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Call of Duty: Modern Warfare 3 - Xbox 360
| Price: | $27.11
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Product Description
Product Description
Modern Warfare is back. On November 8th, the best selling first person action series of all time returns with the epic sequel to the multiple Game of the Year award winner Call of Duty: Modern Warfare 2.
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Call of Duty: Modern Warfare 3 is First-person Shooter rooted in a fictional, but ultra realistic near-future conflict of mostly American forces with those of the Russian Federation around the globe. The third installment in the Modern Warfare branch of the Call of Duty franchise, Modern Warfare 3 features a heavy focus on multiplayer gameplay which includes innovative new functionality that encourages multiple gameplay combat strategies, a new 2-player co-op option, new play modes, weapons and more. The game also includes a gripping single player campaign that picks up where Call of Duty: Modern Warfare 2 left off, and game integration with the Call of Duty: Elite online service.
Do What is Necessary in the Face of Invasion
Call of Duty: Modern Warfare 3 is a direct sequel to the previous game in the series, Call of Duty: Modern Warfare 2. In the game's single player campaign Russian Ultranationalist Vladimir Makarov continues his manipulation of Russian Federation forces in their invasion of the United States and Europe. In their way stands characters like Task Force 141 Captain John "Soap" MacTavish, former SAS Captain John Price as well as new playable characters from Delta Force and the British SAS. Engage enemy forces in New York, Paris, Berlin and other attack sites across the globe. The world stands on the brink, and Makarov is intent on bringing civilization to its knees. In this darkest hour, are you willing to do what is necessary.
Multiplayer That is Bigger and Better Than Ever
Call of Duty: Modern Warfare 3 delivers a multiplayer experience that continues to raise the bar by focusing on fast-paced, gun-on-gun combat, along with innovative features that support and enhance a large variety of play-styles. Now, you can truly define your approach with a toolkit more expansive than any previous title.
Continue the Call of Duty: Modern Warfare in the third release in the series.
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Best in class multiplayer action.
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Pointstreaks and Strike Packages
Killstreaks, benefits and abilities awarded for stringing together multiple kills, have been transformed into Pointstreaks, creating a system that rewards players both for landing kills and completing objectives. These rewards have been broken up into three different categories, known as Strike Packages:
- Assault - Pointstreaks within this package chain together and deal direct damage. It includes classics like the Predator Missile and Attack Helicopter. Your streak resets on death.
- Support - Pointstreaks within this package do not chain, focusing instead on surveillance and disruption. Your streak does not reset on death meaning they will respawn with you.
- Specialist - Pointstreaks within this package are designed for advanced players. Rewards come in the form of additional perks for optimal performance. These perks last until death.
Weapon Proficiencies
Just like your player, weapons now rank up, unlocking additional attachments, reticules, camos and the new proficiency category. Weapon Proficiencies not only allow you to get better with weapons, they also allow you customize your weapons with helpful attributes such as "Kick" for reduced recoil, "Impact" for deeper penetration through hard surfaces and much more. Many proficiencies are specific to their weapons class. And all are geared towards enhancing a certain play style and can allow for efficient use of your favorite weapons in maps and game modes in which they might not otherwise be the best choice.
Modes and Match Customization
Along with the return of the fan favorites Call of Duty: Modern Warfare 3 introduces several new game modes. Collect dog tags from killed players, including those on your squad while you prevent the opposing squad from taking yours in Kill Confirmed mode. In Team Defender mode, grab the flag and protect the flag carrier for as long as you can to increase your team's score. In addition players will enjoy user generated match mode functionality which allows you to configure any mode how you want it and then share these over the Call of Duty: Elite online service.
2-player Co-op Special Ops Survival Mode
Special Ops cooperative action returns with a bevy of additions, including 16 new objective-based missions and the all-new Survival Mode. Team up online, locally, or play solo and face endless waves of attacking enemies throughout every multiplayer map. Purchase and customize your weapons, air support, equipment and abilities to stand up against increasingly difficult forces and land a spot on the leaderboards. Earn experience and rank up with the newly implemented progression system. The higher the rank, the more weapons, air support, and gear armories you will have available to customize so you can change your tactics on the fly. In addition to the action packed battle for freedom, the cooperative Survival Mode also serves as an effective training tool for competitive multiplayer action.
Call of Duty: Elite
Call of Duty: Elite is an online multiplayer oriented service launched simultaneously with Call of Duty: Modern Warfare 3. The service offers both free and subscription based levels of access and is dedicated to the game franchise, featuring lifetime statistics across multiple games, social-networking options, competitions, a mobile app, Facebook integration and more.
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Product information
| ASIN | B00503E8S2 |
|---|---|
| Release date | November 8, 2011 |
| Customer Reviews |
4.6 out of 5 stars |
| Best Sellers Rank | #4,705 in Video Games (See Top 100 in Video Games) #33 in Xbox 360 Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 7.5 x 5.5 x 0.5 inches; 0.64 Ounces |
| Binding | Video Game |
| Rated | Mature |
| Item model number | 84206 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 0.64 ounces |
| Manufacturer | Activision Publishing |
| Date First Available | May 16, 2011 |
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It also has very good solo play with missions and survival to keep you busy since I doubt the servers are still or anyone is still playing the game.
Issues with animation interfering with reaction times and hit detection on objects.
If you have a very fast reaction time, the game will stop you from say reloading while running or after a melee which is very annoying at advanced levels.
Enemies spawning behind your sentry guns against a wall destroying them.
It's good to keep you sharp but that's it.
A big issue and a disturbing one is the killing of dogs in games.
You don't really experience it in the campaign mode but you do in survival mode.
I love dogs and I hate either shooting the dogs that run to attack me or breaking their necks if I get knocked down.
This is why I dinged it a star.
There should be an option to turn it off.
It's realistic I get that and being a Marine I understand but you're not going to see that many dogs in a real war.
This game has them coming at you every other wave.
No matter what game type you choose, every map has its 'common strategy', and once you play enough, you will go "demolition, carbon, offense, ok they are going for the middle first." Of course some random players always try to ghost recon their way around, but 90% is always the same. I know this is true of any game, ever, but it just seems more pronounced to me on MW3.
Graphics: While the graphics are beautifully detailed, everything seems to be a various shade of gray and green. This makes the enemy sometimes difficult to differentiate if you are sitting too far back.
Gameplay: Invisible walls. Way to many invisible walls. Instead of designing the map in a way that makes something CLEARLY unreachable, they just use the invisible wall. This makes me feel like I am back to playing the Nintendo 64.
Maps: I am not sure how many maps there are (default, not extra), but online you will only play about 7 at most. The others are always voted down, and rightfully so, they are awful. Don't play interchange. On the good side, however, the good maps, are fun to play, and I will continue to enjoy them. Hardhat and Dome come to mind first. Don't buy the new maps, they are only used on separate playlists that are being played by a very small fraction of the online community.
I typically buy one or two new games a year, and play them until the new releases in the fall. Last time was Bad Company 2, which online games felt like they took way to long, which is what prompted the switch to MW3. This year, MW3 will be traded in for Halo 4, with fingers crossed.
At this point, I would not buy this new, It would seem pointless. I would instead buy used, and trade in for something new in a few months.
Game is absurd!
Weapons ratings, quality, kick, firepower, lethality are so absurd that the weapons should not have used real weapon's names. Real weapon designations leads a person to have some expectations.
Guns that fire the same ammunition have wildly different lethality capabilities. Imagine that in the real world it would take 2 or more shots from a .50 Browning round to bring down an opponent, at any range... Or that another player could run through the stream of bullets from a light machine gun of any manufacture, without a scratch. Just how fast can they run? Also expect pistol calibers to be as/more lethal as the big anti-personnel rounds. Yes, the 9mm is effective and accurate when fired from a pistol/sub-machinegun, at what appears to be several hundred yards, as a .50BMG round. Imagine that! Shotguns are absurdly efficient at all ranges. Obviously the designers never shot a shotgun at targets in their life. It is easier and faster to shoot somebody at looonng range with a pistol than with a rifle. The game pistol snaps right up and fires, the game rifle slowly and cumbersomely comes up to the shoulder and then you have to aimmm. Stupid! Stupid! Just why do the designers think people in the REAL WORLD shoot pistols at a ranges of 7, 15 and 25 meters/yards? It sure isn't because they're accurate to several hundred yards.
Nor have the weapons designers ever heard of a guy named Newton, as in Isaac Newton. The the game designers, apples never fall from trees. Bullets never suffer from gravity or from air friction. Bullets just fly till they hit outerspace.
The designers go into an online vid spiel about how they designed in this progressive set of 'perks' for the weapons. kick, impact, attachments, focus, stability... What weapon designer would ever design a weapon/ammo for kick (reduced) or impact and not expect all troops to benefit? Or that weapons would need special perks to have more than one (what they call multiple) attachment or that experienced riflemen would be unable to hold steady aim and keep their concentration?
I am amused that these same designers think that it takes the same amount of effort and activity for a rifleman to learn to handle other weapons with equal facility.
There is a related complaint regarding scope power. For some absurd reason, the higher power the scope, the harder it is to aim the scope. All I can reason is that the designers do not know how weapons are used, nor how or why scopes are used. Since all of the higher power scopes in the game are strictly used on bipod weapons, this difficulty aiming is just irrational. If real world scope actions paralleled MW3's scope actions, no one ever would use a higher power. Game actions using scopes are so absurd as to be a 'Duh!' event.
That said, the combination of skill perks and absurd weapons makes for some alarming traits in MW3 player skillsets. It appears that these players believe that stay light, run fast, shoot fast with akimbo machine pistols, jump around alot when shot so as to minimize the injury and you will win this game often. I'll refer to these jokers several times, but this combination of skills, perks, weapons and actions highlights the cornerstone of this game and it's design.
There are personal choice perks, that one must often skill level up to. Running and aiming while moving are favorites of the game players idiots. These are the crazies who run and gun the most. Their idea of the modern warfare is that whoever runs around corners and shoots the fastest wins. Not only does one run fast, up stairs, up hills, down stairs, down hills but they also wield a pistol (usually a machine pistol) in each hand. Not only are these players deadly in the game, they make kills at incredible distances. The name of the game is if you throw enough lead down field quickly enough,, you win. And they often do. It doesn't matter that I'm behind cover, hidden, and in a ghillie suit; these idiots start shooting across the map and I'm dead. score one(100) for them.
When shot, like with a .50 Barrett, these yahoos start jumping around and firing at the same time. MW3 may consider them wounded, but I end up killed no matter the distance. Since the .50 Barrett jumps and it takes a bit to get a second shot, the yahoos spray my area with lead and get the points. Nice to know that future warfare favors these kind of tactics.
The maps, S_ck! Even in the 'sniper maps' there are very few paths, almost no real cover, generally no to little grass, and virtually no elevated firing positions. Even with the few that are there, expect obstacles to prevent a long view. Forget hiding in the bushes or scrub! Expect almost all bushes to be the same as a brick wall. The few places where one can actually hide in the bushes, forget using them! Everyone know those positions and they're the first places to get a rocket, grenade of blast of fire, just in case. This little fact is valid for almost every place on any of the maps where a sniper or soldier could 'be under cover'. the run and gun characters shoot these places as soon as they see them, just in case. Shell craters are useless and there are no foxholes!
Forget climbing much! See that orange crate, nope, can't get on it. See that fifty gallon drum, nope! Got a ladder, nope, at least not unless it is the right kind of ladder. Long gone are the days of Halo or Oblivion when a player could climb almost anything; now a palyer can hardly climb anything.
One of the most irritating in-game messages is the message that there is no prone position here. One gets this message whenever one tries to lie down in a place not designed for that position, which seems to be most of all maps. I've never seen a soldier who couldn't lie next to a wall, tree, ditch, shell hole, whatever and not only stay down in that position but be able to fire in almost any directions. If you manage to lay down by a wall, you will find your ability to aim extremely limited, say nonexistant. In fact if you are laying a body length away from a wall and your feet hit the wall as you swivel to aim, you will find yourself blocked and unable to continue. Which brings up another point, since when is it that a person can only aim straight ahead when laying down? I get shot frequently because the rungunners see my movement as I aim at them, well no wonder, since the game has my whole body swiveling!
Since almost every place on a map is unclimbable, hides nothing it means all of the maps are narrow paths down which everyone must run. Why call it a map and spend so much time designing backdrops? It's a simple oval, or oval with a center area, or two parallel paths with three intersecting paths. But none of the maps cam be called maps. One thing, the rungunners are so used to shooting the few hiding places, that they're not watching where they're running. I've gotten some pretty high multikills laying in the center where there is no cover... Watch where people run and gun, hide where they don't, even if there is nothing to hide by.
Top reviews from other countries
The standard multi-player was nothing special but it wasn't bad either. It felt a lot like MW2 which was not different in many ways. Although that did upset me, I found the survival modes and spec ops to make up for that. They consisted of fast-pace action and strategic gameplay in order to make it on to the next rounds.
The campaign was literally the bomb of this game. Full of action, drama, and cool moments, this campaign left a good name for the MW series. It was done so well and it gave me a fulfilling ending to a wonderful series. Not only did it start off amazingly from where World War III initiated but it cleared up everything and answered all our questions that MW1 and MW2 gave us.
I highly recommend this game to any FPS gamer. Definitely not as sublime as MW2 is but it was still a wonderful game.







