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Castles & Crusades Players Handbook, 4th Printing Hardcover – October 12, 2009
by
Davis Chenault
(Author),
Mac Golden & Stephen Chenault
(Author),
Peter Bradley
(Illustrator)
&
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Davis Chenault
(Author)
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Print length144 pages
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LanguageEnglish
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PublisherTroll Lord Games
-
Publication dateOctober 12, 2009
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Dimensions11.34 x 0.59 x 8.54 inches
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ISBN-101929474385
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ISBN-13978-1929474387
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Product details
- Publisher : Troll Lord Games (October 12, 2009)
- Language : English
- Hardcover : 144 pages
- ISBN-10 : 1929474385
- ISBN-13 : 978-1929474387
- Item Weight : 1.42 pounds
- Dimensions : 11.34 x 0.59 x 8.54 inches
-
Best Sellers Rank:
#4,663,783 in Books (See Top 100 in Books)
- #68,157 in Puzzles & Games
- Customer Reviews:
Customer reviews
3.8 out of 5 stars
3.8 out of 5
17 global ratings
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Top reviews
Top reviews from the United States
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Reviewed in the United States on February 17, 2021
Verified Purchase
Sometimes, in the world of tabletop gaming, it's easy to do too much. Too many classes. Too many feats. Too many books. And all the books have to be big, heavy, and glossy. Well, what if you don't like big, heavy, and glossy? What if you like plain and simple? The 4th printing is the perfect bridge between the two. It has the updated rules, classes, and spells that you'll find in the newer printings (minus some errata which increases page count by 48!). It has everything you need to play Castles & Crusades but in a plain and simple format. Black and white on sturdy pages with classic fantasy art. This particular printing and binding also seems to be a bit more durable. This is one of only a few RPG books of which I felt comfortable with a full open.
Reviewed in the United States on December 24, 2011
Verified Purchase
Of all the RPG's available for the Kindle, Castles and Crusades is easily the best. The system takes the core D&D system, and adds a few twists that help to condense the system. The slim, well-formatted books are absolutely packed with gaming crunch. When heading to a game, the 2 pounds of C&C books was a lot more appealing than the 20 pounds (or more) of books from other systems. Maybe that's why
Savage Worlds
is my new favorite system.
The Kindle version greatly benefits from the excellent work on the books. A few of the pictures seem to be gone, for example a large scale battle from page 10, but all of the smaller pictures seem to be in the Kindle version.
The main difference between D&D and C&C is the use of Primary Attributes. For example, Strength is the primary attribute for a Fighter. When a fighter makes a strength check, the challenge base is 12, and is 18 for all other stats. Humans can have 3 primary attributes, other races have 2.
I recommend both versions.
The Kindle version greatly benefits from the excellent work on the books. A few of the pictures seem to be gone, for example a large scale battle from page 10, but all of the smaller pictures seem to be in the Kindle version.
The main difference between D&D and C&C is the use of Primary Attributes. For example, Strength is the primary attribute for a Fighter. When a fighter makes a strength check, the challenge base is 12, and is 18 for all other stats. Humans can have 3 primary attributes, other races have 2.
I recommend both versions.
7 people found this helpful
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Reviewed in the United States on April 30, 2012
Verified Purchase
The C&C system is a streamlined version of 1st Edition AD&D, that can be added to, changed and expanded in many ways (some of which the writers name or provide as options). It is a solid system with all the essential rules you need, but without the overboarding of the last versions of D&D.
I have played 3.5 and 4.0, and both have the same serious flaw to me: combat takes too long and there are too many rules to keep them all in mind. I am not a fan of the "every class is equal"-concept which is 4.0 either, but that edition has several other problems, too. My group finally left both systems and C&C is a good alternative, if you want to keep things simple. Since C&C is so close to AD&D it is easy to utilize all of the old AD&D and basic D&D stuff, if one wants to (like all the modules).
The hardcover is well bound (although not quite the same standard as 3.5 has with it's books) and clearly printed. The illustrations are black and white, and pretty good, as is the layout.
I have played 3.5 and 4.0, and both have the same serious flaw to me: combat takes too long and there are too many rules to keep them all in mind. I am not a fan of the "every class is equal"-concept which is 4.0 either, but that edition has several other problems, too. My group finally left both systems and C&C is a good alternative, if you want to keep things simple. Since C&C is so close to AD&D it is easy to utilize all of the old AD&D and basic D&D stuff, if one wants to (like all the modules).
The hardcover is well bound (although not quite the same standard as 3.5 has with it's books) and clearly printed. The illustrations are black and white, and pretty good, as is the layout.
Reviewed in the United States on August 12, 2017
Verified Purchase
The content is great, its a great tabletop RPG. But the kindle formatting is almost unreadable.
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Reviewed in the United States on May 17, 2011
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As an 'old' AD&D player I did a bunch of research before choosing a game as a gift for my twelve-year-old son. After playing 3 or 4 sessions, I can say that Castles and Crusades is truly in the vein of AD&D 2nd edition (with some key fixes such as THAC0, and copper-to-silver-to-gold exchange rate). The old 2nd Ed sourcebooks and campaigns carry over with very minor tweaking.
Reccommended for old Ad&D'ers looking to relive the old days...
Reccommended for old Ad&D'ers looking to relive the old days...
10 people found this helpful
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Reviewed in the United States on July 12, 2014
Verified Purchase
I like C&C itself. Let's get that out of the way. But this review is for the kindle edition of the player handbook. Which pretty much sucks. A good Ebook would link to things for the table of contents or references to "see page ##". None of that here. So when you have to go to a particular page or are sent to another page, you have to swipe swipe swipe swipe endlessly. Oh and to top it off, there are no page numbers, only percentage.
I took to highlighting what I needed and using the notes tool to skip around, but that's still a pretty big hassle. I even made pertinent character info one color and spells another for easier navigation, because I have a lot of highlights. So two stars for kindle edition. I'll probably buy the paper book if we continue to play.
That said I wasn't looking to get into RPG and even kind of found it pointless to sit there and roll dice for hours on end. But I listened to a geek culture podcast where they played a game of D&D and they had tons of fun. But the complexity I knew of D&D further deterred me. A friend suggested this and it actually is quite fun. Biggest plus for me, there's no endless list of skills to maintain and check. This is a far simpler and conducive system. There's less time wasted on rule researching and more time exploring and fighting. 4 stars for C&C itself.
I took to highlighting what I needed and using the notes tool to skip around, but that's still a pretty big hassle. I even made pertinent character info one color and spells another for easier navigation, because I have a lot of highlights. So two stars for kindle edition. I'll probably buy the paper book if we continue to play.
That said I wasn't looking to get into RPG and even kind of found it pointless to sit there and roll dice for hours on end. But I listened to a geek culture podcast where they played a game of D&D and they had tons of fun. But the complexity I knew of D&D further deterred me. A friend suggested this and it actually is quite fun. Biggest plus for me, there's no endless list of skills to maintain and check. This is a far simpler and conducive system. There's less time wasted on rule researching and more time exploring and fighting. 4 stars for C&C itself.
7 people found this helpful
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Reviewed in the United States on December 31, 2011
Verified Purchase
While this version does have a linked table of contents, it is no where complete. To make matters worst, the things it does NOT link to are races, classes, spells. The Game company has said that they are working on this but as of now (12/31/11) They have not. If it is changed, then they have not indicated it in the kindle description.
In my opinion and experience, not having links to these things makes me not want to use this format.
In my opinion and experience, not having links to these things makes me not want to use this format.
8 people found this helpful
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Reviewed in the United States on January 19, 2014
Verified Purchase
A slick, well done, rules lite, 1e d20 variant that has become my quick go to for AD&D style games.
Top reviews from other countries
Mike D
4.0 out of 5 stars
An Index would of been Nice
Reviewed in the United Kingdom on August 31, 2011Verified Purchase
Congratulations to the troll lords for publishing thier RPG game in this format. The game is a good one if you want a rules light version of Dungeons and Dragons which plays fast and depends on players and referee's imagination rather than volumnes of rules from ever increasing numbers of supplements and a game that can be used with almost any adventures from all versions of DnD published over the years. I have used it to run 1st edition modules and 3.5 adventures with little conversion work needed.
The Kindle formating is better than some of the other RPG's published in non -PDF formats with the tables and charts being easy to read. However would an linkable index or even chapter headings you can jump to from the contents page ( missing i action) been to much to ask for? I feel this decreases the usefulness of this book in this format over say the pdf version and I have marked the product down two stars as a result.
The Kindle formating is better than some of the other RPG's published in non -PDF formats with the tables and charts being easy to read. However would an linkable index or even chapter headings you can jump to from the contents page ( missing i action) been to much to ask for? I feel this decreases the usefulness of this book in this format over say the pdf version and I have marked the product down two stars as a result.
Wlad
4.0 out of 5 stars
C&C >> D&D
Reviewed in France on May 8, 2016Verified Purchase
En sacrifiant la rejouabilité (ici chaque classe n'a qu'une seule et unique façon de se développer au fil des niveaux), C&C a fait le choix d'une accessibilité maximale.
C&C est un jeu d'exploration en univers med-fan, dans lequel tout est pensé pour être facilement pris en main (il faut toujours se fader les catalogues de sorts interminables, mais sorti de là, tout est clair, simple et logique). Un jdr idéal pour ceux qui veulent un jeu au parfum old-school (on découvre des territoires sauvages, on explore des souterrains, on tatanne des monstres, on a des interactions riches avec les PNJ, on gagne du pouvoir et on devient un grand meneur d'hommes) mais aux mécaniques modernes et élégantes.
C&C est un jeu d'exploration en univers med-fan, dans lequel tout est pensé pour être facilement pris en main (il faut toujours se fader les catalogues de sorts interminables, mais sorti de là, tout est clair, simple et logique). Un jdr idéal pour ceux qui veulent un jeu au parfum old-school (on découvre des territoires sauvages, on explore des souterrains, on tatanne des monstres, on a des interactions riches avec les PNJ, on gagne du pouvoir et on devient un grand meneur d'hommes) mais aux mécaniques modernes et élégantes.
BroInWhyteridge
1.0 out of 5 stars
PDF better choice
Reviewed in Canada on September 21, 2013Verified Purchase
Links don't function... better off getting a PDF of the book instead. Very poor product... over priced for the work that went into it.


