Tsuro: The Game of the Path
- Low Return Rate: 26% fewer returns than similar products
- Highly Rated: More than 90% 4 star and 5 star reviews
- Popular Item: Popular with customers shopping for "tsuro"
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- High Quality
- Proprietary design
- Exceptional performance
- For 2 to 8 players game
- 15 to 20 minute to play
- Attractive Asian themed box and components
- Quick to learn and play
- Great coffee table game
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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
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Control Your Own Destiny By Following The Right Path. In The Beautiful Tile Laying Path Game Tsuro, All You Have To Do Is Stay On The Board To Win. With Paths Constantly Changing, This Is Easier Said Than Done. Move Wisely And Achieve Enlightenment And Then, Of Course, The Joy Of Winning When Your Opponents Are Knocked Off The Board. Everyone Starts With A Hand Of Tiles, Featuring A Twisting Path, And A Token. Take Turns Placing Tiles On The Board And Moving Your Token Along The Path. Be Careful Not To Bump Into Another Token Or Reach The Edge Of The Board, Or You're Out. Strategically Place Your Tiles To Stay On The Board While Pushing Others Off. The Path Is Yours To Choose. Highlights: A Great Tile Laying Game For 2-8 Players! Easy To Learn And Quick To Play Every Game Is Different Winner Of Major Fun Award And Creative Toy's 2011 Game Of The Year Award! Contents: 1 Game Board 35 Path Tiles 1 Dragon Tile 8 Marker Stones Game Rules.
From the Manufacturer
Create your own journey with Tsuro, the Game of the Path. Place a tile and slide your stone along the path created, but take care. Other player's paths can lead you in the wrong direction - or off the board entirely. Find your way wisely to succed. Stay the path - your journey begins here.
Safety WarningChoking hazard: small parts. Not recommended for children under 3 years.
Legal Disclaimer'' WARNING''SMALL PARTS;NOT RECCOMENDED FOR CHILLDREN UNDER 3 YEARS. MUST BE 18 YEARS OLD TO PURCHASE
Top customer reviews
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The premise is that you (and up to 7 other players) are dragons, flying around the board. You place a tile on the board and place your dragon on one of the lines printed on the tile. You then move your dragon along the line to the end of the tile. Everyone else does this on their turns. On your next turn, you place another tile adjacent to the one you played previously, so that the lines of the two tiles line up. You then move your dragon along the new line until it terminates. The winner of the game is the one who stays on the board the longest. That's it.
While it sounds boring and simple, the game has some strategy involved. The tiles drawn are random, so it's very possible to draw three tiles that ultimately throw you off the board; or could throw an opponent off. You must plan ahead to ensure that you don't get put into such a position. However, there's not much use in planning more than 1-2 moves in advance, as your opponents' moves will (near the end of the game) greatly affect your plays.
With more than 4-5 players, the game would get hectic very quickly. I've only played with 4 people, but it was still really fun. The first 4-5 turns are relatively boring, as the other players' tiles generally won't interact with your own. It's when you begin linking tiles that things get really interesting and unforeseen connections are made that win or lose the game.
The game plays out (with 4 players) in about 10-15 minutes, so it's a great game to break out while waiting for the rest of your group to arrive. It's also a nice break between longer games like Settlers of Catan or Lords of Waterdeep. Simple, fun, and quick. Can't ask for much more!
The production value of the game is quite high as well. The tiles come on ~2mm thick, plastic-coated cardboard tiles. The playing board is also of similar quality. The "dragon" pieces are plastic, which disappointed me a little, as I thought they'd be stone or some other "higher quality" material. But they're fine as they are. I can see this game lasting a very long time. My only real complaint is that there's no frame into which you could play the tiles. As such, they tend to slide around on the board a little as the interior pieces are played. Having a frame of some kind to keep the pieces lined up would be nice, but is more to satisfy my nit-picky personality.
Two enthusiastic thumbs-up for this one!
At the start of the game you set your piece at the edge of the board and with each tile you lay on the board you follow the lines on the board. The only rule really is that you can't purposely make yourself go off the edge so if you have a tiles you can lay that would keep you alive then you have to play that tile.
I've played this game with my 5 years old and my 10 year old and they both love it. It's not a hard game to pick up so if you're looking for a game that the whole family can play I highly suggest this one.
Of all the games that I have - everyone (friends and family) love to play this game and is requested every time we get together.
The artwork on the box, game board, tiles, instructions, dragons is beautifully drawn. The rules are simple, you have 3 tiles in hand (different paths are drawn on them), place a tile, more your dragon along the path, and be the last dragon left on the board.
The more people that play (8 total) the more fun and strategy there is to keep on the board without falling off (due to your tiles paths or someone else's connecting path) or colliding with another dragon. The games are also fairly quick so if you fall off the board early it's not a long wait to play again.
This is an amazing, simplistic, beautiful, high replay, very fun game for casual and hardcore board gamers of all ages!
Comparison to its sister game: Tsuro: Of The Seas / Why I bought Tsuro:TGOTP over T:OTS
~ 'Of The Seas' plays just like Tsuro:TGOFP but has some new elements. With artwork just as beautiful the board which is a little bigger (7x7 grid). There are sea monsters that roam the seas, able to remove the paths that they cross & can destroy you if you collide with them.
I bought 'The Game Of The Path' over 'Of The Seas' because 'Of The Seas', I think, added too many mechanics (the sea monsters - that move around the board - every single time a player moves based on a dice roll) can knock you out of the game extremely early (especially with more people playing) and removes path tiles that they land on top off - allowing new tile to be placed there: This extended the play time a lot - so if you got knocked out of the game early on, you would be waiting a while before you could play again. You can still play the 'TGOTP' way with 'OTS' by removing the monsters and only playing with a (6x6) grid, but I loved 'TGOTP's artwork more and (since I play with a lot of people) I didn't want that extra wait variable time.
It's a great light game that is both elegant and beautiful. Th