Captivating in its dialog and in its philosophical and technological undertones, this story is fascinating because of its mirror of today's world. Indeed, Caprica has much in common with the present time: there are spoiled and rebellious teenagers, women who marry into money, tobacco use, terrorist attacks, out of control technology, organized crime, religious fanatics, frenzied greed, corporate espionage, petty rivalries, racism, and pre-meditated murder. But there are differences: the predominant religion of Caprica is polytheistic, with a belief in a single god considered an aberration, even radical. But the followers of monotheism in Caprica are very similar to the ones of our world: they are dogmatic, even violent, and are fond of pointing out how the gods of polytheism do not heal the hurt of the people of Caprica.
It is the character of Zoe that is the most interesting one in this story. She makes the technology viable, and the avatars possible, instead of some teenage prank to access a virtual nightclub. The avatars are conscious of their imperfections. One of them cannot for example feel their heart beat, and another remarks that they don't "feel like a copy." They therefore possess the affective part of their real counterpart's brain, with all its vicissitudes and pleasures. It is amazing what you can experience with only 100 terabytes of information, and even more amazing that you can accept a copy, give it a hug, as Zoe's father did, and ignore the "surface details." However all copying is done with less than 100% fidelity, but this makes life more lively and more interesting.
Zoe's death from a terrorist attack sets up a series of decisions, taken both by her father and his newly found friend/criminal Joseph, that brings into Caprica machines that are self-conscious and goal-directed. To have such machines is the ambition of many of today's technology enthusiasts, who like those in Caprica, are self-absorbed and giddy with optimism about the future. No doubt in future episodes of Caprica, such machines will follow the advice of one of the characters, and "find things in life that make you cry, that make you feel." In our time there is certainly ample opportunity to find such things, both for humans and machines.