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Castlevania: Lords of Shadow is a single player Action-Adventure game developed as a reimagining of the classic Castlevania mythology. An entirely modern action console game, Lords of Shadow combines fast-paced weapons and magic based combat against otherworldly enemies, with platforming and puzzle-solving gameplay, to create a fresh gameplay experience that will thrill both fans of the original game series and gamers more rooted in modern action games.
It is the end of days and ungodly powers isolate the Earth. The worlds' alliance with the heavens has been threatened by a dark and malevolent force - the mysterious Lords of Shadow. Across this shattered land, the souls of the dead wander unable to find peace, whilst creatures of evil wreak chaos and death upon the living.
Gabriel Belmont is a member of the Brotherhood of Light, an elite group of holy knights who protect and defend the innocent against the supernatural. His beloved wife was brutally murdered by the evil forces of darkness and her soul trapped for eternity. Neither living nor dead she realizes the horrific truth of what is at stake and guides Gabriel to his destiny – and hopefully salvation for the world.
Although based on the classic arcade side-scrolling platformer and the string of games that have followed over the years, Castlevania: Lords of Shadow is a modern single player Action-Adventure game played from the third-person perspective. Based around the tragic past and seemingly inescapable destiny of the Gabriel Belmont character, the player engages in a mix of combat, platforming and puzzle-solving skills. To deal with the hell-spawned beasties and bosses encountered, Gabriel uses a mix of upgradable weaponry and magical powers. Weapons range from a cross that can be extended into a whip with grapple capabilities, to a gauntlet, knives and more. As players wield these they will gain access to energy orbs that reveal themselves as enemies are dispatched. This energy is stored in on-screen gauges and powers multiple kinds of usable magic within the game. Some of its uses involved improve attacks, while the other aids reflect regenerative health. It is the players choice to juggle where these energies are applied. The availability of energy can also be increased by avoiding the attacks of enemies as you battle them, with the payoff coming when they are bested.
In addition to run of the mill bad guys, the game contains loads of huge bosses, success against which requires patience, attention to screen prompts and timing. The player will also come up against many other creatures that although vulnerable to weapons can also be defeated and tamed by Gabriel. In many cases these can then be used as mounts and used either in boss battles or in puzzle-solving scenarios that may not be able to be solved without them. These potential mounts include wargs, spiders, warthogs and more. Taken together, all of these elements make for an entirely new take on the Castlevania gaming experience that is destined to satisfy new and current fans alike.
Key Game Features
- A brand new Castlevania game with state of the art graphics and high production standards to deliver an awesome game experience for PlayStation 3.
- High caliber voice acting from the game's stunning cast, with Gabriel voiced by Robert Carlyle (28 Weeks Later, Trainspotting, The Full Monty and Stargate Universe), and Patrick Stewart (X-Men, Star Trek: Next Generation) as the mysterious Zobek. Natasha McElhone (The Other Boleyn Girl, Californication, The Truman Show) and Jason Isaacs (Black Hawk Down, The Patriot, Harry Potter series) round off the talent.
- Developed by Spanish studio Mercury Steam and supervised by world renowned Kojima Productions.
- Intense combat action game with powerful magic system that takes the series back to its roots but with all new game play features that utilize the full power of the PlayStation 3.
- Immerse into a brand-new storyline that new comers to the Castlevania franchise will relish, while existing fans will appreciate on a deeper level with the introduction of characters and tangential side stories that pay homage to what has come before.
- Overcome obstacles using the Combat Cross multifunction weapon and hone your platforming skills in this sprawling adventure. Swing across chasms, climb sheer walls, rappel down cliffs, grip and pull away any and all things that lay in your path.
- Solve devious puzzles along your journey that unlock new items in which to improve your chances of success. Leave no stone unturned as you never know what you might find.
- Take on behemoth enemies that scale to the size of complete world environments and where special attacks and cunning speed are required for advancement.
- Use secondary weapons like daggers and holy water and combine them with light and dark magic for a wealth of powerful attacks to unleash upon your foes. Manage your spells as power comes at a price.
- Explore gothic ruins, dark castles, old forests and frozen wastelands. Discover a whole world to investigate with many routes and hidden secret places that contain items to aid Gabriel on his quest.
Top Customer Reviews
Backgrounds are stunning. Character models are very detailed as well. Often the game's camera will pan out allowing you to view a large area. This is primarily the platforming portions of the game. But it will definitely cause you to stop and look at the scenery from time to time (especially when you get to the castle). You do not have an option to adjust the camera angle and 80% of the time, you won't need to. However, there are times that you will seemingly be whipping the screen not knowing where the enemies are. And it did cause me to die a few times.
Am I playing Lord of the Rings? Most of the tracks made me think that I was in a battle for Middle Earth. The chanting and orchestrated music are very similar to the LotR movies, which may or may not be a good thing. Personally, I felt some of the tracks were way overdone and intensified for no apparent reason. It was especially awkward as I walked through a serene forest with no enemies AT ALL to have the music start blaring, trumpets, choir and all. My heart stopped as I thought I was about to be killed by some unknown demon, but what? Nothing. Must have been the wind. As I progressed through the game, the music toned down and became a bit darker and softer.Read more ›
Moreover, this game is NOT perfect, so let me get the bad out of the way:
1. Camera angles. Very pretty, very engaging, very cinematic. And they have made me die a lot. Reminiscent of the Resident Evil franchise pre-4, and MGS3, static camera angles are...a love it or leave it issue. I like them. But to be honest, they can be a hindrance. Not being able to see a 2 ton Worg about to swipe me out of existence can be a setback.
2. Difficulty curve. I'm playing this on normal (I didn't want to breeze through it, but I didn't want to not get through the game either) and so far, I have lost my cool a few times. I want to call the difficulty curve merciless, but that's unfair. It is steep, though. This game will be quick to punish button mashers. There is an element of strategy in this game, having to switch around strategies according to enemies, cycling through combos, and cycling through shadow or light magic... it keeps you on your toes, and I would daresay that it is a characteristic missing from some of the titles that this game is compared to the most (such as GoW and DMC. This is just my opinion, maybe someone will argue that both franchises do have an element of strategy in their hack and slash, and I totally missed it. I welcome any disputes on the matter)
Those are, to me, the only scratches in an otherwise polished game. And I hesitate to call them a real detraction from this game.Read more ›
First we'll start off with the presentation. The graphics and music are top notch. The diverse and beautiful environments look amazing. The graphics are only topped by the sweeping musical score that adds a lot of intensity to the action. There is however one complaint that I have in this department and that is Patrick Stewart. I love him as an actor but he added way too much drama to his character and it was way too over the top. I hope that he can redeem himself if he is in any more games in the franchise.
The gameplay overall is solid. Yes it does play like a God of War clone but the core combat is without complaint. You unlock new powers and combos as the game progresses to keep your interest in the combat. Though it does lack variety the first few hours as the game developers kept most of the cool weapons and combos for later in the game. You have two rage modes that can be used at any time and are replenished by killing multiple enemies in a row without being hit. One of them fills your health bar with ever crack of your chains and the other simply does more damage.
Another main part of the game play is platforming. The game seems to copy Uncharted here and does it pretty well. Yes there are times when you don't know where to jump to and others when you can't seem to land on a platform correctly. These times are not that frequent but the platforming is certainly not that responsive or intuitive at times.
The Boss battles while epic are mostly your run of the mill block, dodge, and counter attack type of gameplay.Read more ›
Most Recent Customer Reviews
The protagonist has like, a tiny effing head and a freakishly huge body. It's so distracting, I couldn't stop making fun of it for the approximately ten minutes that I played this... Read morePublished 4 months ago by Jenny
I played a solid two hours of misery before putting this game away, forever. The camera angles are long-view and short-view, change randomly around corners, and is just plain... Read morePublished 4 months ago by D. Knouse