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This is what a billion dollars produces
on November 15, 2013
Ugh, I really don't know what they were trying to do with this game. First they've nixed all the game modes I loved playing (Search & Destroy, Capture the Flag, Demolition, Headquarters, and Hardpoint are all gone). The new game modes like crank, blitz, and search and rescue really fall flat, like stupid flat. Why would I wanna play a game where i'm penalized for making kills (you blow up 30 seconds after making a kill in crank if you can't find one of the 99% of people camping to kill before the time runs out)? These modes should have been relegated to the party games menu found on Black Ops II, not in the core games mode.
Killstreaks are pointless. Your UAV is now a sat com which sits on the ground where any enemy can give a quick stab of their knife to disable it easily. Also, unless there are multiple sat coms on the map, its effectiveness is limited. The higher killstreaks, like choppers, also seem relatively ineffective. If I chain 9 kills together, I expect that killstreak to at least get me a few kills, not 1 or nothing at all. Carepackages are gone and replaced by field orders. So now to get a carepackage you need to capture a briefcase on the map and then go hump a guy you just killed. I'm serious. WTF? Carepackages, I feel, were the great equalizer for killstreaks. When I first started playing I was horrible, the chance of getting any of the top killstreaks was nill. So to be able to get a chopper or attack dogs or whatever was kind of a big deal. It gives bad players a chance to experience a part of the game they otherwise would be unable to. Now granted, killstreaks don't really matter in this game, so whatever, but humping guys for carepackages not what I was expecting.
Leveling up doesn't seem to matter. In previous versions you unlocked perks, equipment, killstreaks, etc. as you leveled up. In Ghosts, you get a couple tokens, which you seem to get after every game anyway. WTF? You can unlock different squad members and choose a default loadout for them, but you can't switch between them during games, again making it pointless.
OMG the hit markers. EVERY GAME you need to hit someone it seems 7 times while they only need to hit you once. How can it be standard for me and hardcore for them? This isn't a problem isolated to me as every friend I've talked to has experienced the same thing and you'll find the same issue in many other reviews. Another thing which constantly happens is you'll die and watch your opponent's killcam afterwards only to find you died a second or two earlier on their feed than you did on yours. The amount of times I've ducked behind buildings for cover only to miraculously keel over is insane, and again, you watch their killcam and you never even made it to the building.
Spawning is another thing you'll find mentioned everywhere as something that couldn't be worse. The amount of times I've spawned and been killed within 2 seconds is mind blowing. Spawn, sprint for a literal second, get stabbed in the back, repeat.
There are other things I could harp on, but these come down to stylized differences that are more subjective opinions rather than facts (how horrible the target finder looks, for one). The fact is this is just a really bad game made by a company that had 2 years to put it together since their last release in the franchise. Given these games make a billion dollars in a week or two following release, the effort here is just unacceptable. Black Ops II was a great game, brought down only by the lack of great maps. Ghosts is the exact opposite, solid maps outdone by horrible gameplay.