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About the Product
- Intense side-scrolling action gameplay as you quest to collect elements that will help you in your quest against Dracula
- Explore all-new outdoor areas from the forests to the ocean
- Compete head-to-head via the Nintendo DS Wi-Fi Connection
- Sell and buy items and equipment you have found while playing with other players utilizing Nintendo DS Wi-Fi Connection
- Utilize multiple abilities and attacks simultaneously with the all-new Glyph attack system
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Top Customer Reviews
Story: I feel no need to give anything away but let me tell you that the story starts out with main-character Shanoa on her way to reciece the supreme glyph Dominus. When she nearly recieves this glyph, her peer named Albus attacks her and steals Dominus. I'm sorry that I'm being very skimpy on the details but that's the point so to find out more please play this game.
Gameplay: This is where the game truly shines. The new glyph system is absolutely an astounding revelation for the Castlevania series. The way it works is, certain enemies will contain glyphs that you must absorb by either killing them or in some cases wait till the enemy performs it's most powerful attack and hold up to absorb it. Now before you start to think that this is anything like Dawn of Sorrow's soul system allow me to elaborate. First of all Shanoa's attack are completely based off of an speedily replenishing MP bar that will continuously regenerate as long as she is not attacking. Another thing to note is that, where in DoS the soul system was essentially the spells, the glyph system is basically the weapons and the spells. Glyphs can be equipped on the back and on both hands. The hand glyphs are usually your basic spells, swords, and axes, while back glyphs will be stat boosts, summons (brought back from SotN) and transformations (yes that's right).Read more ›
If you haven't played a Castlevania game before, the basic premise of the game is that every once in a while Dracula comes back from destruction in an effort to enslave the souls of man into dark servitude. The player explores Dracula's castle, gains levels, finds lots of loot, learns spells, and generally trashes Dracula's well thought out plans. Much like the Metroid series, backtracking to old regions is an important aspect of the game as you gain new abilities that increase you're character's mobility and lethality.
This iteration of Castlevania has done away with some sacred cows of the Castlevania legend. You don't play a Belmont, you don't use a whip, and you aren't Alucard (Dracula's half-human son, for the uninitiated). For the first half of the game you don't even spend any time in Dracula's castle. You will explore light houses, forests, ocean reefs, and rescue the residents of a small village for about half of the maps. This is different and generally works well. Instead of equipping weapons, this iteration of the game utilizes a "magic-only" concept and your character equips glyphs... which mostly act exactly like weapons in previous games. A large number of the enemies have received graphical facelifts, which is nice and I've seen a large number of creatures that are completely new to the game.
WHAT'S DEVILISHLY GOOD ABOUT ECCLESIA?
+++ The graphics and art-style are excellent.
+++ Stepping outside of the castle is good, but there are issues.
+++ Monster redesigns are excellent and the new animations feel fresh.
+++ The music is very good
+++ Gameplay mechanics have changed.Read more ›
+A good story
+Glyph system is incredible
+A good challenge
+Very addictive gameplay
+Backtracking and getting lost is kept to a minimal
+Good artistic design
-It's challenging; you will die
In 2005, Castlevania Dawn of Sorrow brought the franchise to the DS and is often considered one of the best games in the series, rivaling Symphony of the Night as the best Castlevania title out there. Just two years ago, however, Portrait of Ruin didn't make as strong of a run. Portrait of Ruin was a good game on its own, yet switching between two characters felt like a gimmick after a while, and it was obvious that some of the exploration was becoming a drag. Order of Ecclesia works to put some life into the franchise the same way Symphony of the Night did in 1997, and the way Aria of Sorrow did in 2003. Fans will be pleased to know that it does a great job.
Order of Ecclesia puts you in the role of Shanoa as she has to go forth and once again vanquish Dracula. While Castlevania has never been too much for story, it has slowly begun to put an emphasis on its story through the years. While it centers firmly on its gameplay, Order of Ecclesia actually has a pretty good story, and Shanoa is easily one of the series's most likable characters.
Since 1997's Symphony of Night, Castlevania has abandoned it's level by level design and has a had a more Metroid style approach ever since. Order of Ecclesia holds onto that, but it also brings back the level by level run. You'll got to a "level" but you'll be able to explore it in the Metroid style way you've no doubt become accustomed to. It helps keep backtracking and running around aimlessly to a minimum.Read more ›
Most Recent Customer Reviews
First of all let me start by saying I'm a long time Castlevania fan.I've been interested in and playing the games since I was a kid. Read morePublished 12 days ago by XDarkknight
My first impression of Order of Ecclesia is that the towns and other areas you explore in the beginning bothered me the same way as they do in Castlevania II: Simon's Quest (NES... Read morePublished 1 month ago by Bryan
Most challenging handheld Castlevania game since Circle of the Moon. Complex weapon/ability/stats system like Symphony of the Night.Published 3 months ago by T. Janas