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About the product
- New Pointstreak system that rewards players both for landing kills and completing objectives
- Weapons proficiency system that allows you to customize your favorite weapons, making them more effiecent in any map or mode
- Online/offline 2-player co-op Special Ops Survival mode that earns you experience through 16 frantic objective-based missions
- New play modes, including: Kill Confirmed mode, Team Defender mode and user generated match modes
- Integration with 'Call of Duty: Elite,' an online multiplayer oriented service launched simultaneously with Call of Duty: Modern Warfare 3
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Modern Warfare is back. On November 8th, the best-selling first person action series of all-time returns with the epic sequel to the multiple Game of the Year award winner Call of Duty: Modern Warfare 2.
Call of Duty: Modern Warfare 3 is First-person Shooter rooted in a fictional, but ultra realistic near-future conflict of mostly American forces with those of the Russian Federation around the globe. The third installment in the Modern Warfare branch of the Call of Duty franchise, Modern Warfare 3 features a heavy focus on multiplayer gameplay which includes innovative new functionality that encourages multiple gameplay combat strategies, a new 2-player co-op option, new play modes, weapons and more. The game also includes a gripping single player campaign that picks up where Call of Duty: Modern Warfare 2 left off.
Do What is Necessary in the Face of Invasion
Call of Duty: Modern Warfare 3 is a direct sequel to the previous game in the series, Call of Duty: Modern Warfare 2. In the game's single player campaign Russian Ultranationalist Vladimir Makarov continues his manipulation of Russian Federation forces in their invasion of the United States and Europe. In their way stands characters like Task Force 141 Captain John "Soap" MacTavish, former SAS Captain John Price as well as new playable characters from Delta Force and the British SAS. Engage enemy forces in New York, Paris, Berlin and other attack sites across the globe. The world stands on the brink, and Makarov is intent on bringing civilization to its knees. In this darkest hour, are you willing to do what is necessary.
Multiplayer That is Bigger and Better Than Ever
Call of Duty: Modern Warfare 3 delivers a multiplayer experience that continues to raise the bar by focusing on fast-paced, gun-on-gun combat, along with innovative features that support and enhance a large variety of play-styles. Now, you can truly define your approach with a toolkit more expansive than any previous title.
Pointstreaks and Strike Packages
Killstreaks, benefits and abilities awarded for stringing together multiple kills, have been transformed into Pointstreaks, creating a system that rewards players both for landing kills and completing objectives. These rewards have been broken up into three different categories, known as Strike Packages:
- Assault - Pointstreaks within this package chain together and deal direct damage. It includes classics like the Predator Missile and Attack Helicopter. Your streak resets on death.
- Support - Pointstreaks within this package do not chain, focusing instead on surveillance and disruption. Your streak does not reset on death meaning they will respawn with you.
- Specialist - Pointstreaks within this package are designed for advanced players. Rewards come in the form of additional perks for optimal performance. These perks last until death.
Just like your player, weapons now rank up, unlocking additional attachments, reticules, camos and the new proficiency category. Weapon Proficiencies not only allow you to get better with weapons, they also allow you customize your weapons with helpful attributes such as "Kick" for reduced recoil, "Impact" for deeper penetration through hard surfaces and much more. Many proficiencies are specific to their weapons class. And all are geared towards enhancing a certain play style and can allow for efficient use of your favorite weapons in maps and game modes in which they might not otherwise be the best choice.
Along with the return of the fan favorites Call of Duty: Modern Warfare 3 introduces several new game modes. Collect dog tags from killed players, including those on your squad while you prevent the opposing squad from taking yours in Kill Confirmed mode. In Team Defender mode, grab the flag and protect the flag carrier for as long as you can to increase your team's score.
2-player Co-op Special Ops Survival Mode
Special Ops cooperative action returns with a bevy of additions, including 16 new objective-based missions and the all-new Survival Mode. Team up online, locally, or play solo and face endless waves of attacking enemies throughout every multiplayer map. Purchase and customize your weapons, air support, equipment and abilities to stand up against increasingly difficult forces and land a spot on the leaderboards. Earn experience and rank up with the newly implemented progression system. The higher the rank, the more weapons, air support, and gear armories you will have available to customize so you can change your tactics on the fly. In addition to the action packed battle for freedom, the cooperative Survival Mode also serves as an effective training tool for competitive multiplayer action.Additional Screenshots
New Pointstreak system.
Customize weapons for modes.
Full-featured co-op mode.
Top customer reviews
(-1 Star) Really loved MW2 and the varied environments you fought through. MW3 seems to be much shorter campaign and it feels like you spend half the time in dark (night + going through dark buildings). MW2 also seemed to run in higher resolution (almost HD) but MW3 does not even come close to that. For $13, it's good for the value.
To anyone who has played MW2, there's no surprises here. To those who have never played Call of Duty or specifically the MW series: This is not a tactical shooter. The campaign is a set-piece action story/shooter, like being in a movie made by Michael Bay and Tom Clancy (and, at times, equally ridiculous.) You move through the game along a specific path, oohing and ahhing at the explosions and effects and you shoot anything that happens to enter the frame. This isn't necessarily bad, but it isn't for everyone. The multiplayer is also more run-and-gun than tactical shooter. Hardcore modes of play make it a bit more realistic, but still this is not Ghost Recon.
Although nobody would like to crack skulls of Infinity Ward and Activision more than me following MW2's disastrous PC release, I must defend some aspects of MW3. Seriously, I have no idea why they made the ridiculously, almost comically stupid, decision to simply to a straight port of MW2 from Xbox to PC. All they had to do was leave in stuff that MW1 already had--dedicated servers, high player counts, and LEAN--and probably MW2 would have been hailed as the best thing evarr. They did not do this and the PC gaming community was rightly outraged. Indeed, more than 2 years since MW2 has been released, its crappy match-making system still doesn't really work; completely unacceptable for a game that cost $60 plus additional costs for map packs (without which you will not be able to play.) These are the sorts of obviously terrible decisions that when a company head makes them, the company would cease to exist in a rational universe.
Instead, we get MW3. So did Infinity Ward/Activision learn anything from the MW2 debacle? Well, they learned a little.
Campaign: The campaign is fairly short. I completed it in a weekend on the second-to-hardest setting. I believe this was due more to the campaigns getting easier than it is reduced content. I noticed that most levels I breezed through. MW1's campaign had me replaying the same part over and over again trying to get past it, which added to the length. However, it does seem like the MW3 campaign is easier than the MW2 campaign which was easier than the MW1 campaign, and it's just gotten too easy. That said, I don't mind the fact that I don't have to replay the same section over and over again very often, as it's a very "puzzle-like" experience rather than an interesting tactical challenge, and shooting at NPC badguys gets repetitive after awhile. The few parts I did need to play again and again to get past were not more entertaining because of it.
The campaign is quite linear, you don't really have freedom of movement or decision, but that's a design choice really, not a failing. Games that are story-driven and have set-piece sequences tend to be more linear because the player needs to be in the right place at the right time to see them. Decide for yourself if that's for you.
Some parts of the campaign are ridiculous, namely the Russian Atlantic fleet being in New York harbor for some reason. Suffice to say in MW's world, the USN apparently doesn't exist at all (or the Russian fleet would have a helluva time crossing the Atlantic Ocean), but a small team of Delta Force operators taking down one jamming tower can turn the tide of a world war instantly. But let's be fair: This is a video game. And even though it is ridiculous, it's not really more ridiculous than some of Clancy's novels, which ostensibly should be more serious.
Bottom line is they finish the story, it's fairly entertaining (if unrealistic), they don't really break any new ground (in fact, some parts of some missions are exactly the same as from MW2 and MW1, even down to the dialog), but it's pretty well what you would expect, so I don't really get some of the criticisms of the campaign.
Multiplayer: Dedicated servers are back, but I agree with others that they are clearly an add-on, much like an afterthought, and IW probably had to be arm-twisted by Activision to put them in. Ridiculous. And getting them working is inconvenient and confusing. But they do work and exist. I'm not awarding points for IW putting back in a feature that's been in games for more than a decade, though.
I mistakenly thought that with Dedicated Servers in MW3, you had to rank up first in match-making servers to unlock weapons. This is not the case: On dedicated servers, everything is unlocked already. This is fine with me because I don't care about unlocking things and ranking up, but as of now, the dedicated servers are not heavily populated, so this may matter to other players.
Match-making is still considered the primary way to play. I must say the match-making is quite improved. No idea why this isn't fixed in MW2, but in MW3, I can get into a match-making game immediately instead of ten minutes after starting the game. In general, it just plays much, much better. I won't say this will be the case for everyone, but for me, I find match-making play actually tolerable. Hackers are still present, but in several hours of play, I encountered only 1 obvious hacker (aimbot.)
Perks and such are not much changed, except the killstreak system has been modified. Really not a lot to say about this as it isn't that big of a change.
My main gripe is the same as with MW2: It doesn't play like MW1. By that I mean that if I went into a team-style game on MW1, there would be "sides" of the map. One team would control one side and try to take the other from the other team. Some combination of map size and low player counts make this impossible in MW2 and 3, and this makes the multiplayer play more like randomly running around shooting. Team Deathmatch comes off more like Free-For-All.
Also, sniping seems to be a waste of time. MW1 was set up to support snipers, MW2 less so, MW3 seems even less so. There just aren't enough players to protect snipers from SMG's and there aren't enough areas with long ranges for snipers to be very useful (and with lower player counts, it's less likely you'll see an enemy run through your sniping area, too.) Shotguns seem underpowered, as well. I may change my mind about sniping and shotties over time as I gain skill and better understanding of the MW3 maps, but today I feel like assault rifles and SMG's are really the only guns that make any real sense the way the maps are laid out and the way the game works.
Seems that perks are better balanced than in MW2, I haven't seen anyone owning everyone with grenade launchers and such, but again my opinion on that could change. MW3 seems like airpower is a pretty tolerable level.
One thing that is improved over the previous MW's: Sound. The game sounds good with a good sound system or top-quality headphones. The guns sound really good, and this matters quite a bit.
Conclusion: This is again an Xbox port, but this time it isn't nearly so crappy. Sounds are good. Campaign is too easy, some parts absurd, but otherwise good. Multiplayer has dedicated servers as a sort of afterthought. Match-making works a lot better now. Still can't have more than 18 players, which is absurd. Still no lean? Gimme a break, Infinity Ward. Don't pay $60 for this.
Cons: The game on the disk is out of date. Immediately after activation of product key the game will start downloading from steam, as it says "update required". File is 14 gb and takes a whole day to download and install. Not that much of a big deal, but the DVD's should come with the updated versions of the game.
Other Thoughts: Great game. I recommend it. Its great for people who don't have "top of the line" computers. These are my specs and game runs just fine.
Asus M3N/H HDMI
AMD Phenom X4 9850 2.50 ghz
PNY NVIDIA Geforce GT 630 2GB
250GB Western Digital HDD
600W Ultra X3 Series PSU
HP 20wm Monitor 1600:900 resolution.
NVIDIA Geforce Experience sets this game to optimal settings for best gameplay. Again awesome game. I recommend it.
The only decent thing saving this game is the campaign. You will be able to complete the MW storyline.
A very bad thing to know is that the maps of the multiplayer itself. Even the DLC are awful.
The worst thing is no support for PC, no support for hackers, etc. Half of your games you are playing against a hacker, half of your games you have to deal with the bad peer to peer pressure. A big letdown was the servers. We have servers in MW3 PC, but they are unranked, so no one plays them. At first MW3 was a bit moddable. But now, after a few patches since then. Nothing changes, no color pallet, nothing.
Do not get this game, that is all.