Carcassonne: 10 Year Special Edition
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- For 2-5 players
- Takes 30-45 minutes to play
- Tile placement game with wonderful replay value
- Inspired by the Southern French city of Carcassonne and it's Roman and Medieval fortifications
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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
"A special 10th year anniversary edition of the clever tile-laying game. The southern French city of Carcassonne is famous for its unique Roman and Medieval fortifications. The players develop the area around Carcassonne and deploy their followers on the roads, in the cities, in the cloisters, and in the fields. The skill of the players to develop the area will determine who is victorious. Includes a small bonus expansion and held in a distinctive follower-shaped box sure to draw attention on any shelf."
From the Manufacturer
A special 10th year anniversary edition of the clever tile-laying game. The southern French city of Carcassonne is famous for its unique Roman and Medieval fortifications. The players develop the area around Carcassonne and deploy their followers on the roads, in the cities, in the cloisters, and in the fields. The skill of the players to develop the area will determine who is victorious. Includes a small bonus expansion and held in a distinctive follower-shaped box sure to draw attention on any shelf.
Top Customer Reviews
How to play:
Play the starter tile in the center of a table. Players then take turns drawing one tile at a time and placing that tile on a matching border tile. In other words, roads must match to roads, castles to castles, fields to fields. Players must connect their tile to an existing tile. This means that even if you have a castle tile and the only place to play it is on another player's castle, then you must. Unplayable tiles are discarded, but this is so rare that I have only had this happen twice in dozens of times playing.
The object is to put one of your seven Meeple on a road, field, cloister, or castle. This gives you points when you complete said area. Once you complete an area you retrieve your Meeple. The only exception is the field (for farmland). It sounds complicated, but after a few plays through it gets easier. The thing that makes this game interesting is that you can only place up to one Meeple on your turn, and that you cannot place a Meeple on a tile adjoining a tile which is under control from another Meeple. So if I start a castle and place a Meeple on that castle piece, the next player cannot add a castle tile and play a Meeple on it. But they can play the castle tile. This also is interesting because you can close off other opponents areas of control. They get points, but it limits the size and amount. You CAN put a castle tile on an adjoining tile not touching my castle tile (with my Meeple) and put a Meeple on it and try to get these to eventually join. Then the points are shared. If somehow the opponent gets two Meeple on two separate castle tiles and eventually joins up to mine, then I lose the castle to their superior numbers.
The game takes 20 to 40 minutes on average. Once players get the hang, play proceeds quickly. It doesn't have that 'solitaire' style of play that some games have (like Dominion). Instead, this is highly interactive and it really matters what the other players are doing.
Score is taken on the included board (more on that in a second). The winner is the person who scores the highest at the end of the game. The rules have a breakdown of the scoring, and explain play very well and in good detail.
This set (10 year special edition):
The box is sturdy and Meeple shaped (cool). It is currently cheaper than the original set on Amazon. This one also includes a mini expansion, 'the festival'. I actually enjoy the base game so much that I don't play the expansions (more later). The score board is also Meeple shaped, but goes up to 50. In games with more players this isn't an issue, but for 2 or even 3 player games, folks will score over 50 easily. So I recommend laying the Meeple down after clearing 50 points. And after 100, some other method can be used (usually only come to 100 in two player games, so I just stand the Meeple back up after 100 and it's easy to remember).
My only problem is that the green, blue, purple and red Meeple all look similar. I recommend decorating them. You can get a gold paint pen or even white out. Putting white out on the top say red, then gold paint stars on green or blue is a good way to differentiate. In two player it's easy to just go yellow and then another color. But be creative. Otherwise you would have to really look at the piece to differentiate the color, more than just a glance.
Well that was my only gripe really. The expansions are a nice option, but I really love the original set so much that expansions really alter the game in my opinion. I never tire of the basic game, even after dozens of plays. It's a lot less planning than Samurai, and you can really get a good sense early on as to who is taking control of the game (unlike Samurai which usually comes down to the wire). It's a brilliant game, and one of the best two player board games I have played. And it's fun with up to 5 people. I like the Meeple shaped set, tough it's a pain to put it on a shelf since it's not a nice rectangle!
Love your Meeple!
The festival expansion doesn't really add much in the few games we played but it might be useful with more people or close games. It does add a few different tiles though so that is fun. There is an blow molded insert in the box that seems to hold the followers and tiles in place pretty well, although doesn't leave much room for expansions unless you take that out.
I only have two issues with this version, and they aren't biggies unless your not paying attention. 1) The followers are transparent so blue, green, and black all look pretty similar and I found myself moving the wrong ones sometimes when scoring or counting points wrong in my head during the game. 2) The shape of the score board makes it a little confusing when counting points, again not a big issue but if your talking to someone while your playing it's kinda easy to mess it up.
Anyways, about the game...it's a lot of fun. If you don't know much about the gameplay, there are (72?) square tiles with four types of terrain/objects (roads, cities, farmland, and cloisters) that give you points in different ways throughout or after the game. Players take turns randomly choosing, then placing, a tile around the already-placed tiles, and can take control of the different types of terrain/objects on that tile by placing one of a limited supply of people (shaped like the box, dubbed 'meeples') somewhere on the tile. That explanation leaves out most of the rules, but gives an idea of the tile placement gameplay mechanics.
I've gotten a lot of enjoyment out of this game. Jockeying for control of a road, city, or farm is fun to me, as is the realization that I probably shouldn't have put my last meeple down last turn. If you find the right person to play with, you can get any or all of the aspects of board games that people like: it can be a good strategy game, it can come down to the luck of the draw of the last few tiles, and it's a good family game. I haven't played any of the (very many) expansions, as I'm wary of changing the original mechanics that I like so much, but, since they keep making them, lots of people seem to like them. Personally, I don't like playing it with more than two people if I'm in the mood for more of a strategy play, but, again, lots of people do it, and are fans, so your mileage may vary.
It's easy to recommend getting this game to play. It's very easy to learn, quick to play, and, again, it's a lot of fun.