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Castlevania: Order of Ecclesia
About this item
- Intense side-scrolling action gameplay as you quest to collect elements that will help you in your quest against Dracula
- Explore all-new outdoor areas from the forests to the ocean
- Compete head-to-head via the Nintendo DS Wi-Fi Connection
- Sell and buy items and equipment you have found while playing with other players utilizing Nintendo DS Wi-Fi Connection
- Utilize multiple abilities and attacks simultaneously with the all-new Glyph attack system
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Product information
| ASIN | B001CU4EJ0 |
|---|---|
| Release date | October 21, 2008 |
| Customer Reviews |
4.7 out of 5 stars |
| Best Sellers Rank | #44,350 in Video Games (See Top 100 in Video Games) #414 in Nintendo DS Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 4.75 x 5.25 x 0.55 inches; 4.55 Ounces |
| Binding | Video Game |
| Rated | Teen |
| Item model number | 083717241553 |
| Is Discontinued By Manufacturer | Yes |
| Item Weight | 4.6 ounces |
| Manufacturer | Konami |
| Date First Available | September 16, 2007 |
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Product Description
Following the success of Dawn of Sorrow and Portrait of Ruin, the legendary Castlevania series is back on the Nintendo DS. This time you play as a member of the Ecclesia, an organization that has sworn to defeat the evil forces of Dracula. Use the brand new Glyph attack system which has more than 100 different combinations to battle Dracula and his minions throughout 20 explorable areas. Take part in side quests and collect items to power up your character in the next great Castlevania game produced by Koji Igarashi.
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Castlevania: Order of Ecclesia
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Learn more how customers reviews work on AmazonReviewed in the United States on August 16, 2011
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Ecclesia is an amazing Castlevania title that really ramps up the difficulty from the previous two DS installments. The music and sound effects are definitely the best of any Castlevania on a portable system, the tunes are much catchier than DOS and POR. The other big plus is the story, which is pretty fantastic. It's full of the usual twists and drama, but done in a very tasteful way without too much melodrama. With lots of fun side quests and optional dungeons towards the end of the game, replay is pretty high. Plus there are tons of hidden items and chests, which makes this a real treat for completion freaks. And it does track everything so that you know when you have completed the side quests, monster appendix, glyph list, and item lists. YES!
The single most amazing part of this game is the glyph system. It's virtually flawless. You can steal demon attacks by stealing their glyphs. This can be done in one of two ways: either taking the glyph that sometimes appears when you beat a certain type of demon, or stealing a glyph that a demon or boss is currently charging to attack. For example, one particular glyph can only be taken from a VERY tough boss later in the game, and you can't get it after you beat him. He doesn't always use it, and when he does it charges very quickly. So he's already tough to beat, but trying to get in close and take the glyph in time adds an extra level of difficulty. Now once you get various glyphs, you set them into particular slots. And every attack you use takes some MP (which charges up at a stately pace). So even your normal attacks are glyphs. Want to use a knife? We have a glyph for that. Want to use an axe? Hey, we gotta glyph for that! Shoot lightning bolts? We got an app... I mean glyph for that!
You can eventually pull stronger glyphs later on. So you can have a more powerful version of the axe glyph, or the rapier glyph. And then there are some glyphs with do other things, such as flying or turning into smoke. Fun! There are a ton of glyphs, and they allow the player to tweak their character to their style. Later you can have up to three glyph settings that you can change to on the fly. Useful.
The other feature that I love is that you have a pretty open ended exploration of the countryside. As you advance the story, new areas open up, and you can select an area to go to once you leave the area you are in. There is a village which you will come to be familiar with, and you 'free' the townspeople as you travel and they offer quests or shops in exchange. Some of the quests might be 'take a picture of this monster or demon' or 'return my cat' or 'find x number of this material'. As you advance further in these quests, more armor, items, accessories, and other special things come available. I love that you can 'find' the original Castlevania soundtrack and play it while playing the game.
There are also a couple of optional dungeons that you won't be able to complete until near the end of the game. They are tough, but they have some good rewards.
Speaking of rewards, there are a lot of hidden items in this game. More than any previous Castlevania I think. Many are found by pressing down on the cursor in suspicious areas. Others are found by breaking away blocks or walls. Then there are the other items which are in the open, just hard to reach.
Overall this game has more replay value than any other Castlevania title I have played. It's classic 2-D Castlevania, and Konami has definitely done justice to the series and given the long time fans something wonderful. New fans might be turned off by the difficulty, especially at first, but there are plenty of save points, usually near a boss, so it's never too frustrating.
Pros:
+ Music is among the best of any game on the DS. Period. Blows away POR and DOS.
+ Gameplay and control is exceptional, character moves fluidly; buttons can be customized.
+ Lots of replay, side quests galore, optional dungeons later on.
+ Massive amount of area to explore, various countryside locations in addition to the castle later on.
+ Overall pretty decent difficulty with some truly challenging boss battles... I mean PUNISHING boss battles.
+ Very nice game over screen. You will be seeing a fair amount of it.
+ Glyph system is one of the most creative, fun, and customizable features in a Castlevania games.
+ Great story that doesn't really eat up a lot of screen time, lets you get back to the action.
+ The classic Castlevania soundtrack can be unlocked in game, and one of the optional dungeons has a tune from Castlevania III remastered wonderfully.
Cons:
- Some of the areas are pretty straight through and small (like the swamp).
- Difficulty might turn off some players, especially near the beginning (Prison and Lighthouse bosses can be tough).
Overall this is one of the best 2-d games on the DS, if not the best 2-D side scrolling adventure game on the platform. It's one of the better Castlevania games ever made. It stretches the hardware of the DS to its limit and delivers an amazing game for such a small cartridge! Just an amazing and truly enjoyable gaming experience.
Story
The Belmont clan has vanquished Dracula many times in the past titles. The clan, however, has died off, and a number of organizations were frantically searching for a way to counter Dracula when he is resurrected again. Order of Ecclesia member Barlowe discovered a way to do so with Dominus. Shanoa was asked to be the bearer of the Glyphs. During the ritual, however, Albus steps in and claims the piece of Dominus for himself, and Shanoa loses her past memories. Thus begins her journey to reclaim all three pieces, discover Ablus' motives, and stop Dracula.
The Castlevania games aren't exactly known for deep storytelling, and while this one does better than some previous efforts, and there are some occasional plot twists here and there, no one really plays a Castlevania game for the deep storyline, which it usually doesn't deliver.
Design
The main change Order of Ecclesia has over other recent installments is the fact that it has individual levels, rather than setting you up in a huge castle from the start. Shanoa will traverse mountains, go into a lighthouse, and so forth. This change ends up giving the title some much-needed diversity in the environments. The levels themselves, though, still have some of the same maze-like feel you may be familiar with, though some of them are actually just straight paths. The second half of the title has a bit of a twist in the scenery, which fans of the franchise might recognize right away.
Another major change is how Shanoa uses weapons (case in point, she uses none). She absorbs glyphs which take the form of weapons, special attacks, and skills. From something as simple as a sword to something as complex as being able to transform into something else is controlled by these glyphs. Each time she uses a glyph, she uses up some of her MP, indicated by a green bar, which refuels automatically when you're not using a glyph. You absorb glyphs sometimes on the field, steal them from an enemy, or even gain them from a fallen one. While this change may be unusual somewhat, there are quite a bit of abilities to unlock.
As you progress, you rescue villagers, which when you go back to the main village, they will assign you quests to take on. These are essentially fetch quests which require you to backtrack and kill certain enemies until it drops a needed item (which is oftentimes rare) sometimes or just locate it out in the open. Thankfully, the rewards make it all worth it.
Gameplay
One of the initial hurdles you might have to get passed is the fact that B is jump instead of A. Most games utilize the A button for jump, so for some people, that may take some getting used to. Of course, in case you can't, you can always customize the controls to your liking. In addition, you can assign glyphs to two of the face buttons and R (default controls). The face buttons are essentially attack glyphs, while the R glyphs are for transformation, stat boosts and special abilities. She can magnetize from certain areas to launch herself, go through certain walls and so forth. The glyphs are easy to use and figure out how they work.
As with other games, you can level up Shanoa, upgrade her equipment and so forth. Most of the time, you can get them by doing quests or simply just looking all around the areas. There are oftentimes secret passages you can find by breaking walls that allow you to get secret items and such. The enemies sometimes swarm you, so you do need to keep on your toes.
The bosses, however, are unbelievably tough... at least at first. A number of them have very punishing attacks if they hit you. Each one has a pattern that you can learn to dodge and avoid their punishing assaults. Before that, however, expect to die quite a number of times before you finally get that boss!
The game is just very fun to play, and is quite polished as well. Expect this one to last at least 12 hours, with an additional unlockable character and a Hard difficulty mode to keep you going.
Presentation
Order of Ecclesia has excellent sprite work, quite a bit of animation, and excellent art. The attention to detail is really something for a DS title. The music is also excellent, which is to be expected, being this is a Castlevania title. The sound effects fit as well, and the voice acting (what little is there) is pretty good. Of course, you can always switch to the Japanese dub, if you want.
Overall
Castlevania: Order of Ecclesia shows that, even with several iterations, the series still has what it takes to be very engaging and fun. It is one of those titles that will keep you playing and loving the experience.
For Shanoa delivering such an awesome experience, I give her 5 glyphs out of 5, making it highly recommendable to DS owners.
Top reviews from other countries
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HE probado por fin el juego, es una maravilla, que encontraran, un juego disponible solo con traduccion al ingles o frances, se escoge al principio, el doblaje puede ser en japones o ingles, y se puede activar un sonido sorraund que resalta musica y efectos de una manera estupenda, la dificultad es precisa pero no frustante, es un reto que se disfruta mucho, que maravilla que los 3ds puedan reproducir los cartuchos de ds, asi creo podemos hacernos de muchas joyas como esta, ojala haya servido mi comentario.

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