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- Castlevania on the Genesis
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For play on Sega Genesis
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…but what if you've never played the old-school Castlevania? Well, listen up, because this next part is for you. First off, it's important to note that there is no saving. Period. At the beginning of every stage (or at the end, whatever you want to think) you get a password. Take a picture of it, or memorize it, or whatever. Don't scoff, "Password? Ha! I need no password!" Because this game is really hard. Not as hard as Rocket Knight Adventures but it's still really hard. That, or I suck. I like to think it's the first one. So what IS Castlevania, asks the uninitiated? It's difficult to answer this question. Castlevania, back in the day, was a side-scrolling action-platformer. To paraphrase Egoraptor's Sequelitis, Castlevania (the original one on the NES, I mean) was designed with the idea that a player, given the wherewithal, would tear through a game as quickly as possible. If you did this in Castlevania, YOU DIED. Enemies are placed very meticulously; you have to stop and take in your surroundings to survive, and then whatever enemies you saw, you whipped the s*** out of. You reach the end of the stage, you fight the boss, you died, you tried again, you beat the boss, you moved on. Same thing here, in Castlevania Bloodlines. You have your trusty whip unless you choose to play as Eric, but I'll get to that later, and you also have sub weapons found in the game, such as an axe, a boomerang, and holy water. You can only have one sub weapon at a time, but that's only sense. Now, upon starting a game, you choose between John Morris and Eric Lecarde. John uses the whip, Eric uses a spear. Eric is a little better than John, but I found John was more fun to play as.
That's about all I have to say about the game. Buy it. Play it. Love it. Hate it. Beat it. I did.