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Call of Duty: Modern Warfare 3 [Download]
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Call of Duty: Modern Warfare II | Cross-Gen Bundle - Pre-purchase - Xbox [Digital Code]ACTIVISIONXbox One, Xbox, Xbox Series X
Product information
| ASIN | B0060CSORI |
|---|---|
| Release date | November 4, 2011 |
| Customer Reviews |
4.0 out of 5 stars |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Countries | |
| Return Policy | This product is non-returnable and non-refundable. |
| Terms of Use | By placing your order, you agree to our Games and Software Terms of Use. |
| Binding | Software Download |
| Rated | Mature |
| Item model number | 40843n Warfare 31 |
| Manufacturer | Activision |
| Date First Available | October 28, 2011 |
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Product Description
Product Description
La guerra moderna está de vuelta. El 8 de noviembre, la serie de acción en primera persona más vendida de todos los tiempos regresa con la épica secuela del ganador del premio Juego del Año Call of Duty: Modern Warfare 2.
From the Manufacturer
Call of Duty: Modern Warfare 3 is First-person Shooter rooted in a fictional, but ultra realistic near-future conflict of mostly American forces with those of the Russian Federation around the globe. The third installment in the Modern Warfare branch of the Call of Duty franchise, Modern Warfare 3 features a heavy focus on multiplayer gameplay which includes innovative new functionality that encourages multiple gameplay combat strategies, a new 2-player co-op option, new play modes, weapons and more. The game also includes a gripping single player campaign that picks up where Call of Duty: Modern Warfare 2 left off, and game integration with the Call of Duty: Elite online service.
Do What is Necessary in the Face of Invasion
Call of Duty: Modern Warfare 3 is a direct sequel to the previous game in the series, Call of Duty: Modern Warfare 2. In the game's single player campaign Russian Ultranationalist Vladimir Makarov continues his manipulation of Russian Federation forces in their invasion of the United States and Europe. In their way stands characters like Task Force 141 Captain John "Soap" MacTavish, former SAS Captain John Price as well as new playable characters from Delta Force and the British SAS. Engage enemy forces in New York, Paris, Berlin and other attack sites across the globe. The world stands on the brink, and Makarov is intent on bringing civilization to its knees. In this darkest hour, are you willing to do what is necessary.
Multiplayer That is Bigger and Better Than Ever
Call of Duty: Modern Warfare 3 delivers a multiplayer experience that continues to raise the bar by focusing on fast-paced, gun-on-gun combat, along with innovative features that support and enhance a large variety of play-styles. Now, you can truly define your approach with a toolkit more expansive than any previous title.
Continue the Call of Duty: Modern Warfare in the third release in the series.View larger Best in class multiplayer action.
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Pointstreaks and Strike Packages
Killstreaks, benefits and abilities awarded for stringing together multiple kills, have been transformed into Pointstreaks, creating a system that rewards players both for landing kills and completing objectives. These rewards have been broken up into three different categories, known as Strike Packages:
- Assault - Pointstreaks within this package chain together and deal direct damage. It includes classics like the Predator Missile and Attack Helicopter. Your streak resets on death.
- Support - Pointstreaks within this package do not chain, focusing instead on surveillance and disruption. Your streak does not reset on death meaning they will respawn with you.
- Specialist - Pointstreaks within this package are designed for advanced players. Rewards come in the form of additional perks for optimal performance. These perks last until death.
Weapon Proficiencies
Just like your player, weapons now rank up, unlocking additional attachments, reticules, camos and the new proficiency category. Weapon Proficiencies not only allow you to get better with weapons, they also allow you customize your weapons with helpful attributes such as "Kick" for reduced recoil, "Impact" for deeper penetration through hard surfaces and much more. Many proficiencies are specific to their weapons class. And all are geared towards enhancing a certain play style and can allow for efficient use of your favorite weapons in maps and game modes in which they might not otherwise be the best choice.
Modes and Match Customization
Along with the return of the fan favorites Call of Duty: Modern Warfare 3 introduces several new game modes. Collect dog tags from killed players, including those on your squad while you prevent the opposing squad from taking yours in Kill Confirmed mode. In Team Defender mode, grab the flag and protect the flag carrier for as long as you can to increase your team's score. In addition players will enjoy user generated match mode functionality which allows you to configure any mode how you want it and then share these over the Call of Duty: Elite online service.
2-player Co-op Special Ops Survival Mode
Special Ops cooperative action returns with a bevy of additions, including 16 new objective-based missions and the all-new Survival Mode. Team up online, locally, or play solo and face endless waves of attacking enemies throughout every multiplayer map. Purchase and customize your weapons, air support, equipment and abilities to stand up against increasingly difficult forces and land a spot on the leaderboards. Earn experience and rank up with the newly implemented progression system. The higher the rank, the more weapons, air support, and gear armories you will have available to customize so you can change your tactics on the fly. In addition to the action packed battle for freedom, the cooperative Survival Mode also serves as an effective training tool for competitive multiplayer action.
Additional Screenshots
New Pointstreak system.View larger. Customize weapons for modes.
View larger. Full-featured co-op mode.
View larger.
System Requirements
Minimum Specifications: OS: Win 7, Vista and XP Processor: Intel Core 2 Duo E6600 or AMD Phenom X3 8750 processor or better RAM: 2 GB Hard Drive: 16 GB Video Card: Shader 3.0 or better 256 MB NVIDIA GeForce 8600GT / ATI Radeon X1950 or better Additional Info: Broadband connection and service required for Multiplayer Connectivity. Internet connection required for activation.Additional Information
Requires Steam account for game installation and activation.
Videos
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MW3 Teaser - America
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Call of Duty: Modern Warfare 3 - Redemption Trailer
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3:38
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Call of Duty: Modern Warfare 3 - Fans Questions Answered
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2:10
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MW3--Colossus Survival Mode Trailer
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3:47
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Call of Duty: Modern Warfare 3--Game Play Trailer
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Customer reviews
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Single Player: Unlike most people who play this game, I am always more interested in the campaign modes of games and then play the multiplayer as icing on the cake. I liked the ongoing story line and the whole plot coming together. The campaign also felt a little bit longer than the last few COD series; I think I got in about 10 hours of game play as opposed to the usual 5 or 6.
Multiplayer: So, there aren't a whole lot of differences in the online matches between MW2 and MW3. Sure, there a few new things and the interface is slightly different, but it's essentially the same. One major thing I noticed in MW3 that I liked was the ability to record matches and then watch them later with a free roam camera. This is great if you want to go back and show a friend an awesome match or if you want to learn from your mistakes or other people who seemingly play this game 24/7. Another thing I noticed is that it seems I am able to join servers much easier than MW2 this last year (Maybe everyone was on Black ops, who knows). One huge advantage this game has over Battlefield 3 IMO is the game menu. I absolutely HATE, and I mean HATE the browser menu for Battlefield...idk what they were thinking. This game is also a bit more stable, though with the same engine they've been using for a while, it should be.
Overall, I think this game is a lot better than black ops and I'm glad I got it. I might wait for a sale, or ask for it as a Christmas gift....I got mine with a gift card, but still. If you liked MW2, you will like MW3. It's that simple.
To anyone who has played MW2, there's no surprises here. To those who have never played Call of Duty or specifically the MW series: This is not a tactical shooter. The campaign is a set-piece action story/shooter, like being in a movie made by Michael Bay and Tom Clancy (and, at times, equally ridiculous.) You move through the game along a specific path, oohing and ahhing at the explosions and effects and you shoot anything that happens to enter the frame. This isn't necessarily bad, but it isn't for everyone. The multiplayer is also more run-and-gun than tactical shooter. Hardcore modes of play make it a bit more realistic, but still this is not Ghost Recon.
Longer version:
Although nobody would like to crack skulls of Infinity Ward and Activision more than me following MW2's disastrous PC release, I must defend some aspects of MW3. Seriously, I have no idea why they made the ridiculously, almost comically stupid, decision to simply to a straight port of MW2 from Xbox to PC. All they had to do was leave in stuff that MW1 already had--dedicated servers, high player counts, and LEAN--and probably MW2 would have been hailed as the best thing evarr. They did not do this and the PC gaming community was rightly outraged. Indeed, more than 2 years since MW2 has been released, its crappy match-making system still doesn't really work; completely unacceptable for a game that cost $60 plus additional costs for map packs (without which you will not be able to play.) These are the sorts of obviously terrible decisions that when a company head makes them, the company would cease to exist in a rational universe.
Instead, we get MW3. So did Infinity Ward/Activision learn anything from the MW2 debacle? Well, they learned a little.
Campaign: The campaign is fairly short. I completed it in a weekend on the second-to-hardest setting. I believe this was due more to the campaigns getting easier than it is reduced content. I noticed that most levels I breezed through. MW1's campaign had me replaying the same part over and over again trying to get past it, which added to the length. However, it does seem like the MW3 campaign is easier than the MW2 campaign which was easier than the MW1 campaign, and it's just gotten too easy. That said, I don't mind the fact that I don't have to replay the same section over and over again very often, as it's a very "puzzle-like" experience rather than an interesting tactical challenge, and shooting at NPC badguys gets repetitive after awhile. The few parts I did need to play again and again to get past were not more entertaining because of it.
The campaign is quite linear, you don't really have freedom of movement or decision, but that's a design choice really, not a failing. Games that are story-driven and have set-piece sequences tend to be more linear because the player needs to be in the right place at the right time to see them. Decide for yourself if that's for you.
Some parts of the campaign are ridiculous, namely the Russian Atlantic fleet being in New York harbor for some reason. Suffice to say in MW's world, the USN apparently doesn't exist at all (or the Russian fleet would have a helluva time crossing the Atlantic Ocean), but a small team of Delta Force operators taking down one jamming tower can turn the tide of a world war instantly. But let's be fair: This is a video game. And even though it is ridiculous, it's not really more ridiculous than some of Clancy's novels, which ostensibly should be more serious.
Bottom line is they finish the story, it's fairly entertaining (if unrealistic), they don't really break any new ground (in fact, some parts of some missions are exactly the same as from MW2 and MW1, even down to the dialog), but it's pretty well what you would expect, so I don't really get some of the criticisms of the campaign.
Multiplayer: Dedicated servers are back, but I agree with others that they are clearly an add-on, much like an afterthought, and IW probably had to be arm-twisted by Activision to put them in. Ridiculous. And getting them working is inconvenient and confusing. But they do work and exist. I'm not awarding points for IW putting back in a feature that's been in games for more than a decade, though.
I mistakenly thought that with Dedicated Servers in MW3, you had to rank up first in match-making servers to unlock weapons. This is not the case: On dedicated servers, everything is unlocked already. This is fine with me because I don't care about unlocking things and ranking up, but as of now, the dedicated servers are not heavily populated, so this may matter to other players.
Match-making is still considered the primary way to play. I must say the match-making is quite improved. No idea why this isn't fixed in MW2, but in MW3, I can get into a match-making game immediately instead of ten minutes after starting the game. In general, it just plays much, much better. I won't say this will be the case for everyone, but for me, I find match-making play actually tolerable. Hackers are still present, but in several hours of play, I encountered only 1 obvious hacker (aimbot.)
Perks and such are not much changed, except the killstreak system has been modified. Really not a lot to say about this as it isn't that big of a change.
My main gripe is the same as with MW2: It doesn't play like MW1. By that I mean that if I went into a team-style game on MW1, there would be "sides" of the map. One team would control one side and try to take the other from the other team. Some combination of map size and low player counts make this impossible in MW2 and 3, and this makes the multiplayer play more like randomly running around shooting. Team Deathmatch comes off more like Free-For-All.
Also, sniping seems to be a waste of time. MW1 was set up to support snipers, MW2 less so, MW3 seems even less so. There just aren't enough players to protect snipers from SMG's and there aren't enough areas with long ranges for snipers to be very useful (and with lower player counts, it's less likely you'll see an enemy run through your sniping area, too.) Shotguns seem underpowered, as well. I may change my mind about sniping and shotties over time as I gain skill and better understanding of the MW3 maps, but today I feel like assault rifles and SMG's are really the only guns that make any real sense the way the maps are laid out and the way the game works.
Seems that perks are better balanced than in MW2, I haven't seen anyone owning everyone with grenade launchers and such, but again my opinion on that could change. MW3 seems like airpower is a pretty tolerable level.
One thing that is improved over the previous MW's: Sound. The game sounds good with a good sound system or top-quality headphones. The guns sound really good, and this matters quite a bit.
Conclusion: This is again an Xbox port, but this time it isn't nearly so crappy. Sounds are good. Campaign is too easy, some parts absurd, but otherwise good. Multiplayer has dedicated servers as a sort of afterthought. Match-making works a lot better now. Still can't have more than 18 players, which is absurd. Still no lean? Gimme a break, Infinity Ward. Don't pay $60 for this.
Call Of duty MW3 is available on PC, XBox, and PlayStation and the graphics and sound are highly detailed. The "spec ops" (with survival mode and missions - basically co-op) and single player are very well planned, fun, and getting onto online servers is very quick with no lag that was so evident in MW2 (see below). I will not compare this directly to Battle Field 3 "BF3" because I feel that the two games have separate objectives and goals for the feel, look, and gameplay.
I have found that not having dedicated servers continues to create obstacles (changes servers during gameplay) but I have had full "bars" for high speed connections on every game that I have played so far. I would highly recommend MW3 for people who miss the old COD series winners that we loved so much.
TinCan
Update: 2016/2017 the game had become un-playable within weeks of release with cheating, mods, aimbot, walling, etc. It was fantastic - especially the one in the chamber game (they deleted it)
Call of Duty: Modern Warfare 3
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