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Carrier

Platform : Sega Dreamcast
Rated: Mature
3.1 out of 5 stars 29 customer reviews

Available from these sellers.
  • fight flesh eating monsters; must navigate an aircraft carrier; two playable characters; on screen map; large number of weapons
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Product Description

Product Description

Complete with disc(s), official case, artwork, and manual. Case, artwork, and manual may show light wear. Disc(s) are professionally cleaned. Guaranteed functional or replacement.

Review

In Carrier, Jaleco's Resident Evil-style adventure, you play as one of two government agents who've been sent to investigate what's happened to an aircraft carrier that's lost communication with the mainland. The situation is bad, of course, and it involves an ancient organism that has taken control of the ship and turned most of the crew into hideous kill-crazy mutants. Your goal (as either the big-faced Jack Ingles or the strangely named Jessifer Manning) is to discover what happened, save any survivors, and destroy the menace before the carrier arrives into port. Unfortunately, it seems like for every positive aspect of Carrier, there are one or two drawbacks. The graphics, for example, carry many nice little touches. If you walk through a puddle of blood, you'll leave bloody tracks for a few steps, and dispatched enemies dissolve into a wonderfully gruesome puddle. At the same time, the game's many explosions come off as half-hearted fizzles, and when water appears, it'll take you a moment to recognize what it is. Likewise, the rendered backgrounds look very sharp, full of metal walkways and machines that have a believable shine to them. But if those environments are populated with a lot of objects or growths, and most are, the frame rate slows to a crawl. (In fact, boss fights routinely drop you down to a slow-motion jog.) The monster designs are also fairly inventive, full of zombies that sprout sharpened ribs from their chests and split-headed mutants that try to bite you with what was once their faces. But if two attack you at the same time, the second will... walk through you. Similarly, the music and sound effects have some great moments that help build tension, but there are many instances where a scream or song sounds so inappropriate as to jar you out of the mood as well. The voice-overs have much the same feel as those in Resident Evil 2. That is, some are completely normal but every now and again there's the odd "Don't shoot! I'm a human!" The control is - for the most part - good though. You'll get spoiled by not having to hit a button to climb stairs and using the analog pad to move has you run as a default, two elements where Carrier exceeds the current genre standard, Resident Evil: Code Veronica. The overall feel is much like that of Resident Evil actually, with a few slight changes. Instead of an auto-aiming feature, Carrier provides a target to show you if you've lined up your weapon's sight with a mutant's chest or head. The aiming system works well except when you're being attacked by a creature that's crawling along on the floor. You might have your gun trained down at an ankle biter, but if it sinks its teeth into you, your aim will default to straight ahead, and it's likely that you'll get bitten again before you can target it again properly. The recent addition to the Resident Evil line of a 180-degree spin move also appears in Carrier, but it's so easy to perform here that you'll often end up doing it accidentally. One major difference between the Resident Evil series and Carrier is that there's a rudimentary first-person mode within Carrier's main game. Early into the title, you gain special goggles that you can use to detect infection in those around you, scan rooms for objects, and see through blocked areas. But their main advantage is that they let you see beyond the normally visible screen. A common problem in survival-horror games is that having fixed camera angles within the environments keeps you from seeing if there are creatures just out of sight in the room with you. In Carrier, you can use the goggles to look around from a first-person perspective, eliminating any possible surprises. Another nice touch is the map system, which - once you've gained the map data for a level - shows which areas you haven't accessed yet and sometimes highlights rooms you have to return to. Carrier does take longer than many games in the genre to complete, but that's mainly because there's a lot of ground to cover, and much of your time is spent backtracking. The map system saves you from having to wonder where you're supposed to go, though you'll still have to run around a lot, as keys and security controls are rarely found near the areas they unlock. For example, when playing as Jessifer, you'll use the security computer to open a door on a lower deck. An elevator is fairly close, but it is located near a section that's blocked off from the door you want to go through. Instead, you must travel to a catwalk that is close to the security computer, but because of a broken door sensor, you have to run all the way around the entire deck to get to it. And instances like that aren't rare. On the positive side, there are two characters to play as, as in most of the Resident Evil games, though Jessifer's scenario (the second) is much shorter than Jack's. There are several minor points of contention too, such as bombs sometimes vanish if you're interrupted during a countdown and the fact that some enemies are so slow that the only way they can get you is if you stop to shoot them. These are not major problems in and of themselves, but along with the slowdown and the constant backtracking, they do add up. In the end, Carrier isn't an awful game, and it really does manage to grow on you after a while, but it definitely has problems. It's worth buying if you're an absolute survival-horror nut, but otherwise you might want to look into picking it up as a rental.--Joe Fielder--Copyright © 1998 GameSpot Inc. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of GameSpot is prohibited. -- GameSpot Review

Product Information

ASIN B00001ZWUQ
Customer Reviews
3.1 out of 5 stars 29 customer reviews

3.1 out of 5 stars
Best Sellers Rank #33,957 in videogames
#142 in Video Games > More Systems > Sega Dreamcast > Games
Pricing The strikethrough price is the List Price. Savings represents a discount off the List Price.
Product Dimensions 5.5 x 4.9 x 0.3 inches
Media: Video Game

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By A Customer on March 8, 2000
of course the best way to describe CARRIER is to say that it's resident evil on an aircraft carrier but what sets this game apart from capcom's hit francise, is that the graphics are brilliant thanks to the DREAMCAST'S capabilities. not only are some of the backgrounds prerendered, but they can pan in/out on the fly at times.
the concept of CARRIER is more or less like John carpenter's "THE THING" as "night of the living dead" is to RESIDENT EVIL. where u have to guess which crew members have been infected by a plant like organism. the special X-RAY like goggles, not only detect infected sailors, but can also locate hidden items as well. the zombies/monsters may not be as terrifing as EVIL's but they come damn near close. my only gripe about CARRIER, would be, the sluggish controls lack of weapons and of course bad voice acting. but nonetheless JALECO should be praised for producing they're first attempt at the "survival horror" genre.
if your'e a RE fan like me,take a pass on BLUE STINGER and pick this one up instead. you wont be disapointed.
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By A Customer on March 12, 2000
As others have noted, the graphics in Carrier are pretty, and the story is decent for the genre. Unfortunately, the voice acting is beyond bad, and the controls are sloppy and hard to get used to.
I expect bad voice acting from horror games, but nothing this bad -- when you start laughing at the hysterical overacting, the story suffers a bit. The game is obviously translated from the Japanese -- the English dialog and the characters' mouth movements don't synch at all, and that's kind of distracting. Sure, it would have cost a bit more and taken some time to resynch to the English dialog, but it would have been a nice touch.
As for the controls, they could have been a lot better. It's almost impossible to run in a straight line with the analog stick, and moving with the pad is annoying. Also, while the fact that you can aim for various parts of your enemies is nice, it's annoying that you can't just fire without picking a spot -- you have to go through the "right trigger to aim, hold it down, press A to fire" dance every time. Additionally, the fact that you can't fire when using the nifty scope is amazingly frustrating.
If you really really like the survival horror genre, you could do worse than this, I suppose. But for the casual fan like me, it's probably better to wait for Code Veronica. As it is, I'm trying to decide whether I should sell my copy before or after I finish it.
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First off, the game spends too much time back tracking instead of killing off mutants. There are times where I find myself spending more time looking at the map of the ship trying to figure out where I have to go rather than actually playing the game. Secondly, the camera angles absolutely, positively SUCK! More than half of the time when trying to kill off the enemy you can't see them. Furthermore, even when you're walking or running you not able to see what's in front of you. After a while it gets old and frustrating. However, the game has great graphics and sound. But even with that it still isn't enough to make up for the lack of lasting appeal. Also, the game is pretty hard to play if you don't have a manual or a walk through guide. There are so many things that you would not even think of doing that you must do in order to complete a level. I would suggest that you either rent this game first or borrow it from a friend before you decide to buy it.
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This is not a bad game. There is some tedious backtracking that detracts from the story. Some minor flaws the camera can sometime be a pain but no where near as bad as the camera in Blue Stinger for example. I actually like the game and consider it a hidden gem of sorts on the Dreamcast. Oh one thing the game can be too dark at times. I understand they where trying for atmosphere but they went overboard. The plot is excellent stuck on a huge carrier with little help and a mutant virus.The Bem scope was a excellent idea and actually counteracts some of the camera problems. The graphics for the time where also pretty good. As the game was rendered in 3d i think it was the first to do this for this genre. The game is also long (some of it due to the excessive backtracking) so this one should keep you busy for a long while. Then there is also a second quest so there is alot to keep you going here.
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Carrier is a Resident Evil clone though with a different setting and story. It's not nearly as good as the latter but if you're a die hard survival horror fan you may want to give it a play. Be warned that the mechanics and graphics will be extremely dated. One interesting way the game created tension was to make certain enemies invisible. To counter this you posessed a scanner that was capable of detecting them within a limited range. Though not as atmospheric as Resident Evil it still was fun to play. On a related note, at one time Jaleco actually talked of a sequel called "Carrier: The Next Mutation" for the Ps2 but it was canceled.
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If you can get one game this month get Resident Evil: Code Veronica. But Carrier is close behind. The only reson you shouldn't get this game is if you are on a money crunch! Still try to get this as much as possible. I love this game. The GRAPHICS are clean and sharp. This makes Blue Stinger look like a bunch of *#%$&@%! The CONTROLS are ok. They are EXTREMLY similar to Resident Evil. The SOUND is AWESOME! When you walk on squishy ground it sounds like squishy ground. The replay value is about the same as other games of this genre. This is a great leap in the Survival Horror genre. It is a strong competetor for RE series and blows every one else AWAY. This is a must buy even for people who don't like or aren't familiar to this genre.
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