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About the product
- Introduction of a new next-gen engine
- A new Call of Duty Universe
- The next generation of multiplayer
- 60 frames-per-second across all platforms
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Outnumbered and Outgunned, but Not Outmatched
Call of Duty: Ghosts is an extraordinary step forward for one of the largest entertainment franchises of all-time. This new chapter in the Call of Duty franchise features a new dynamic where players are on the side of a crippled nation fighting not for freedom, or liberty, but simply to survive. Fueling this all new Call of Duty experience, the franchise’s new next-gen engine delivers stunning levels of immersion and performance, all while maintaining the speed and fluidity of 60 frames-per-second across all platforms.
Single Player Campaign
Ten years after a devastating mass event, America’s borders and the balance of global power have changed forever. As what’s left of the nation’s Special Operations forces, a mysterious group known only as “Ghosts” leads the fight back against a newly emerged, technologically-superior global power. A New Call of Duty Universe: For the first time in franchise history, players will take on the underdog role with Call of Duty: Ghosts; outnumbered and outgunned, players must fight to reclaim a fallen nation in an intensely personal narrative. Gamers will get to know an entirely new cast of characters and visit locales in a changed world unlike anything seen in Call of Duty before.
In Call of Duty: Ghosts you don’t just create a class, you create a soldier, a first for the franchise. In the new Create-A-Soldier system, players can change the physical appearance of their soldier by choosing the head, body type, head-gear and equipment, and for the first time in a Call of Duty game, the player can also choose their gender. With 20,000 possible combinations, this is the most flexible and comprehensive character customization in Call of Duty history. New dynamic maps are the evolution of multiplayer. They include interactive elements and player triggered events that make the environment evolve as each match goes on. The entire landscape can shift and force players to change tactics and strategies. Call of Duty: Ghosts introduces new tactical player movements. The new contextual lean system now allows players to lean around obstacles without adding button combinations or fully leaving cover. The new mantling system allows fluid movement over objects, while maintaining momentum. The knee slide allows for a natural transition from sprinting crouching to prone. Call of Duty: Ghosts delivers over 20 NEW Kill Streaks in Call of Duty: Ghosts - such as Juggernaut Maniac, the Helo Scout, the Vulture and the ODIN Strike. Players can even bring in guard dog Riley, from the single-player campaign, to protect and also to attack enemies. There are also over 30 NEW weapons, including an entirely new weapon class: Marksman Rifles.
Build your team and take up to 6 of them into battle in the all new Squads mode. This mode takes the best parts of the multiplayer experience and allows you to play either solo or cooperatively with the custom soldiers created and leveled up in multiplayer. The load-out choices you make for your Squad members will directly change the AI behavior of your squad-mates. Give your soldier a sniper rifle and he’ll behave like a sniper, and an SMG guy will be more run and gun.
A completely new one to four player, co-op game mode featuring a unique blend of fast-paced survival gameplay, base defense, player customization and class leveling. Teamwork and communication are essential when playing Extinction, as your team faces an inhuman menace that has overrun an isolated Colorado town and you must eliminate the threat via any means necessary.
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-Refreshed and invigorating campaign
-Destructive and interactive environments
-Outer space, land, and ocean combat
-User control of vehicles (tanks and planes)
-In depth knowledge of war tactics (submarine sonar pulses that kill nearby divers)
-Squad Modes (instead of playing online you can generate a created team offline to battle another created team of your choice)
-Lack of war wisdom quotes ("Friendly fire - isn't... I don't know with what weapons WWIII will be fought with but I know WWIV will be fought with sticks and stones... etc.)
-Small font and disabled subtitles
-Dorky/immature looking animations
-Some unrealistic physics (A helicopter swaying 2,000 feet side wards in less than a second to avoid missiles... a guard dog jumping 30 feet in the air, biting and killing the pilot, and then safely jumping out landing on all fours before the helicopter crashes... a marine falling through the roof of a building landing back first and walks away without any broken bones... space fighters slamming into debris and somehow surviving with open wounds and a cracked face shield in outer space)
-Lack of diversified explicit language (I'm sure "holy s word... holy s word... holy s word..." isn't the only strong language marines use in combat. Given the plethora of curse words in the ending song of Ghosts I'm surprised that they didn't add more realistic language in the game besides "s word, holy s word, and one scene of "you m.f.!" The language felt scripted and lacked emotional fluidity."
I feel at times that COD Ghosts caters a little too much to 8-13 year olds. It's hard to take the game serious at times when space fighters look like they're wearing diapers floating in space and over the top childish animations defy reality. With all of that being said the game is well balanced and a fun refreshment for the series! I personally would like to see the Ghosts franchise catered more to adults while other COD games cater to younger crowds.
I highly recommend you buy this game! This game is what it should be... fun.
Whether it's the underestimated storytelling prowess of Modern Warfare or the noble efforts to revitalize the COD formula with Black Ops, the overwhelmingly popular series is far more cognizant of its own criticisms than many like to believe.
My defense of the consistent quality of Call of Duty has certainly caught criticism of its own. Indeed, I am lauded as a hypocrite for daring to suggest that Modern Warfare 3 was not objectively, factually, a mediocre game. I still believe that, and I still have respect for Call of Duty as a series. However, I've always been mindful that the gravy train cannot last forever, and as "military shooters" are in 2013 what World War II shooters were in 2008, it's high time Call of Duty underwent another dramatic transformation, the likes of which gave us the original Modern Warfare.
Black Ops II was a step forward in this regard, an earnest attempt to inject fresh life into a flagging idea. By comparison, Ghosts is not only a failure to capitalize on the goodwill Black Ops II earned, it's a disappointing step backward.
While most fans consider their Call of Duty campaigns to be little more than additional fluff, tacked onto the multiplayer, I've always found them a compelling draw. The stories aren't the most engrossing, nor are they particularly deep, but they are at least energetic, explosive, and highly effective at drawing a reaction from the player, even if a few cheap tricks are employed the get it. Ghosts, by contrast, offers a startlingly lethargic solo experience, with a story lacking in character -- or indeed, characters -- and going through the expected motions with little evidenced enthusiasm.
The campaign isn't exactly bad, but it is a banal shooting gallery without the remarkable setpieces or memorable moments to carry it. Very much a COD-by-numbers affair, players quickly blitz through the usual tasks with dutiful obligation. Indeed, "obligation" is a fitting word to use when talking about Ghosts' solo missions -- the obligatory bit where a temporary player character dies, the obligatory aircraft sequence, the obligatory escape while shooting things from the back of a vehicle, the obligatory sniping part, the obligatory chapter where you're walking quietly in grass. More than any other Call of Duty, there is an overwhelming sense of having been there many times, and having done that more than you can count.
The combat is solid, but its solidarity is matched only by its tepidness. You move from small wall to small wall, shooting the enemies ducking behind their own walls, and avoiding their endless grenades. After the mission variety and unique optional objectives found in Black Ops II, it's difficult to go back to "normal" Call of Duty, which feels comparatively dry and plodding. Without an interesting story (the American invasion plot feels like a rehash of Modern Warfare 2), and without the usual explosive pace I've come to expect, there's really very little worth experiencing here.
Ghosts' one big attempt to stand out is the inclusion of Riley, a dog. It's a dog. That's what it is. In missions where Riley accompanies you, you can press a button to make the dog attack an enemy. Every now and then, you might get to control the dog and let it sneak around in grass to attack people. That's about it. There's something about the game industry that compels it to market dogs as massive, game changing inclusions in games. They never have been, and if Ghosts is a continuation of a trend, they probably never will.
Without a campaign of note, Call of Duty hinges on multiplayer more than ever and ... it's okay. As always, various tweaks and refinements have been added, but Ghosts' online efforts suffer in the same way its campaign has -- the previous installment added too much, and did too many things better, for this to be considered a worthy successor. While there are some new toys to play with, and you can even customize the look of your character (as well as play as a woman, finally), the core experience feels like business as usual, moreso since we've lost the near-future gadgets found in 2012's installment.
A new mode, Squads, allows you to command your own team of characters in a multiplayer scenario, cooperating with friends and challenging others with AI-controlled teammates. I'll be honest, I don't really get the point. You're not commanding anybody, or doing much more than experiencing an official simulation of a multiplayer match with half a lobby full. Its presence isn't offensive, and it may be of use to total newcomers who aren't ready to jump into full competition, but it failed to really excite me.
If one is to be diplomatic, one can say Ghosts is still better than a lot of cornball military shooter knock-offs, but formula and familiarity have won the day, as Infinity Ward finds itself too afraid to shake anything up in too dramatic a fashion. As with the campaign, a checklist of obligatory elements appears to have been steadily worked through, as the usual format of ranking, unlocking, and customization trundles along with methodical reliability.
And don't get me wrong, it's as reliable as it's always been -- if all you've ever really wanted is the same Call of Duty every single year, then you're going to love this, because it's as Call of Duty as Call of Duty gets. A few cute modes help break up the usual stable of gametypes, such as Infected (one player slowly turns the others into zombie-like creatures) and Cranked (chaining kills makes you tougher, faster, and able to score more points). These modes can make things less monotonous, but they riff on ideas seen in many other shooters, and really aren't worth the buying the whole game for.
Except players can also have dogs now. Dogs make everything good.
While Treyarch has steadily gotten better and braver with each new game, Ghosts sees Infinity Ward step into the role of pretender, of flagging inferior, one that doesn't seem to care much about improving its status, not when it could churn out any old guff at this point and come out on top of the sales charts.
To that end, Infinity Ward takes a page directly of Treyarch's book with Extinction, a wave-based cooperative mode that performs functionally similar to the ever popular Zombies mode. However, while Zombies always had a unique sense of humor and an amusing arcade quality, Extermination is a fairly bland slice of chaos, in which fairly uninteresting aliens are mowed through across blasted cities littered with quivering pustules.
As aliens are killed, one earns cash, which can be spent on new weapons, while skill points unlock temporary items that support the team. As with everything else in Ghosts, it performs its job adequately, and is not a terrible experience. It's just not very exciting either, and yet again plays catch up to things done far better in previous installments.
At the risk of sounding like a stuck record at this point, everything I've said can be said about the visuals as well -- they're not the worst, they're far from the best, and yet again they feel highly lacking off the back of Black Ops II, which at least had cool futuristic designs to play around with. Ghosts' vision of a not-quite-post-apocalyptic America is bourgeois at best, an unremarkable representation that could have been eerie and unsettling, if it were presented with anything more than sociopathic carelessness. Audio is the same way -- uninspired music, and the usual shooting noises, alongside bored voice actors.
A few buggy elements rear their heads too, such the audio frequently cutting out during campaign loading screens, and guns failing to switch properly when they run out of ammo. I also had to restart a checkpoint due to an event not triggering as it should. Nothing game breaking, but at this point, one doesn't expect to see such silly little glitches in a game that's not done a whole lot to reinvent itself.
Call of Duty may have picked up a reputation as one of the laziest, most callously developed cash cows in the business, but I've always believed that reputation was undeserved. Call of Duty: Ghosts, however, with its slapdash campaign and unambitious multiplayer, contains enough factory-standard cynicism to earn itself plenty of scorn. Nothing Ghosts does is especially bad, but nothing Ghosts does is worth paying any attention to. It exists to exist, a stopgap bit of filler spat out as the industry transitions from one generation of consoles to another.
I love all of the Call of Duty games and it is pretty much the only game I play lately.
Sure, it's different than the others. They are always a bit different each time a new one comes out and it takes some getting used to. The frustration of trying to figure out the new platforms can cause many people to rush in and place a negative review before they take the time to work out all of the new changes to the game. I've felt the same way each time, but then I eventually get used to it and like it until the next version comes out. Ha!
Now if I could only get a Playstation 4! :)