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About the product
- Intense side-scrolling action gameplay as you quest to collect elements that will help you in your quest against Dracula
- Explore all-new outdoor areas from the forests to the ocean
- Compete head-to-head via the Nintendo DS Wi-Fi Connection
- Sell and buy items and equipment you have found while playing with other players utilizing Nintendo DS Wi-Fi Connection
- Utilize multiple abilities and attacks simultaneously with the all-new Glyph attack system
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Following the success of Dawn of Sorrow and Portrait of Ruin, the legendary Castlevania series is back on the Nintendo DS. This time you play as a member of the Ecclesia, an organization that has sworn to defeat the evil forces of Dracula. Use the brand new Glyph attack system which has more than 100 different combinations to battle Dracula and his minions throughout 20 explorable areas. Take part in side quests and collect items to power up your character in the next great Castlevania game produced by Koji Igarashi.
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The game is unique in that you are exploring smaller "levels" (about 20), that give the game a feeling of variety that makes it more engaging at time. The glyph system is also a new addition that utilizes glyphs as powers that the main character can equip in order to perform attacks or abilities, utilizing MP.
I know this review hasn't said all that much, but this game is definitely worth your money. It's incredibly polished, beautiful, challenging, and just a blast to play.
i would say its the darkest most challenging ( Lvl 1 handicap on hard if you dare ) of the 3 castlevania games on the DS
also the main heroine shanoa is one of the most beautiful characters and a fine edition in castlevania ( Gotta love her hair )
now what i like in this game the most is how its probably the most Gothic oriented style of art and game design ( in my opinion ) and mostly the music in the game as my favorite is probably the skeleton cave level ( chills my spine )
as for gameplay its in metroidvania style as we like to say it , but comparing to DoS & PoR its quite more challenging to begin with as the glyph system makes this game its own feel , needs time to get into at start till you get better on it with also enhancing them with more usage
sure the levels are not as in the first 2 games but if you want get stronger , finding all items , secrets etc ... you'll be doing more backtracking than normal to achieve alot of stuff in the game , as well as good side quests to boot .
what i also like as its a challenging game like the old castlevania in the aspect of where timing is your best friend in many situations
this deserves to be in 3ds shop as a classic if Nintendo ever gonna implement it , glad that im playing it for the second time now
an amazing handheld game from Konami & we need more of this out of castlevania .
The Metroidvania elements are a little less pronounced here, as there are generally fewer movement-based obstacles to exploration than what one might expect in "Symphony of the Night."
I enjoyed many of the Action-RPG elements, especially the weapons system that differs in stats, speed of use, and geometry (space on the screen that is counted as a hit).
My primary complaints?
-The difficulty curve is a bit uneven. I found some sections to be trivial, while others brutal, and it wasn't terribly consistent.
-Some important items are far too difficult to gather, either because of absurdly low drop rates or overly picky platforming mechanics.