might find important. There has been an update which seems to have fixed most of the spawning issues found in the game (although I never really came across many), the downside is, now you spawn on the other side of the map to where the action is so it takes a bit longer to get back into things, which is a little annoying because COD games are all about quick kills, quick deaths scenarios, so starting closer to the action is more beneficial then starting far away.
Zombie mode, is a lot of fun! I"ve made it to level 18 now and it's a good time. The one major annoyance I have with zombie mode has nothing to do with that actual game play itself but the pre-game lobby that comes with it and how the server handles the host. Unlike the standard multiplayer lobby where a countdown timer begins when the server has found enough players (requiring no input from players) and if the host leaves the game during the match the server switches to a new host allowing the game to continue, which is a great system, one that zombie mode doesn't use.
For some reason, they've done away with that idea with the online zombie mode which requires 3 of the 4 players to be "ready", which is annoying because when you have a system that requires the player to input something before a game starts only half of them do, therefore the game never starts! The game 'FarCry 2's multiplayer did the same thing for it's main online matches and you had the same thing happen, you would be waiting in the lobby for minutes, not seconds, sometimes 5 minutes, which is just dumb. It ruined the multiplayer for that game. So the fact that the zombie mode utilizes this system is baffling. Once 4 players have been found the match should just start, the players shouldn't have to press the A button to say that they're "ready", it's implied that they're ready by them being in the lobby waiting for the next match! Why they didn't take the main multiplayer match making system and utilize it in zombie mode is beyond me.
Regarding the host issue, if you're playing zombie mode and the a player leaves the match who happens to be the host, the match just ends, doesn't matter if your at level 1 or level 20, the match is over. No host migration and the game doesn't repopulate the player slot either (if a player leaves who is not the host), which again is a odd design decision and extremely annoying especially if you're far into a zombie match.
Hopefully in the future Treyarch will update the zombie mode with unlockables of it's own, which would encourage more players to get into I think as well as reward players who play it well.
This is coming from a person who HATED World at War. It just wasn't for me. Taking notes from Infinity Ward's COD game last year, Modern Warfare 2, Treyarch took what that team did right and perfected it. This game had me in awe on every level as I played through it. It's so full of action, the budget I'm sure is in the millions.
This game really makes you feel a part of it as you play through the levels. It's not just simple run in a room and kill everyone, then move on to the next. It has constant changes to the environment that you must adapt to, such as a bridge you are running on gets a huge hole blown in it, and as you almost fall to your death your teammate helps you up. The A.I. characters aren't just cardboard cut outs like in some games, they actually have a personality to them, and they help you out on your missions. I actually felt for them when they were killed.
One thing I like about Black Ops is you are never lost. Thanks to handy indicators, it's always easy to know where to go, or what your next target is. The control is spot on. Aiming is precise, and the weapons handle like the real thing. You are going to blow through hundreds of enemies, yet everybody in the game seems to have their own way of living, the ways that they hide behind cover, shoot at you, scream to their squad you are coming, and the ways they die. It's not the same animations over and over, everything seems new as you come to it.
The game always knows when to switch up the flow of the action. There are so many different vehicles and such that you find yourself in, it's always something new. You might be in a boat, shooting missles at everything in sight. You'll find yourself in a tank, raining absolute carnage on anyone and everyone around. This game feels like the most epic action movie of all time, yet it could never be a movie because the budget would be in the billions.
It's just so fun to play this. I haven't had as much fun with a game in years, to be honest. I'm not some typical COD fratboy who lives and breathes for this series, I'm just a normal gamer and I came into this game expecting a great time. This game exceeded my expectations, it blew me away. The campaign has a great, detailed story and was also quite long for an FPS title. You travel all over the world, and it's just great to see these environments.
The graphics are beautiful, absolutely stunning. I'm sure that this game pushed the 360 to it's hardware potential. It's certainly the best FPS on the console, and probably the best FPS of the last decade.
For some reason I was reminded of Goldeneye on N64 as I played through this game. Missile silos, facilities, jungles.. it's all there. Yet as much as I loved that game back in 1997, I don't think I had as much fun with it as I did this game. Black Ops really brought it's story to life, and really drew me into the game. I felt for the characters, I would jump and scream as I stormed through absolute chaos, blasting everything in sight. It was just a great experience, and I haven't had this much fun in a long time.
I even see myself replaying this campaign, which again is something I rarely do. I strongly suggest this game to everyone. Whether you like games, wars, or just straight up action, you have got to get this. It's simply awesome.
Top reviews from other countries
Reviewed in Canada on August 2, 2023
Though, if you are looking for something entirely different from other Call of Duty games you won't really find it here. The multiplayer leveling up system is basically the same, with a few tweaks, that other Call of Duty games have been using for the past few years. The campaign, while entertaining, is really just a series of straight lines where you walk forward and destroy everything in sight.
The biggest problem I have with the game is the fact that the online community is competitive to the point of being downright vicious. If you're more of a casual player like me, don't expect expect the Xbox Live multiplayer to be a relaxing experience. It seems like it is largely made up of trash talking teenagers who take the game way too seriously. Quite unfortunate.




















