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- Strike Force Levels: New to the Call of Duty Franchise, strike force levels provide sandbox-style gameplay experiences, allowing players to take command of any element of their squad at any time.
- Branching Storylines: Choices the player makes could mean the difference between life and death for some characters and there exists an even greater opportunity for multiple endings.
- Single Player Character Customization: Choose from a variety of weapons and loadouts providing multiple choices for how you approach single player missions.
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Pushing the boundaries of what fans have come to expect from the record-setting entertainment franchise, Call of Duty: Black Ops II propels players into a near future, 21st Century Cold War, where technology and weapons have converged to create a new generation of warfare.
Call of Duty: Black Ops II Gamescom Accolades
- "The most ambitious Call of Duty to date" - USA Today
- "Poised to blow you away" - G4
- "Treyarch has just vaulted Black Ops II to a new level" - Joystiq
- "Black Ops II is changing multiplayer. A lot." - Kotaku
- "A bold departure" - IGN
- "A whole new level of competitive gaming" - MTV
- "Brilliant visuals and adrenaline-inducing gameplay" - Forbes
- "Best of Gamescom" - Gamespot
Call of Duty: Black Ops II is a First-Person Shooter (FPS) that revolves around unique gameplay that propels the Call of Duty franchise into a world of future warfare, and back again to the modern era. The game is a sequel to the 2010 release, Call of Duty: Black Ops, and features returning Black Ops characters Sgt. Frank Woods and Agent Alex Mason, joined by a wealth of new characters. Additional features include: two distinct yet linked playable time periods, advanced weaponry, branching storylines created by player choices in Strike Force missions, exciting multiplayer options, and more.
To Understand the Future, you Must Understand the Past
Pushing the boundaries of what fans have come to expect from the record-setting entertainment franchise, Call of Duty: Black Ops II propels players into a near future, 21st Century Cold War, where technology and weapons have converged to create a new generation of warfare between old and new foes. In this conflict, the mechanized creations of men reign supreme, facing off against each other as their creators stay safe and unconflicted, and in the process grow ever softer. In this scenario an important question will be asked: What happens when enemy steals the keys? To understand such a possible future, you must understand where you have been.
Players of Call of Duty: Black Ops II gain an understanding of this and more through the game's additional timeline set in the late Cold War era of the 1980's. Within the campaign story, which spans these two eras, players will see familiar faces such as Alex Mason, his son David Mason, and Sgt. Frank Woods. Linking these together will be the rise of another player in the conflict, Raul Menendez.
Key Game Features
- An all-new Call of Duty: Black Ops storyline featuring new characters and and returning characters
- A unique single-player campaign that contains two time periods linked by characters and their actions
- Special Strike Force missions, in which the players action affect the outcome of gameplay and the overall campaign
- A variety of multiplayer modes and play options
The Biggest Zombies Experience to Date: Call of Duty: Black Ops II Zombies features three different ways to survive the zombie apocalypse. Unravel the mysteries of a dying Earth in Tranzit, fight endless waves of zombies in Survival mode, or compete in the new 4z4 last-human-standing mode, Grief.
1-4 player co-op in a large open world with a variety of locations. The new Buildables gameplay elements help players move through each area to find the key tidbits that reveal why they are there and what they must do to survive. All the while, public transportation is still operational, as a bus will regularly stop at each location. Zombies ride for free.
Recreating the classic mode of just purely surviving the shambling, incoming Zombie horde, Survival mode allows you to play 1-4 players co-op in specific locations from the much larger Tranzit area.
You and friends can take on up to 4 people in a team vs. Zombies vs. team scenario. 2-8 players are thrown in a situation to be the last humans standing.
MP Technology with Zombies: Call of Duty: Black Ops II features new and extensive stat tracking as well as leaderboards for bragging rights. New skill-based matchmaking system will allow players of the same ability to take on the horrors of the night in public game modes. For players that are looking for an extra challenge, Zombies features custom games: Headshots only, higher starting rounds, and toggling of extra items are all available.
Startling future weaponry.
A variety of multiplayer options.
Top customer reviews
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UPDATE: Roommate took COD: BLOPS 2 disc out of PS3 so he could watch The Grand Budapest Hotel on BluRay. Upon putting the disc back into the PS3 the following day, it was discovered that the precious game disc had been cracked and would not work. I'm not blaming my roommate whatsoever, just pointing out that the disc wasn't cracked before he watched his movie.
UPDATE 2: Found a website selling used game discs and managed to find a disc-only copy of Black Ops 2 for under $10. Roommate is off the hook.
Anyway, the gameplay on this is great. I actually love how they did this. The variety of mission types was great. That strike force stuff was really awesome. Really want to see more of this stuff. Weapons customization for the win. I like the variety of firearms though you guys can always expand.
Also huge fan of how they took Reznov from World at War and spun this whole series out of it. Freaking awesome.
I hope they keep making games that explore the conflicts of the cold war.
If Activision reads this, it would also be cool if you guys could tell the broader story. I'm still waiting for a call of duty game where I'm playing as the Germans, Italians or Japanese shooting at the Americans. I really appreciated how you guys told Canadian and Polish war stories in Call of Duty 3. Keep doing that.
One thing that really bugs me though is you always assign the wrong damn weapons to foreign armies. Why the hell aren't the Russians using Russian rifles? Screw people paying you guys to advertise their guns.... keep it legit. We overlook that it's all ridiculously over the top, but at least get the guns right you noobs.
The campaign was fun once I managed to get through it without it locking up. One issue I personally had with it is dubstep for me sounds like nails on a chalkboard, and there are a few places where its rather prevalent (I played those courses on mute). The guns in the campaign are fun, and they give you the ability to customize what you start with on each level which is very nice.
The online play more resembles MW3 than Black Ops, in that it's more focused on running around and having fast reflexes rather than posting in a spot and trying to defend it. The game seems to require only two things: fast twitch reflexes (whoever shoots first wins) and fast internet. The second is even more important; I've had cases where I unload an entire clip at a person then fall down dead, and on the killcam I didn't fire a single shot. It should be noted this is an issue with my internet and not the game, but if you don't have fast internet it will be a serious problem for you too.
The maps have also changed in that there appears to be no solid sniper spots. Every place on each map is accessible from two or three different angles, meaning it's impossible to watch your back In addition to this, they've changed perks such as Ghost (which isn't even available till level 55) so that you are invisible to UAV if you are MOVING. As a result of all of this (plus the internet issue) my average kill-death ratio went from 2.19 in the old game to 1.34 in this game. I've also noticed from looking at the Lobby Leaderboards that most people don't have a kill-death anywhere near 2.00, meaning they've levelized the playing field.
If you like the fast-twitch shooting and running around with marathon pro and a pistol (seriously I've seen that be one of the more effective classes) than get this game, otherwise stick to the one you've already got. For people who like that type of game and have fast internet, it's really fun. I personally don't care for it.
Lastly, for people still considering getting the game, here is some advice: Assault Rifles and Light Machine Guns are more or less avoided. 9 out of 10 killcams I watch are people using a Submachine Gun, Shotgun, or Pistol. Snipers are a little better than the last game, but it's hard to use one effectively because there aren't many places you are safe for more than a few seconds.