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Call of Duty: Black Ops II - Xbox 360
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About this item
- Strike Force Levels: New to the Call of Duty Franchise, strike force levels provide sandbox style game play experiences, allowing players to take command of any element of their squad at any time
- Branching Story lines: Choices the player makes could mean the difference between life and death for some characters and there exists an even greater opportunity for multiple endings
- Single Player Character Customization: Choose from a variety of weapons and load outs providing multiple choices for how you approach single player missions
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Product information
ASIN | B007XVTR3K |
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Release date | November 13, 2012 |
Customer Reviews |
4.6 out of 5 stars |
Best Sellers Rank | #6,650 in Video Games (See Top 100 in Video Games) #39 in Xbox 360 Games |
Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
Product Dimensions | 7.5 x 5.3 x 0.6 inches; 2.4 Ounces |
Binding | Video Game |
Language | English |
Rated | Mature |
Item model number | 84385 |
Is Discontinued By Manufacturer | No |
Item Weight | 2.4 ounces |
Manufacturer | Activision Inc. |
Date First Available | May 1, 2012 |
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Product Description
Product Description
Pushing the boundaries of what fans have come to expect from the record-setting entertainment franchise, Call of Duty®: Black Ops II propels players into a near future, 21st Century Cold War, where technology and weapons have converged to create a new generation of warfare.
Call of Duty®: Black Ops II Gamescom Accolades
- "The most ambitious Call of Duty to date" - USA Today
- "Poised to blow you away" - G4
- "Treyarch has just vaulted Black Ops II to a new level" - Joystiq
- "Black Ops II is changing multiplayer. A lot." - Kotaku
- "A bold departure" - IGN
- "A whole new level of competitive gaming" - MTV
- "Brilliant visuals and adrenaline-inducing gameplay" - Forbes
- "Best of Gamescom" - Gamespot
Amazon.com
Call of Duty®: Black Ops II is a First-Person Shooter (FPS) that revolves around unique gameplay that propels the Call of Duty® franchise into a world of future warfare, and back again to the modern era. The game is a sequel to the 2010 release, Call of Duty®: Black Ops, and features returning Black Ops characters Sgt. Frank Woods and Agent Alex Mason, joined by a wealth of new characters. Additional features include: two distinct yet linked playable time periods, advanced weaponry, branching storylines created by player choices in Strike Force missions, exciting multiplayer options, and more.
A whole new future war Call of Duty scenario affected by player decisions in mission play.View larger
To Understand the Future, you Must Understand the Past
Pushing the boundaries of what fans have come to expect from the record-setting entertainment franchise, Call of Duty®: Black Ops II propels players into a near future, 21st Century Cold War, where technology and weapons have converged to create a new generation of warfare between old and new foes. In this conflict, the mechanized creations of men reign supreme, facing off against each other as their creators stay safe and unconflicted, and in the process grow ever softer. In this scenario an important question will be asked: What happens when enemy steals the keys? To understand such a possible future, you must understand where you have been.
Players of Call of Duty®: Black Ops II gain an understanding of this and more through the game's additional timeline set in the late Cold War era of the 1980's. Within the campaign story, which spans these two eras, players will see familiar faces such as Alex Mason, his son David Mason, and Sgt. Frank Woods. Linking these together will be the rise of another player in the conflict, Raul Menendez.
Key Game Features
- An all-new Call of Duty®: Black Ops II storyline featuring new characters and and returning characters
- A unique single-player campaign that contains two time periods linked by characters and their actions
- Special Strike Force missions, in which the players action affect the outcome of gameplay and the overall campaign
- A variety of multiplayer modes and play options
Zombies
The Biggest Zombies Experience to Date: Call of Duty®: Black Ops II Zombies features three different ways to survive the zombie apocalypse. Unravel the mysteries of a dying Earth in Tranzit, fight endless waves of zombies in Survival mode, or compete in the new 4z4 last-human-standing mode, Grief.
Tranzit
1-4 player co-op in a large open world with a variety of locations. The new Buildables gameplay elements help players move through each area to find the key tidbits that reveal why they are there and what they must do to survive. All the while, public transportation is still operational, as a bus will regularly stop at each location. Zombies ride for free.
Survival
Recreating the classic mode of just purely surviving the shambling, incoming Zombie horde, Survival mode allows you to play 1-4 players co-op in specific locations from the much larger Tranzit area.
Grief
You and friends can take on up to 4 people in a team vs. Zombies vs. team scenario. 2-8 players are thrown in a situation to be the last humans standing.
MP Technology with Zombies: Call of Duty®: Black Ops II features new and extensive stat tracking as well as leaderboards for bragging rights. New skill-based matchmaking system will allow players of the same ability to take on the horrors of the night in public game modes. For players that are looking for an extra challenge, Zombies features custom games: Headshots only, higher starting rounds, and toggling of extra items are all available.
Additional Screenshots
Returning Black Ops characters.
View larger A variety of multiplayer options.
View larger
Videos
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Call of Duty Black Ops ll Xbox Game Review
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Call of Duty Black Ops II - Nuketown Zombies Map Trailer
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Call of Duty: Black Ops II - Welcome to Nuketown 2025
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Black Ops II Behind-the-Scenes Trailer
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Call of Duty: Black Ops II Multiplayer Trailer
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Call of Duty Black Ops 2 Villains
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Call of Duty: Black Ops II Launch Trailer
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Customer reviews
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Reviewed in the United States on January 9, 2013
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CAMPAIGN
The single player version of this game is a new and different experience compared to previous CODs but still lacks in key areas. What is unique is that the player carries out missions both in the past (as Alex Mason or Woods) and in what the game considers present (2025 as David "section" Mason). There are also two different types of missions in single player. Strike force and campaign levels, the latter being the typical campaign game play. The strike force missions allow the player to command several different units on the battle field from soldiers to drones. You can command the overall movement of the units from the tactical overview and take control of individual units and control them. A new feature of the campaign levels is periodic decisions that the player must make which will change the way the game ends and the way it plays in future levels. This makes the campaign experience unique to any other COD in the past. However despite these new features the campaign still seemed lacking in depth and longevity. Previous COD campaigns other than MW3 took time to complete even for the experienced COD player. This campaign will not challenge the experienced COD player and will be completed in a short amount of time. It took me less than 4 hours on regular difficulty. The campaign also lacked any depth in terms of character development and the reason for each mission. Previous CODs, again other than MW3, were very good at giving the players reasons for each mission and developed the NPC characters. Here we never really get that development. Menendez gets a little development but not until late in the game which leaves the player feeling short sided since once this villain is fully developed the campaign ends soon after. Harper is another character that could have been one of the fan favorites with some more development but we really don't get that. It almost seemed like they felt it was unnecessary since he is voiced by Michael Rooker, who is usually cast as the "bad ass." But we still need the game to show us this side of him. There are really only two instances that show us this in the game. One when they are in Colossus and he talks about picking up women and another when he kills Salazar after he surrenders. Now part of this could be due to the fact that the player gets to decide if he lasts until the end of the game but still there were plenty of opportunities for the developers to develop him more than they did. Overall I would give the campaign a 2.5/5 the new features are unique but take away from the overall storyline.
MULTIPLAYER
The multiplayer seems very familiar other than new weapons and killstreaks not much has changed from the first black ops. Also I would like to comment on the poor multiplayer system. Very often the player who is the host will leave the game which causes the round to completely stop in order to "migrate the host" this puts a damp on any sort of streak you were on and can even cause the game session to end if a suitable host is not found. I cannot believe that Activision still uses this system and have not gone the route of EA with battlefield 3. For those who do not know BF3 allows a player to browse servers and there is not a player who hosts but rather a player who owns the server. The owner does not have to be present and no player hosts for the server to run. This allows for uninterrupted gameplay and encourages players to stay in the server between matches. It is so frustrating when you are on a hot streak and then all of the sudden the game stops to migrate the host. Now beside that fact we get all the usually game modes from past CODs with some new ones as well. The party games are back from the first black ops as well. The only thing that could be improved is having more hardcore game modes (there are only 4 while core has well over 10). Gameplay itself is typical COD MP and it seems like, as usual, it is all about rate of fire. The player whose gun has the higher rate of fire usually gets the kill and gun damage has little to do with it unless you are using a sniper rifle or are at close range with a shotgun. The hardcore COD fans will not see this as a problem but in reality an assault rifle round (556 or 448) would do more damage than an SMG round (usally 9mm or .45). Again as someone who plays battlefield and COD this is one area I feel that COD needs to improve in BF3 the round a gun uses has just as much to do with kill efficiency as rate of fire. Overall I would rate the MP a 3/5 since not much has changed and little has been done to improve it.
ZOMBIES
In my opinion this is the shining achievement of Treyarch and the COD franchise. Black Ops II also improves on this game mode from the last one. There are now three different ways to play and essentially four different maps. TranZit is the game mode where you must solve puzzles and turn on the power etc. similar to the popular zombie games from the past. What sets it apart from past versions is the huge map and the bus. Players must travel on the bus to different stops in order to turn the power on, find parts to improve the bus and build other gadgets, buy perks, and hit the random box. There are also two other game modes that can be played at the three different points. Grief has two teams of four that kill zombies and work together at first but the goal is to outlast the other team and complete a round after the entire other team has died. Survival is exactly what the title says survive rounds of zombies at one of the locations. Depending on which location you choose will affect which perks are available, if there is a random box, and if there is pack-a-punch. Overall I would give zombies a 5/5 since it is new and imaginative while still capturing what fans love about this aspect of the game. Really this is the only reason I bought this game and the only reason I am keeping it.
Final Thoughts:
The campaign introduces new features that are entertaing but take away from the overall storyline.
The multiplayer is the same with new weapons and killstreaks but the same problems as past CODs.
Zombies is new and imaginative and by far the best feature of the game.
4/5 Overall thanks to zombies
The pick 10 system is awesome. It is fun coming up with all kinds of class combinations. They have taken a lot of the sting of prestiging. Now when you prestige you keep all the camo you previously unlocked on your guns. I always thought it was stupid doing all the work to get gold on your guns just to have it taken away and having to doing all over again when you prestige. And ont only do they not take your camo away, they also do not take away the attachments that you unlocked for the guns either. They allow you to prestige each gun individually up to two times, the 1st time you get your clan tag displayed and the 2nd time you get your emblem displayed also. Also when you prestige you get an item unlock every time, in addition to that you also get to choose between a custom class, refunding all your unlock tokens used that prestige and resetting your level to 1. I only see usefulness in the 1st option. But it is still better than mw3 which gave you a unlock token each prestige, but you had to choose between using it for an unlock or custom class.
In addition to prestiging not being the end of the world now, they also have a new mode called league play. This mode attempts to match you up with people on your skill level so you have those totally lopsided games. You should win about 50% of your matches once it places you correctly. The beauty of this mode in addition to the above is everything is unlocked for you to use as you see fit, further leveling the playing field for you and the competition. They even allowed the points you get for matches in this mode still increase your level in regular public matches, again making prestiging more palatable. I don't think you get as many , but you still get some. I don't think you get credit toward your gun levels though.
You get a good number of maps, I believe it is 14 maps + nuketown 2025. All the maps are also available for the normals stylists, I almost said all playlists but I don't like using absolutes when I am not sure. This is significant because ther is another shooter that came out this year but only had 10 maps that shipped with it and of the 10 only 5 are available in the playlist that I like to at in. Lets just say they got old quickly. I am still finding new and different ways to tackle the maps and it is great.
As for the perks themselves I like what they have done. There are no more pro version of the perks. You no longer have to play modes you don't like, such as ctf, to get unlimited sprint ala black ops. Big big plus in my book. Also none of the perks affect how the guns shoot, no more stopping power. The perks themselves I feel are overall weaker. Ther are a couple standouts like engineering and scavenger, but overall they are weaker. There is no unlimited sprint, only for a longer duration. ghost only shields you while you are moving, so not good for campers anymore. This is in my opinion a good thing though. It is hard to make an truly overpowered class now. You will always be lacking somewhere. To make a truly stealth class now you have to use 5 of your 10 things on just the perks. 1 for blind eye, ghost, cold blooded and dead silence. Plus you have to spend a point for perk 1 greed because ghost and blind eye are in the same level. Then you have to get a gun a put a silencer on it, you are down to 3 things left to pick any you still have a 2nd and maybe 3rd attachment(if you get primary gunfighter) to pick and a 2ndary weapon, and your lethal and tactical grenades. Something g is going to get left behind.
It has good integration with COD Elite. You cand make up classes and upload them so they are ready for you when you log back on the game. There is a livestream ability that is also cool to keep you in the game even when you are away from the game. See how other people play and learn new strategies.
All of that and that is only a 1/3 of the game. There is still a campaign and zombies. Well worth the money, even if you only want it for multiplayer.
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